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Reading: Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years

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Epic Game Journey > Upcoming > Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years
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Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years

June 20, 2025 10 Min Read
10 Min Read
Death Stranding 2: On the Beach – 10 New Details You Should Know

Visionary auteur Hideo Kojima is shaping as much as launch what may be his magnum opus. Demise Stranding 2: On the Seashore encapsulates the whole lot of Kojima-san’s decades-long style defiance right into a profession defining entire, a legacy of reimagining gameplay mechanics and pushing narrative boundaries; sci-fi cop drama Policenauts, interstellar mech-battler Zone of the Enders, the Sport Boy Advance’s Boktai: The Solar is in Your Hand with its novel cartridge-mounted gentle sensor that transforms real-life daylight into in-game bolts of fireplace, Kojima’s titles persistently imbue one-or-more ground-breaking components, narratively, mechanically, or each.

The Metallic Gear sequence – as everyone knows by now – is how Kojima rose to prominence. Reinventing, and arguably popularising, stealth-action gameplay, Metallic Gear is additional notable for tackling extremely conceptual and philosophical subject material and analyzing the morality of conflict and humanity’s complicity, all explored by means of the eyes of emotionally complicated characters.

Demise Stranding got here in 2019 – Kojima’s first effort since acrimoniously splitting from Konami and forming his personal manufacturing firm – with formidable storytelling and genre-bending – if arguably divisive – gameplay, including to Kojima’s legacy exponentially. If Demise Stranding is Kojima’s Alien – Ridley Scott’s 1979 sci-fi horror, that’s – then upcoming sequel Demise Stranding 2 is his Aliens (a comparability made by the person himself in a current interview with Edge journal).

In that interview, Hideo postulates the origin of 1979 Alien’s scares are by means of its thriller. Then, James Cameron’s follow-up re-injects unfamiliarity by switching genres to motion. As said by Kojima, that is the blueprint inspiring Demise Stranding and its sequel’s trajectory. Gone is the intrigue and worry issue; BTs at the moment are a recognized amount, and their thriller has evaporated. As an alternative, to re-establish unfamiliarity Demise Stranding 2 is increasing the vary of fight choices obtainable to gamers, very similar to Aliens expanded its roster of targets for indignant Xenomorphs to hunt.

Demise Stranding 2: On the Seashore sees the return of Sam Porter Bridges and Fragile, alongside new characters with decidedly over-literal names like Wet and Dollman. Mentioned to proceed its forbearer’s ‘strand-type’ gameplay, whereby the overarching focus is on connection moderately than hostility and division, Sam travels to Mexico after which Australia to cross arid continents to increase the Chiral Community. Nonetheless, ominously showing within the sequel’s advertising and marketing is the query of the place we should always have related in any respect, hinting at a follow-up darker in tone and thriller, an evolution of the social strand system and broader risk for multiplayer infrastructure.

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One other key aspect: freedom. Freedom is on the forefront of Kojima’s thoughts for this sequel; freedom on find out how to method encounters, autonomy to make use of the sport’s mechanics to concoct inventive options to issues. In line with Kojima Productions’ Lead Degree Designer Hiroaki Yoshiike, Demise Stranding 2 applies a three-pronged method in its choices supplied to gamers: they’ll straight have interaction in weapons blazing fight, they’ll utilise stealth and subterfuge, or they’ll keep away from encounters totally, oftentimes requiring a detour over harsh terrain to uncover new paths.

As Yoshiike confirms, all choices chosen by the gamers are viable, and enemies will react accordingly relying on participant alternative and the surroundings through which encounters happen. In different phrases, opponents gained’t all the time give chase; they’ll react to environment as a lot because the participant. An enemy’s position in Demise Stranding, in line with Yoshiike, was to disrupt the overarching objective of delivering packages from one level to a different. In Demise Stranding 2, Kojima and his group are crafting a extra nuanced and emergent expertise to enemy encounters akin to Metallic Gear Strong V’s stealth sandbox, and for anybody ready for Metallic Gear Strong 3’s impending remake that is unbelievable.  

Very like Metallic Gear Strong 3: Snake Eater, in Demise Stranding 2 returning protagonist Sam can adorn totally different camouflage sorts, though given the phantasmagorical boss battles promoted to this point it’s unlikely new camouflage outfits shall be obtained by way of defeating bosses with out deadly drive as per Bare Snake’s Chilly Struggle-era escapades.

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Utilising environment to masks his method – shadows and lengthy grass included – are in fact choices for Sam, though gamers might want to go away his loaded backpack out of sight or be certain it isn’t seen by means of grass. Tiny expedition companion, and new character for the sequel, Dollman can show helpful throughout stealthy sections too with him having means to scan environment, tag enemies, and watch over Sam in open areas.  Whether or not the suite of approaches, instruments, and devices on provide rivals Metallic Gear’s Snake stays to be seen, however mechanically each Demise Stranding 2 and Metallic Gear Strong share lots of widespread floor.

Mechanical comparisons proceed in Demise Stranding 2’s open world exploration, taking Sam as aforesaid to Mexico and Australia, with every location harbouring dust-hewn deserts and luxurious jungles. These environments are pocketed by enemy bases which Sam can infiltrate by way of stealth or choose to wield firearms from an in depth arsenal to remove guards en masse.

Death Stranding 2

So, backtracking barely, while Hiroaki Yoshiike confirms any method to encounters is viable to seeing the sport by means of to completion, avoiding these enemy camps altogether dangers lacking out on alternatives to check out weapon mixtures, conjure concepts, and push the sport mechanically. After all, going through enemies provides Sam alternative to wield Demise Stranding 2’s new weaponry, such because the electrified pole which may be lobbed at enemies to shock them from the shadows or, most fascinating, holographic grenades which venture a visage of a BT to unsuspecting people inflicting them to, hopefully, run like startled rabbits.      

The Metallic Gear aesthetic options closely in Demise Stranding 2’s 10-minute pre-order video too. Now, earlier than we level out two of the obvious Metallic Gear homages within the trailer there’s the notion that Kojima is re-treading floor already coated, or – extra cynically – that he’s obsessive about an ex and might’t let their break up go. However frankly, the visible aesthetic utilized right here is part of Kojima’s inventive DNA, it’d be remiss to argue in any other case. Moreover, what we’re seeing is Kojima free from Konami’s shackles. It appears with Demise Stranding 2 he has the group and the funds to convey the whole lot of his inventive imaginative and prescient to actuality. Possibly among the concepts current in Demise Stranding 2 signify unfinished enterprise? Or perhaps, like we mentioned, Kojima continues to be obsessive about Metallic Gear, and desires to proceed the sequence’ legacy on his personal phrases.  

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Both manner, new character Neil is as on the nostril a Metallic Gear reference as imaginably attainable. This smuggler, whom Kojima confirms is a substitute for Demise Stranding 1’s Cliff, is a person scorn by love and by previous regrets, morphing right into a BT-alike antagonist. Not solely does the actor behind Neil’s look Luca Marinelli bear a surprising resemblance to Snake, however him additionally donning a bandana earlier than main a quartet of creepy troopers on the fruits of the 10-minute trailer makes him look like he’ll fulfil a job akin to Strong Snake.

death stranding 2 on the beach

One other on the nostril reference is the DHV Megallan – Sam’s mech for traversing tar portals in-game. This ship is Metallic Gear, by means of and thru. Extra so, when the DHV Megallan fuses atop the neck of the colossal Megallan Man the resemblance to Metallic Gear Rex is uncanny. In case you’ve been lamenting the shortage of Metallic Gear Strong VI, realizing full nicely it’ll by no means occur then Demise Stranding 2: On the Seashore is as shut as you’re going to get. It’s the proper tonic to Metallic Gear Strong Delta: Snake Eater’s wait, though given what we all know thus far don’t be stunned to rank Demise Stranding 2 increased when you’ve performed each. 

Be aware: All info on this article relies on formally revealed sources. The views expressed on this article are these of the creator and don’t essentially signify the views of, and shouldn’t be attributed to, GamingBolt as a company.        


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Reading: Death Stranding 2 Might Deliver the Metal Gear Feel I’ve Been Waiting for All These Years
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