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Reading: PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections

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Epic Game Journey > Upcoming > PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections
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PS5 Pro’s PSSR Was So Good, F1 25 Used Double Resolution Ray-Traced Reflections

May 26, 2025 4 Min Read
4 Min Read
F1 25_02

Codemasters has revealed that the studio has been a giant fan of Sony’s PlayStation Spectral Tremendous Decision expertise – extra generally known as PSSR. In a latest interview with us, producer Si Lumb has mentioned that PSSR is a “well-tuned upscaler” that permits the studio to push graphical constancy even tougher for the PS5 Professional model of the upcoming F1 25. “We have been delighted that the PlayStation 5 Professional featured such a well-tuned upscaler in PSSR,” he mentioned.

Lumb went on to clarify how AI-based supersampling like we see in applied sciences like Nvidia’s DLSS and AMD’s FSR usually works, and the way the PS5 Professional units itself aside by with the ability to rework photographs it was given into high-resolution outputs. Lumb additionally revealed that, because of PSSR, the studio was in a position to double the decision of ray traced reflections whereas leaving it as much as PSSR to up the picture high quality whereas sustaining regular body charges.

“For some time in graphics applied sciences, the upscalers have allowed rendering engines to push extra constancy right into a decrease decision ‘enter’ picture, after which profit from the AI fashions to take these to unbelievable trying giant decision frames, upon which we are able to then apply publish results and tuning,” Lumb defined. “For PS5 Professional, we initially weren’t going to make use of PSSR on F1 24, as we have been making an attempt to de-risk our method.“

“Nonetheless, when testing it, it was so good at reworking from the enter to excessive decision output that we might really use double decision Ray Traced reflections as enter and depend on the AI to offer us a a lot increased high quality picture. It’s one thing we couldn’t have completed with our personal TAA upscaler.”

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The producer additionally spoke about extra of the expertise getting used as a way to improve visible constancy for F1 25, together with the usage of LiDAR scanning as a way to extra precisely mannequin the sport’s numerous racing tracks and the encircling flora and audiences. The studio plans on making use of PSSR much more totally for its subsequent title to attempt to get an excellent increased diploma of visible constancy on the PS5 Professional.

“As we go into F1 25 with broadly the identical answer as F1 24, we get the good thing about that very same high quality, simply with way more LIDAR tracks to see the elevated density and uplift that the High quality mode supplies,” mentioned Lumb. “Shifting ahead, and with out something particular to announce, we stay up for exploring what different areas of our title we are able to leverage applied sciences like PSSR to attain new targets of visible high quality on console {hardware}.”

In the identical interview, Lumb, together with artistic director Gavin Cooper, had revealed fairly just a few particulars concerning the upcoming F1 25, together with a few of the new My Group options, the evolution of the Braking Level story mode, and updates to the sport’s dealing with and physics system.

F1 25 is coming to PC, PS5 and Xbox Sequence X/S on Could 30. The title will mark the return of the Braking Level storyline, and can intention for prime ranges of visible constancy on PC via path tracing. For extra particulars, right here is all the things that you must know concerning the recreation.

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