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Reading: D&D's Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role's Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped

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Epic Game Journey > Industry > D&D's Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role's Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped
Industry

D&D's Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role's Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped

June 17, 2025 6 Min Read
6 Min Read
An image of the Critical Role crew posing with senior designers Jeremy Crawford and Chris Perkins, former employees of Wizards of the Coast.

Pricey reader, it won’t shock you to listen to this, given my skilled, precise job is to put in writing for a web site about PC Gaming—however I am not likely into sports activities. This is not common amongst our workers, thoughts. I used to be duly ribbed for the best way I described the next feeling in our morning meet.

Nonetheless, the current transfer of Jeremy Crawford and Chris Perkins to Vital Position’s Darrington Press, after a mixed 46 years at D&D, is the closest I’ll ever get to witnessing the switch of a high-profile athlete between sports activities groups. Now, when somebody talks to me about how John Sports activities was purchased by a rival staff, I can say “I do know precisely how you’re feeling about John Sports activities”.

Some context, first: Darrington Press is the publishing arm of Vital Position, a long-standing D&D precise play stream that is accrued sufficient followers to nigh-instantly fund an Amazon Prime animated collection. Vital Position has grown into its personal media empire and TTRPG firm, releasing sourcebooks for homebrew programs Candela Obscura and Daggerheart.


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Perkins and Crawford, in the meantime, are some main trade skills. Previously the senior story designer and precept guidelines designer of Dungeons & Dragons, Perkins left WoTC in April of this 12 months after 28 years on the firm, with Crawford departing quickly after.

Each have been giant losses for Wizards of the Coast, which had simply completed releasing its 2024 ruleset overhaul. And now they’re working for Vital Position, an organization that obtained its begin livestreaming D&D, to design programs which might be direct rivals. In a publish to the Darrington Press web site, Vital Position writes:

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“Thrilling information—our Darrington Press staff has grown, including Chris Perkins as our Artistic Director and Jeremy Crawford as Recreation Director! We’re thrilled to welcome each Chris and Jeremy’s experience in recreation design and storytelling, honed by way of many years of expertise working collectively on tabletop video games equivalent to Dungeons & Dragons, Star Wars Roleplaying, Warhammer Fantasy Roleplay, and Blue Rose. We’re huge followers of their work and are honored to welcome them into our staff.”

The phrases “huge followers of their work” seems like an understatement, when your organization obtained its begin enjoying considered one of their video games—I do not assume Vital Position owes Wizards of the Coast fealty or something, there’s only a sure type of poetry in motion right here. The coed has snapped up two of the masters.

Perkins says: “Storytelling has at all times been on the coronary heart of the whole lot I do, and becoming a member of Darrington Press feels a bit like coming dwelling … I’ve beloved being part of the prolonged Vital Position household as an everyday visitor over time and I’m past excited to assist create new worlds stuffed with journey.”

Crawford, in the meantime, appears buzzing with pleasure. “This staff is passionate, wildly artistic, and dedicated to constructing welcoming, linked, wonderful story-driven experiences—I can’t wait to develop on what Vital Position has already created to develop some actually enjoyable and distinctive video games.”

Wizards of the Coast has been fumbling the bag these previous 10 years in relation to D&D—principally. I may need my points and grumbles and gripes with D&D’s 2024 guidelines remaster, but it surely’s a tremendous ruleset, and I am sure loads of individuals will get pleasure from it. On the subject of secondary initiatives like capitalising on Baldur’s Gate 3’s success, creating its personal VTT, and so forth? It is stumble after stumble.

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I’ve to marvel out loud—and that is pure conjecture and hypothesis—whether or not Perkins and Crawford shifting over to Darrington Press has one thing to do with wanting to flee a stifling, Hasbro-driven surroundings. Vital Position is not a small pennies firm, thoughts, but it surely actually would not have a CEO who retains speaking about how cool AI is.

If there’s any lingering disquietude, Perkins, Crawford, and Vital Position are all more likely to maintain it quiet—and with good purpose. It is unhealthy skilled manners to talk poorly of a former employer, for one factor, however Vital Position additionally is not totally disconnected from the D&D model simply but.

It is simply as probably that Perkins and Crawford wish to do one thing new. You make the identical recreation for a few many years, and you may wish to go do one thing else. Particularly given D&D 2024 is a guidelines revamp, not an overhaul—staying would imply committing to a different decade or so of tinkering with the identical skeleton. No matter their causes, I am genuinely excited to see what Perkins and Crawford deliver to the desk.

Nonetheless, this has to sting somewhat for ol’ Wizards of the Coast. D&D 2024 went tremendous, however as a wider firm, it can not seem to cease shedding gifted enterprise companions and staff. First Larian units sail for greener pastures, and now this. This may be one other signal that the TTRPG trade’s overdue one other OGL-style shakeup.

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Reading: D&D's Jeremy Crawford and Chris Perkins un-retire, change teams to Critical Role's Darrington Press after a combined 46 years at Wizards of the Coast, leaving jaws dropped
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