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Reading: What Made Death Stranding 1 One Hell of A Game?

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Epic Game Journey > News > What Made Death Stranding 1 One Hell of A Game?
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What Made Death Stranding 1 One Hell of A Game?

June 19, 2025 10 Min Read
10 Min Read
death stranding director's cut

Death Stranding is probably the most Kojima sport but, however is it really deserving of its acclaim from a gameplay perspective? Placing apart all of the Monster Power memes and Kojima hype, Demise Stranding nonetheless stands out as a testomony to revolutionary sport design and style redefinition. It’s a strolling sim, but it surely’s a lot greater than that. It includes a freely explorable open-world, but it surely’s not like another open-world available on the market. It’s bought a laundry listing of top-tier appearing expertise and oodles of product placement, but it in some way doesn’t really feel contrived or monetarily motivated. Demise Stranding is an enigma of a sport, a bizarre factor to be marveled simply as a lot as it’s to be appreciated as a sport.

For one, it invented a sub-genre appropriately referred to as a ‘strand-game’. For the longest time, I didn’t perceive what separated Kojima’s strand-game classification from the asynchronous message system utilized in Darkish Souls. And whereas Demise Stranding definitely makes use of the thought of Darkish Souls’ message system, it builds upon it by substituting useful hints for precise in-game objects. This stuff, from ropes to ladders, and so on., can assist different gamers traverse the cruel circumstances of the setting to achieve their supply vacation spot with much less of a problem. However the multiplayer element isn’t the one facet that defines Kojima’s strand-game; it’s additionally the distinct theming.

The plot is totally bonkers and any try to summarize will probably be for naught. So, let’s simply discover it’s themes and fundamental idea. As a courier, Sam Bridges delivers numerous items to the remoted peoples of a post-apocalyptic America. Merely stepping exterior is a life-threatening enterprise, because of the lethal Timefall rain and such, so Sam capabilities as a lifeline for the citizenry of the splintered Knot Colonies. In true Kojima vogue, each single factor within the sport is a metaphor for the sport’s theming. However fortunately, that theming is put to good use with intelligent gameplay-story integration.

And naturally, how can one focus on the story of Demise Stranding with out mentioning its star-studded forged of characters? If this had been a Hollywood-filled sport by another director, the casting might sound nearly contrived or gimmicky, however Kojima is ready to wrangle out a trademark high quality of his by these characters: most notably, the bizarre issue. And I don’t imply a cartoony wackiness after I say that, however reasonably how uncanny and alien, but nonetheless completely inside their factor, all of them are. The exceptional appearing performances of Demise Stranding’s characters makes all the world all that rather more plausible and immersive regardless of how surreal and unusual it’s. Léa Seydoux as Fragile casually eats a bug and rambles on about Timefall and Beached Issues as if it’s simply one other Tuesday.

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death stranding

Norman Reedus provides a layer of believability along with his grounded tone and weathered everyman demeanor – attributes which inserts Sam Porter Bridges’ function as a contract courier completely. I imply, certain, not each provider has to cope with the horrific risk of BTs and navy grade cargo thieves on their route, however many avid gamers can relate to a man delivering stuff. If the characters felt faux or synthetic, the remainder of Demise Stranding’s world would’ve misplaced that additional little bit of realization and believability. It’s laborious to overstate simply how ‘in-their-element’ each character is within the sport, regardless of the weather being so…Kojima – that’s to say charmingly weird. For as soon as, Hollywood expertise in a online game doesn’t really feel like a novelty add-on to a core expertise, however a vital ingredient to the expertise itself.

That signature Kojima tone transfers fantastically to Demise Stranding’s worldbuilding and environment. Because the second Kojima sport to function full open-world exploration, Demise Stranding actually sinks its hooks into gamers in search of an immersive, lived-in setting. The setting is distinctly post-apocalyptic, sure, however the gray skies and rolling hills painting a sensation of tranquility. It’s straightforward to get transfixed by the setting en path to a supply vacation spot, particularly with the appropriately atmospheric music supplied by Low Roar and Silent Poets. Normally, I’m not all that eager on video games utilizing licensed music from fashionable bands, however on this case, it’s all used so brilliantly to suit the scenes with out feeling misplaced. Depend on Kojima to inject Hollywood appearing and licensed music right into a sport and make it work as seamlessly and organically as if it had been all the time meant to be there.

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death stranding

However the world of Demise Stranding isn’t simply fairly to take a look at and good on the ears, it’s additionally one of many few open-world video games that makes use of its terrain as an finish itself reasonably than a method to an finish. That sounds reasonably backwards contemplating its fame as a ‘supply simulator’, however the core gameplay lies in overcoming the terrain inside the open-world and never within the factors of curiosity dotting it. All of the so-called ‘anti-fun’ mechanics inherent within the weight of packages and stability administration assist make the gameplay primarily in regards to the setting itself. In Demise Stranding, you don’t simply use the setting to get from A to B, you actively have interaction with it and combat it. Gamers even have to consider logistics in a singular approach. Are you aware you’re delivering in MULE territory? Higher make room for an assault rifle or Maser Gun in addition to some grenades for additional measure. Going right into a craggy mountainous area? In all probability finest to put aside the navy grade weaponry for some ladders and ropes. The setting capabilities as a personality within the sport reasonably than only a fairly background, which is one thing I want extra video games would lean into.

What’s extra, the sport controls properly too. Balancing your cargo is completed by tilting Sam’s weight with the shoulder triggers. With the Director’s Minimize on PS5, this contains enhanced HD rumble and haptic suggestions. You actually really feel the load and nuances of Sam’s stability with the controller suggestions, and it stays among the best functions for haptic suggestions and set off resistance throughout the PS5 library. The taking pictures mechanics aren’t one of the best within the third-person taking pictures style, after all, however they do the job for the restricted instances the sport calls for you to interact with them. Demise Stranding prides itself on its traversal mechanics reasonably than combatitive gameplay, which actually helps make the open-world really feel that rather more pleasurable to discover and work together with.

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death stranding

One other approach the open-world feels particular is how the sport’s ‘multiplayer’ works inside it. Calling it multiplayer is a tad sturdy, because it’s an asynchronous cooperative expertise and never simultaneous interplay. However one has to understand the adherence the co-op has to the sport’s core theme of connection. It represents an try to attach what’s disconnected. Utilizing the Moveable Chiral Constructor, gamers can assemble numerous instruments akin to bridges and energy mills to depart for different gamers who encounter that space of the map of their occasion within the sport. There’s no reward for abandoning useful instruments or finishing one other participant’s supply, properly, until you rely ‘likes’ as a reward. Serving to different gamers out is a cool approach to really feel extra related to others by altruism, and it’s a pleasant parallel to what the sport’s themes are.

The sport’s mechanics aren’t for everybody. However that goes for many issues in Demise Stranding. The true mark of uniqueness and imaginative and prescient is that it’s not for everybody, and that’s okay, so long as it’s nonetheless good. Demise Stranding is Kojima’s most private and unfiltered sport but and we will’t wait to see what the sequel has in retailer for us.

Word: The views expressed on this article are these of the writer and don’t essentially symbolize the views of, and shouldn’t be attributed to, GamingBolt as a corporation.


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TAGGED: death stranding, death stranding director's cut, Gaming News, kojima poductions, News, PC, PC gaming, ps4, ps5, sony
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