If you happen to’ve been with us for some time, chances are you’ll recall that it was type of a giant deal when Capcom introduced that Monster Hunter World was coming to PC. (Alas, poor Dauntless.) We needed to wait somewhat longer for it than our console buddies, however when it lastly confirmed up it turned out to be a giant hit—and all of the sudden Capcom was all about gaming on PC, saying in 2021 that it wished PC to be its most important platform sooner or later, with a goal of fifty% of its gross sales on PC by 2022, or possibly 2023.
Capcom could have been underestimating the potential for PC gross sales development in these estimates, because it seems. We already know the corporate posted its eighth consecutive 12 months of report income in its most up-to-date fiscal report, pushed by the continued success of Monster Hunter Wilds, however an fascinating element that went buried amidst all of the numbers is simply how a lot of a job PC gross sales performed in that success: As famous by Tweaktown, totally 60% of Capcom’s digital sport gross sales within the firm’s fiscal 12 months—and greater than 54% of complete sport gross sales, together with bodily—belong to PC.
PC has been transferring steadily upward when it comes to its significance to Capcom in recent times, however it is a important surge. Within the firm’s earlier fiscal 12 months, as an example, PC sport gross sales account for somewhat over 52% of its digital sport gross sales, and 47% of its complete gross sales. However the actual story of the tape is in precise unit numbers: Console digital unit gross sales slipped barely, from 19.7 million in FY2023 to 18.5 million in FY2024—however PC unit gross sales jumped from 21.6 million models in FY23 to twenty-eight.2 million in FY24.
That is a giant bounce, with out an equal erosion on the console facet—it is down, however nowhere close to as a lot—and to my admittedly-not-an-analyst eye, it factors to a market that is been fairly dramatically under-served by Capcom’s focus, till current years, on consoles.
Dauntless, whose title I invoked earlier, might be as emblematic of that as any particular person sport on the market: Its reveal in late 2016 grabbed eyeballs largely as a result of it was the Monster Hunter on PC we would all been ready for, and regardless of some shortcomings it was a success for a similar purpose—till the actual deal got here alongside to steal its thunder. And it wasn’t a fluke: Regardless of efficiency issues which have saddled it with a “blended” person score, greater than half of Monster Hunter Wilds’ gross sales in February 2025 had been on Steam.
So it is excellent news for Capcom, and good new for PC avid gamers, too—with efficiency like that, we may be fairly assured that PC variations of Capcom video games will arrive side-by-side with console releases. Now if somebody might simply get that message to Take-Two boss Strauss Zelnick, we would be all set.