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Reading: Hitman Developers Became More Efficient by Making Less Unique Bathrooms

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Epic Game Journey > Upcoming > Hitman Developers Became More Efficient by Making Less Unique Bathrooms
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Hitman Developers Became More Efficient by Making Less Unique Bathrooms

June 29, 2025 4 Min Read
4 Min Read
Hitman Developers Became More Efficient by Making Less Unique Bathrooms

IO Interactive CEO Hakan Abrak has revealed the secrets and techniques behind how the studio has managed to remain aggressive within the AAA market. In an interview with The Sport Enterprise, Abrak revealed that in Hitman video games since Absolution, the studio began reducing down on the event price range of the titles by merely making fewer new bathrooms for each sport.

“I used to be the chief producer on [2012’s] Hitman Absolution, and I swore by no means to do extra new bathrooms,” stated Abrak. “We have been simply doing new every part. It was only a throwaway. Once we have been doing the preliminary basis on Hitman 2016, we constructed it in a approach the place we might do sensible reuse.”

Abrak additionally revealed that the event budgets for the Hitman video games had gone down for the reason that trilogy began. Whereas he didn’t reveal exact figures, he did give us an instance; if 2016’s Hitman was developed for $100 million, Hitman 3 – which was the highest-rated sport of the trilogy – would comparatively have a price range of $20 million.

“With out being too exact, Hitman 2016… let’s say it was a $100 million sport. Hitman 2 was perhaps $60 million. Hitman 3 was $20 million,” he stated. “And Hitman 3 was the very best Metacritic. It was 85, 84, and 87 Metacritic. And it had very distinctive new areas. Clearly, there’s an even bigger funding into Bond. It’s a costlier and bold product. However the way in which we construct it, the longevity… if we have been to take a look at sequel at one level, who is aware of? At IO, we’ve got a extremely, actually great way of attempting to be environment friendly. That’s extraordinarily necessary to us.”

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Finally, Abrak spoke about how extreme budgets largely took place due to wasted sources. Describing the event of Absolution as wasteful, Abrak went on to speak about how IO Interactive has since develop into way more environment friendly in creating its titles.

“With Absolution, we wasted a lot,” he stated. “It was a wasteful manufacturing. As studio manufacturing director again then, I fully modified our considering. The World of Assassination is a imaginative and prescient that began 13, 14 in the past years in the past. Constructing this basis, the brick system as we name it, the place we will make an expertise, like [new Hitman mission featuring Mads Mikkelsen] in a short time and effectively. This was a extremely a part of us creating sustainable AAA manufacturing. I’m not going to sit down right here and say we’re doing every part proper. We’ll carry on attempting to enhance and be much less wasteful, however nonetheless tremendous bold.”

“Like most industries, our trade can also be going via maturity. That’s what we live via. We may have grown much more, we may have taken on extra initiatives, however we’ve been very conscious about rising on the tempo the place our tradition and our experience may observe.”

Whereas the latest little bit of content material for Hitman World of Assassination – On line casino Royale’s Le Chiffre as an Elusive Goal – IO Interplay is at present engaged on its subsequent main sport: 007: First Gentle. Whereas the sport is slated for launch on PC, PS5 and Xbox Collection X/S in 2026, Abrak has confirmed that the studio isn’t fairly finished with Hitman both.

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