Whereas speaking concerning the upcoming launch of Dying Mild: The Beast, franchise director Tymon Smektala spoke about how studio Techland didn’t count on the unique Dying Mild to change into as common and beloved because it did. Chatting with GamesRadar, Smektala talked about how Techland was a smaller studio on the time and noticed itself as an underdog.
Smektala stated that “once we had been releasing Dying Mild 1, we had been this underdog studio that nobody anticipated to do such a kickass recreation as Dying Mild was.” Additional within the interview, he additionally acknowledged as soon as once more that the studio had left behind a few of the facets that made Dying Mild so beloved when it got here to engaged on Dying Mild 2 Keep Human.
Whereas Dying Mild 2 Keep Human “was a business success,” Smektala went on to speak about how “perhaps we made some missteps.” Considered one of these missteps, he famous, was attempting to get a wider viewers for the sequel by making the sport extra accessible, however he additionally admits that the studio “sacrificed a few of the Dying Mild DNA.”
“Our followers had been telling us ‘that’s not it, that’s not what made you so particular,’” Smektala stated, referring to the studio wanting to supply a extra polished AAA expertise with Dying Mild 2 Keep Human. Finally, nevertheless, he notes that the studio is now aiming to supply gamers with each facets – polish in addition to the core Dying Mild DNA.
“We need to ship each,” he stated. “We need to ship the AAA high quality, however on the similar time, we need to ship proof that our mojo just isn’t gone, that our mojo just isn’t there, and we all know what makes Dying Mild, Dying Mild. And if gamers say ‘wow, this appears like Dying Mild 1, and it appears to be like so wonderful, it’s such a cultured recreation’, then I believe we’ll be very, very joyful.”
These latest feedback echo what Smektala had stated earlier this month about a few of the choices the studio made when it got here to creating Dying Mild 2 Keep Human. “With [Dying Light 1], we actually managed to create a recreation the place each piece match collectively, and perhaps we didn’t admire it sufficient,” Smektała stated.
“Dying Mild 1 was a recreation for our core group. It was a hardcore survival horror, open world, motion journey with very robust survival facets. For Dying Mild 2, we forgot about it. The sport was a business success, however the gamers who needs to be closest to our hearts stated we sort of misplaced the sting, we misplaced the menace, we misplaced the horror, we misplaced the stress.”
He additionally spoke about how the studio sees Dying Mild: The Beast as extra of a correct sequel relatively than a spin-off, regardless of the title’s origins as an growth for Dying Mild 2 Keep Human.
“Perhaps the mission began with a barely smaller ambition, however we obtained so enthusiastic about Kyle Crane returning,” he stated. “We obtained so enthusiastic about, really, what we will do with this new iteration of the engine, how assured we really feel concerning the gameplay mechanics.”
Dying Mild: The Beast is coming to PC, PS4, PS5, Xbox One and Xbox Sequence X/S on August 22.