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Reading: Borderlands 4 Will Feature an Optional Combat Radar

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Epic Game Journey > News > Borderlands 4 Will Feature an Optional Combat Radar
News

Borderlands 4 Will Feature an Optional Combat Radar

June 21, 2025 7 Min Read
7 Min Read
Borderlands 4 (2)

Gearbox Leisure’s Borderlands 4 lately had a number of previews and hands-on impressions going dwell, and so they’ve been largely constructive. Nevertheless, one of many minor complaints concerned the dearth of a minimap, a staple of Borderlands 2 and 3. In a sequence of tweets, studio CEO Randy Pitchford has confirmed that an elective fight radar might be obtainable at launch.

Off by default, Pitchford reveals that was potential because of the efforts of inventive director Graeme Timmons and members of the UI group, Jason Brown and Justin Dooley (with artwork by Ray Peña). Because it didn’t “come on-line early sufficient,” you gained’t see it throughout the Borderlands Fan Fest on June twenty first. Nevertheless, it ought to assist with fight situational consciousness at launch.

Pitchford additionally extensively mentioned the explanations for omitting a minimap, from issues in environments with verticality to the “large” CPU and reminiscence price, which “isn’t definitely worth the trade-off. “Excessive efficiency and reminiscence for different visible suggestions parts and participant knowledge is way more necessary, particularly given the evolution of the sport design for Borderlands 4.” As an alternative, the group selected to put money into the principle map and navigation capabilities like ECHO-4 and the compass.

You possibly can try a lot of the dialogue under. Borderlands 4 launches on September twelfth for Xbox Collection X/S, PS5, and PC for $69.99. Take a look at our characteristic for all the most recent particulars, together with how two of the brand new Vault Hunters play and what to anticipate post-launch.

So, the mini-map turns into problematic for navigation in environments with verticality. In the event you’ve ever tried to make use of Google maps for strolling round in Tokyo, you know the way complicated and insane this will get. 6/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

The dev time for the mini-map is non-trivial. It’s not only a easy matter of constructing a small model of the large map (past the scope of this thread to elucidate). It’s a completely new system requiring important dev time that might be spent on different options and content material. 8/x

— Randy Pitchford (@DuvalMagic) June 19, 2025

The display screen real-estate influence is non-trivial and whereas we may make it an possibility, we must nonetheless design the sport to perform nicely with it on or off with respect to the remainder of the display screen area for HUD and world view. 9/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

So we make investments *extra* into the principle, large map – make it extra helpful, sooner, higher. And we put money into different options for navigation, just like the compass and the EchoBot AI drone companion. 11/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

For nav, given the utility of navigating, the funding into new options like Echobot, compass, and the large map mixed with the world design and transfer set and the truth of perf and mem, the design we dedicated to for Borderlands 4 is superior in each manner. 15/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

To be trustworthy, now we have been utilizing the compass for thus lengthy for fight situational consciousness, the we don’t miss the radar.  We stopped interested by it. We will truly show on the newbie degree it doesn’t matter and on the superior degree the compass is most well-liked. 17/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

We let the folks we met with play the sport for one, two, typically three hours. We put them on missions, right into a vault boss battle, allow them to free roam… all of it with little supervision and no restraints with their expertise in what was within the construct we introduced with us. 19/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

A few of the folks in every territory throughout our tour lamented the mini-map.  I’d estimate that roughly 15% introduced it up and most of them, after enjoying, agreed with our choices relating to navigation. 21/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

Whereas the tour was happening, Borderlands 4 leads, together with me, had been speaking behind the scenes about what we had been studying from the classes. We had been largely stoked – folks had been LOVING the sport! 23/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

As me and head of dev, Steve Jones (and a few of the different guys) had been poking round with producers making an attempt to determine what it could take so as to add these options and if we may make it in time to ship or not, one thing superior occurred. 25/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

Borderlands 4 Inventive Director, Graeme Timmons, plugged in with some of us from the UI group, together with the superior Jason Brown and the badass Justin Dooley and bought some artwork going from the tremendous gifted Ray Peña. 27/32

— Randy Pitchford (@DuvalMagic) June 19, 2025

A fight radar is now an elective characteristic in Borderlands 4, you guys!  Right here’s a sneak peek at what it seems like! 29/32 pic.twitter.com/kcKebRqE2r

— Randy Pitchford (@DuvalMagic) June 19, 2025

This occurred due to one of the best parts of our group. I’m speaking about the actual followers who sincerely need one of the best for the sport and gave constructive notes and made affordable arguments. You already know who you might be and also you rock! You made this occur! 31/32

— Randy Pitchford (@DuvalMagic) June 19, 2025


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TAGGED: 2K, borderlands 4, Gaming News, Gearbox Entertainment, News, nintendo switch 2, PC, PC gaming, ps5, Xbox Series S, Xbox Series X
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