Gearbox CEO Randy Pitchford had taken the stage through the Borderlands Fan Fest to disclose a number of extra particulars about Borderlands 4. Whereas Pitchford spoke fairly a bit about numerous features of the upcoming co-op looter shooter, together with its playable characters, he additionally revealed that the ability timber in Borderlands 4 would be the largest we’ve seen within the franchise to this point.
As caught by GamesRadar, Pitchford, together with Gearbox chief artistic officer Randy Varnell, revealed {that a} single Borderlands 4 character can have extra abilities of their ability timber than any characters from Borderlands 2 and Borderlands 3 mixed. It’s value noting that, historically, Borderlands video games haven’t had huge ability timber like, say, Path of Exile, for instance. Nevertheless, the titles have allowed for fairly a little bit of customisation by means of its smaller ability timber regardless.
“You’ll discover extra abilities per character than in Borderlands 3 and 2 added collectively,” stated Pitchford, happening to joke that, “We’re working late on Fridays for you.” Pitchford’s line was a follow-up to Varnell’s rationalization that the ability tree gives sufficient selection to permit 4 gamers enjoying the identical character to nonetheless find yourself with differing play kinds.
For context, Borderlands 2’s characters had 10 abilities in every of their ability timber, whereas Borderlands 3’s characters had between 18 and 20 abilities in every tree. This is able to imply {that a} single character in Borderlands 4 may find yourself with greater than 30 completely different abilities in a single tree, which might give gamers loads of choices when it got here to build up their characters.
Earlier this week, lead author Taylor Clark and govt Chris Brock additionally revealed some particulars about Borderlands 4. In an interview, Clark spoke about how the artistic group behind Borderlands has developed with the instances, whereas Brock revealed that gamers can have fairly a little bit of freedom in what order they resolve to tackle the sport’s principal story missions.
“Borderlands is sort of sufficiently old to drive. It might be unusual if it weren’t consistently rising and adapting,” stated Clark. “We’re a artistic group, and there are concepts that we need to categorical by means of Borderlands 4; ways in which we need to make it really feel like we’re breaking recent floor once more.”
Brock, then again, spoke about how the truth that Borderlands 4 severely cuts down on the loading instances over its predecessor implies that gamers have much more freedom to finish the principle marketing campaign’s missions in “just about any order.” He additionally talked about that recreation design had a centered strategy on the upcoming title’s motion and exploration.
Throughout Borderlands Fan Fest, Gearbox had additionally launched a brand new trailer for Borderlands 4, this time round specializing in the shooter’s story, and the way the Vault Hunters will become involved with the Crimson Resistance to free Kairos from the Timekeeper.
Borderlands 4 is coming to PC, PS5, Xbox Sequence X/S and Nintendo Swap 2. Whereas the primary three platforms might be getting it on September 12, the Swap 2 model is slated for launch down the highway. The sport is priced at $69.99.