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Reading: Playing FBC: Firebreak felt like taking on a second job

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Epic Game Journey > News > Playing FBC: Firebreak felt like taking on a second job
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Playing FBC: Firebreak felt like taking on a second job

June 17, 2025 13 Min Read
13 Min Read
Playing FBC: Firebreak felt like taking on a second job

The primary time sticky notes nearly killed me in Treatment Leisure’s FBC: Firebreak, the brand new multiplayer spinoff of 2019’s Management, I laughed out loud. A sluggish loss of life introduced on by the overwhelming horde of memos you’re tasked with destroying is probably the most becoming demise in a recreation that leans closely into satirizing company life.

The fourth sticky word loss of life elicited a small grin and greater than slightly annoyance, because the Put up-Its progressively obscured my imaginative and prescient and consumed my soul mere seconds earlier than I reached security. The tenth barely registered; saving myself from word loss of life was simply one other job to take care of so I might get again to ticking off different duties that had change into simply as rote, gather my meager rewards, and do all of it once more, all to inch slowly towards unlocking a brand new perk or improve. That’s FBC: Firebreak in microcosm, a set of robust, ingenious, and initially pleasurable concepts that strains and breaks when stretched over a live-service body.

In Firebreak, a supervisor in The Oldest Home sends teams of anonymous cleaners into the constructing’s depths to take care of the Hiss — Management’s enemies from one other dimension — and different issues. The mid-century structure of Management is current, and Firebreak turns the jibes about company drudgeries and petty managers from Management into its whole ethos. Little else makes it recognizable as a Management recreation, although, and it makes no effort to inform a brand new story or any story, for that matter. The main focus is completely on the job.

Three House cleaners dealing with Hiss, one using a Black Rock gun

Picture: Treatment Leisure

Every job sends you into The Oldest Home to take care of hordes of Hiss and repair a selected downside, starting from blowing up pink goop that’s smothering mills, to blowing up piles of sticky notes earlier than they eat your soul and harvesting irradiated pearls from big leeches. Bathe stalls treatment each standing ailment, washing away sticky notes, hearth, and radiation alike, and cleaners quip about their desk jobs and the Bureau’s sketchy historical past. It’s ridiculous in one of the best methods and fairly enjoyable should you’re taking part in in a bunch — at the very least, initially.

A superb live-service recreation is aware of easy methods to hold issues attention-grabbing over an extended time frame, both by doling out significant upgrades at a set tempo, letting you unlock new modes or aims, or doing one thing that creates a way of development and encourages you to play once more. Firebreak tells you every thing about itself upfront after which stays unchanging. That static idea works in a single-player recreation, however not in a format that calls for evolution. It appears like Treatment relied on the worst tendencies of live-service video games — grinding and the expectation that since you can unlock one thing, you’ll need to — as an alternative of making distinctive methods to method the method.

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Characters begin with one among three job kits: a large wrench you hit issues with; a splash machine that blows big water bubbles; or a bounce instrument that generates electrical prices. Every could make one a part of a mission simpler by letting you bypass a job, reminiscent of charging a generator or repairing a damaged machine, and so they all have secondary capabilities, at the very least in concept. The restore equipment is supposed to double as a melee weapon, although I didn’t discover any additional harm or staggering if I hit a Hiss with the wrench or used an ordinary melee assault. The splash equipment removes damaging results and applies the moist standing, whereas the bounce equipment electrifies enemies.

A House cleaner extinguishing a fire with his hands

Picture: Treatment Leisure through epicgamejourney

Dealing with a job with out the proper instrument takes longer, with a quick-time occasion that has you press dozens of buttons in a course of that appears designed to create synthetic stress. You may recharge a battery immediately utilizing the bounce equipment, however it takes about 10 seconds to do manually, placing you prone to getting overwhelmed by Hiss swarms. The kits are inessential and look like a compromise, the place Treatment maybe didn’t need to create the form of inflexible character roles frequent in multiplayer shooters, but additionally wanted some form of construction to encourage cooperation between gamers. Like most issues in Firebreak, the novelty of every equipment wears out after clearing just a few jobs.

Firebreak launches with 5 jobs, every with a number of issue ranges and extra areas within the Home so that you can clear. The precise jobs stay the identical, although. The third stage of Scorching Repair, the preliminary job, is identical as the primary stage, solely with you repairing furnace followers in three massive areas as an alternative of 1 or two. There’s little incentive to maintain replaying regardless of that clearing the identical mission again and again is the one method to earn loadout enhancements.

Enemy selection was by no means Management’s robust level, and Firebreak has even fewer forms of Hiss to plan round. There’s an ordinary, zombie-like Hiss that includes roughly 80% of the enemies that spawn throughout a job, together with safety guard-style enemies who use weapons and a sturdier foe geared up with explosives. A small squad of airborne Hiss will sometimes spawn, although these are uncommon. The “highly effective” enemies it’s important to defeat earlier than the service elevator arrives to whisk you to security are drawn from this pool. They behave the identical as their customary counterparts, however with extra well being, till you problem increased clearance ranges and begin encountering a handful of more odd creatures, like a humanoid monster comrpised of sticky notes.

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A blast of energy stunning a group of Hiss in FBC Firebreak

Picture: Treatment Leisure

A small layer of technique, the place enemy kind and map structure pressure you to think about one of the best method for a given state of affairs, helps hold video games reminiscent of Left 4 Useless from turning into stale whilst you replay the identical mission a number of occasions. You may take a stealthy method and bypass a big group of enemies, use precision weapons to take out the strongest earlier than the staff strikes in to take care of the remaining, or rush in with grenade launchers blazing and check out your luck. It isn’t deep, however there are sufficient variables that your decisions affect how the mission performs out.

That call-making simply isn’t right here in Firebreak, and whilst you enterprise deeper into the Home, the maps don’t lend themselves to extra harmful or strategic conditions. It’s extra of the identical, with perhaps an additional environmental hazard or two. Fires make Hiss stronger, however extinguishing blazes takes so lengthy that you simply’re higher off eliminating the Hiss and ignoring the flames completely — ironic, given Firebreak’s identify. The one distinction your weapon alternative makes is how rapidly you reload, at the very least till you begin unlocking a handful of enhancements. That gained’t occur for a number of hours, although, and attending to that time appears like a thankless chore, the form of job you clock in for less than as a result of it’s important to.

Perks and upgrades are a mixture of Treatment’s trademark quirkiness and the style’s worst tendencies. A few of them are nice, just like the perk that makes you run sooner whenever you’re on hearth — amusing, but additionally helpful for reaching security extra rapidly. Most are typical of any shooter or motion recreation, reminiscent of conserving stamina whereas sprinting or strengthening shields so that they stand up to extra harm. They’re wonderful and helpful, however nothing to get excited over. The prevalence of ordinary upgrades and comparative sparseness of enhancements which have extra of Treatment’s fashion and even Firebreak’s irreverent perspective is disappointing, however not as a lot as the strategy by which you purchase them.

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A House cleaner searching for leech pearls in FBC Firebreak

Picture: Treatment Leisure through epicgamejourney

All perks price factors that you simply earn by finishing a mission, and you will get additional factors for accumulating analysis information. Even a profitable mission the place the staff collects loads of analysis information will usually solely reward you with 10 factors or so, which gained’t get you far as you begin making an attempt to unlock higher-tier upgrades. Nonetheless, you even have to extend your participant rank, which takes even longer. Buying new weapons and different loadout upgrades, together with higher grenades, is a part of one other annoyingly tedious course of. Firebreak has these in a separate menu, however you possibly can’t entry most of them till you clear a complete web page of upgrades. That prices dozens of factors — factors you additionally want for brand spanking new perks — which forces you to spend them on voice traces, sprays, new cosmetics, and different belongings you may not even need. It appears like a grind for the sake of it.

Firebreak has a superb begin level and a few decently enjoyable fight enhancements on the finish level, however the route between the 2 is shallow and poorly realized. The duties in every job are too easy and primary to warrant the period of time Firebreak needs you to spend replaying them. By the point you unlock these endgame fight enhancements, it’s not sufficient to make repeating the tedium once more a gorgeous prospect. In different phrases, there’s simply not sufficient substance to warrant Firebreak as a live-service recreation.

Granted, since Firebreak is a live-service recreation, development points, lack of selection and creativity in upgrades, and all the opposite annoyances can and presumably will get ironed out over time. Extra methods to play and precise incentive to maintain replaying would make a considerable distinction, even when it doesn’t totally make up for the shallow, repetitive mission design. At launch, although, Firebreak: FBC is like every job job: finest approached briefly bursts so that you don’t burn out rapidly.

FBC: Firebreak is out June 17 for Home windows PC, PlayStation 5, and Xbox Collection X. The sport was reviewed on Home windows PC utilizing a prerelease obtain code supplied by Annapurna Interactive.

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