The golden age of animation reveled in absurdity. Within the heyday of the Looney Tunes, Daffy Duck may get squashed and stretched, flattened like a pancake, and careen off a cliff all within the span of a minute. It’s an power that’s surprisingly laborious to come back by in trendy video video games. Except you’re loading up Earthworm Jim on a Sega Genesis Mini or dialing the nostalgia manner again with Cuphead, the elastic legacy of cartoons is tough to come back by in interactive animation.
There isn’t any scarcity of plummeting off tall objects in AAA titles, however not often do trip-ups in an journey sport summon the power of Tex Avery or Chuck Jones (the result’s often simply aggravating fall injury). So why don’t sport animators cartoon like they used to?
Raccoon Logic artistic director and co-founder Alex Hutchinson has requested the identical query — and his reply was to provide the funniest sport I’ve performed in ages, Revenge of the Savage Planet. To inform the story of a employee drone stranded on an alien planet, and outrunning hordes of lethal creatures, Hutchinson and the Raccoon Logic staff mixed Coyote-versus-Roadrunner antics with Tim & Eric-style satire and a gross-out sensibility match for Monty Python followers. It’s a romp with Unreal Engine polish.
“It’s at all times been attention-grabbing to me that comedy is a big a part of movie and TV and theatre and writing however such a tiny a part of gaming, and the humor that does exist is often within the script, which suggests we’ve been making poor males’s variations of different media,” Hutchinson advised epicgamejourney over e mail. “For a sport to be humorous, the comedy must be within the gamepad, not the script.”

Picture: Raccoon Logic through epicgamejourney
Revenge of the Savage Planet is a sequel to 2020’s Journey to the Savage Planet, a sport Hutchinson and the staff at Storm Studios developed for Stadia Video games. When Google shut down Stadia and Storm in early 2021, the core staff behind Journey to the Savage Planet regrouped to type the Montreal-based Raccoon Logic, with an eye fixed towards reclaiming the Savage Planet mental property. Revenge isn’t extra of the identical; with a swap of views from first- to third-person, Raccoon Logic has created a “contained open-world” journey that usually looks like Zelda by means of Rick & Morty (minus any motormouthed weapons).
Constructing comedy into Revenge’s DNA, as an alternative of simply lacing its dialogue with jokes, meant developing the sport’s a number of planetary biomes and the weapon arsenal you utilize to outlive all of them with laughs in thoughts. For the staff at Raccoon Logic, that meant balancing the various platforming challenges, boss encounters, and secret-hunting missions in order that the sport was by no means irritating, however at all times shocking. The sport has plenty of collectible instruments — a magnetic fork, a proton whip, a slime collector — that appear easy at first however “have bizarre penalties” as gamers delve deeper. As I charted skyscraper-sized cliffs on Stellaris Prime and grinded gentle rails throughout the lava pits of Zenithian Rift, the chances of easy methods to full anybody mission felt limitless in a Breath of the Wild-like manner. Failing in a spectacular, splattered vogue was its personal enjoyable.
“We needed the participant to be lured into bizarre elements of the map, then be shocked by one thing, and hopefully get entangled in a bodily catastrophe,” Hutchinson mentioned. “We additionally by no means punish the participant excessively: for those who die, you drop your stuff and are reprinted from the Meat Buddy(™) organ reclaimer in your habitat, and might simply play on. If it’s too laborious it’s irritating and never humorous and other people don’t experiment. Then we needed the completely happy accidents to have an effect on creatures as properly after which the second participant to be an agent of chaos. The sensation was in that chaotic soup there’d be sufficient emergent humor to hold the sport.”
Revenge of the Savage Planet’s humor clicked for me once I first noticed my astronaut stroll round residence base. Animation director Mike Mennillo mentioned that Looney Tunes was an enormous inspiration for the character movement, however that “‘don’t go full Looney Tunes” is a phrase used rather a lot after we pushed it too far,” he mentioned. The lanky explorer’s gait is completely exaggerated, and downright extreme when working, when our hero seems to be like he may go full QWOP if he journeys over the improper alien plant. I spent a variety of time spinning my digital camera right into a sidescroller perspective simply to look at my man zip round like a idiot.

GIF: Raccoon Logic through epicgamejourney
“Our artistic director mentioned usually the character can inform a joke however they can’t BE a joke,” Mennillo mentioned. “Rachet and Clank was additionally an enormous inspiration — the whole lot moved so fluidly and I needed to emulate that. The stroll and run have been the primary two animations finished for the principle character and, as a result of everybody cherished the jaunty really feel a lot, they really dictated the tone for the remainder of the sport.”
Jokes explode from each nook of Revenge of the Savage Planet. Within the sport, the hero astronaut is distributed on a colonizing mission by slimeball company Alta — then largely left to die out after a crash. All through the survival missions, Alta repeatedly spams the habitat with in-world adverts for futuristic merchandise like meals alternative New Grob 2 and the Portal Potty, which lets you “scoot your scat to a different dimension.” The movies have been all created by “anti-mation” video director Davy Drive, who Hutchinson heralded as a “one-stop store” for producing their dystopian imaginative and prescient. I’ll not learn each web page of each e-book in a 70-hour RPG, however any time I died and bought pummeled by a pretend advert beamed in from Earth, I couldn’t look away.
Then there’s the goo. A lot good. Between the sport’s popping tongue-wagging critters to the variants of gushing populating the planets, Revenge of the Savage Planet has extra splatter than a Gallagher present. And the goo isn’t only for present; inexperienced goo is slippery and flammable, whereas purple goo conducts electrical energy that may be collected and sprayed out when the time is correct. Completely disgusting sound results give the liquid results that chef’s kiss contact.

“Huge reactions from small participant inputs are at all times humorous, so [we wanted] numerous exploding goo barrels and many creatures fountaining goo.” Hutchinson wrote. “We additionally took some inspiration from Ghostbusters and Males in Black and films like that, so we crammed all of the planets with creatures which might be stuffed with goo, barf goo, explode into goo and we needed it to be extra than simply visuals, so it additionally has a systemic layer which adjustments the play house.”
The staff at Raccoon Logic makes the animated mayhem of Revenge of the Savage Planet look simple — the relentless of the gags by no means interfered with my want to truly full the missions. So why don’t we see extra video games prefer it? Hutchinson isn’t certain everybody may get away with it, even when they needed to push sport comedy that far.
“One of many joys of not having an enormous mainstream writer is you don’t have to show each sturdy flavour into mush. Huge publishers are frightened of offending folks, so that they whittle off the intense edges and the sturdy flavours, and that makes video games safer and extra boring in my view. Horror and comedy are the 2 genres the place I believe it’s essential take essentially the most threat: it’s not for everybody. However for those who don’t push the boundaries, then you definitely’ll make one thing for nobody.”
Revenge of the Savage Planet is at present obtainable for PC, Ps, and Xbox, and it’s at present on Recreation Go.