Developer Saber Interactive has been at work on continued enhancements for Warhammer 40,000: Area Marine 2 since its launch earlier this yr, and one other patch has now been launched for the motion title, with loads of new options added in.
For starters, PC gamers can now play the sport in Ultrawide decision, whereas a brand new Hub Sparring Enviornment has additionally been added on the Battle Barge on all platforms, permitting gamers to finish in pleasant multiplayer matches. In the meantime, personal lobbies for the PvE mode, Operations, are additionally now out there, in case you wish to play alone with bots, or with mates with out having to undergo matchmaking.
Past that, the patch additionally brings quite a lot of balancing tweaks and changes, which have been applies throughout all sport modes. You’ll be able to try the complete patch notes under.
Warhammer 40,000: Area Marine 2 is accessible on PS5, Xbox Collection X/S, and PC. Take a look at the sport’s full post-launch roadmap over right here, and head on over right here to learn Saber’s feedback on potential DLC and sequels.
PATCH NOTES:
New options
Gameplay and balancing tweaks
- The marking device has been up to date:
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- – Improved responsiveness and luxury of Social Wheel management with a mouse
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- – Disabled pointless objects that don’t require highlighting and labored poorly with it
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- – A number of minor bug fixes
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Energy Fist:
Harm for absolutely charged assaults has been enormously elevated
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Heavy Plasma:
– Base ammo elevated by 5. Blast harm radious elevated.
– Overheat per shoot drastically decreased from 50 to 30 for charged shoots and from 20 to fifteen for base taking pictures.
– Base harm barely elevated by 10%. -
Med Stims restore contested well being along with precise therapeutic
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Aux grenade launcher ammo now could be refilled solely with the Ammo Bins and cannot be refilled from the infinite Ammo Cache
Marketing campaign
Problem:
- Enemy aggressiveness on Veteran Problem in Marketing campaign decreased for higher singleplayer expertise.
- Participant’s well being on Veteran Problem in Marketing campaign is barely decreased to compensate for AI aggressiveness and armor administration updates
Bots:
- Varied inhibiting restrictions had been lifted, permitting bots to be extra useful and efficient, whereas nonetheless not beating the sport for the participant
- Bots will now assist focus-firing zoanthropes when the participant assaults them.
- Closely eased restrictions on bots ending of enemies as an alternative of leaving them for the participant, to cut back annoyance.
- Bots at the moment are allowed to assist with Gargoyle aims
- Mounted a wide range of bugs associated to bots getting caught
- Mounted a bug the place bots can run out of ammo on weapons and not using a journal
Operations Mode
- Tweaked AI Director and spawn guidelines of Chaos enemies in Operations mode:
– Max variety of Tzaangors With Defend on the sector on the identical time decreased from 10 to 4
– Max variety of Cultists Snipers on the sector on the identical time decreased from 10 to three
– Max variety of Tzaangors on the sector on the identical time decreased from 30 to twenty
– Max variety of Rubric Marines with Boltguns on the sector on the identical time decreased from 8 to five
– Max variety of Rubric Marines with Warpflamers on the sector on the identical time decreased from 4 to three - Good parry has been up to date, now restores armour for killing minoris, not just for countering their particular assaults
- Concerning Block and Fencing Weapons, a bug has been mounted in excellent parry window for fencing weapons. Now it has 20 frames window for excellent parry and 10 frames of vulnerability on the finish of animation, as an alternative of 30 frames of excellent parry for full animation because it was meant initially.
- Assault Class: Base groundpound harm elevated by 30%
- Armor enhance drops from destructible crates at the moment are much less widespread (cooldown raised from 30 secs to 60 secs)
PVP
- Improved participant spawn system. It ought to make spawn killing harder
- Reworked Vanguard’s Grapnel Launcher in PVP. As a substitute of full stun it can now stagger enemy and can sluggish him down drastically.
AI
- Decreased capability to stunlock enemies with ranged assaults throughout all AI characters
- Accuracy of ranged enemies is decreased when attacking from off-screen and accuracy of ranged enemies is decreased when attacking melee-engaged gamers
- Concerning Hormagaunts and Tzaangors: Melee harm now offers certain amount harm as an alternative of eradicating 1 full armour phase per assault
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Zoanthrope:
– Elevated psychic scream harm sparsing time from 0.5s to 2s to stop one shot harm
– Psychic scream harm decreased from 11 to eight
– Psychic scream efficient vary decreased from 50 to 40m
– Psychic scream forged vary is decreased by 10m -
Termagant:
– Fleshborer spray assault harm decreased from 1 to 0.5
– Flashborer spray assault harm decreased from 0.3 to 0.1 -
Tyranid Warrior with Devourer:
Projectile harm decreased from 0.9 to 0.6 per projectile
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Rubric Marine With Warpflamer:
– Icon of flame harm decreased from 9 to six
– Flamer burst harm decreased from 6 to 4 per shoot
– Flamer taking pictures harm decreased from 6 to 4 per projectile
-Well being decreased by 10% -
Rubric Marine with Boltgun:
– Spray assault harm decreased from 1.5 to 1
– Exact shot assault (with pink indicator) harm decreased from 4 to 2 per projectile
– Decreased frequency of teleports used to disengage gamers to make them much less annoying to combat Well being decreased by 10% -
Tzaangor With Defend:
HP enormously decreased
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Carnifex:
– Rage part up to date, carnifex turns into sooner and extra aggressive
– Taunt frequency decreased
– Mounted a bug the place his cone of thorns assault wouldn’t hearth projectiles -
Hive Tyrant:
– Well being barely elevated.
– Resistance to explosives and melta weapons elevated by 20%.
Customization
- Mounted icon color for the Administratum Gray, Auric Armour Gold and Celestra Gray colors
- Mounted a number of points with default colours being incorrect on some chapters (i.e. Iron Warriors)
- Vanguard Relic Proper Greave half now requires 29 victories as an alternative of 36
- Added a Color sample known as “Greaves Sample” permitting the participant to customise backside and high half of the leg individually
Maps
- Mounted a number of points that had been stopping gamers from progressing inside some ranges
- Mounted lots of minor collision points
- Tweaked mud storm density and length in Ballistic Engine operation
- Tweaked Heldrake hearth timings on the bridge in Reliquary operation
- Trials could be now accessed through Hypnomat in Armoury
Basic fixes
- Mounted a bug the place altering loadout mid operation would restore your well being
- Improved Bounce Pack Means responsiveness
- Mounted a number of points in Trials
- Mounted a bug the place in some uncommon circumstances controls would cease working after performing a finisher
- Mounted a bug the place participant doesn’t obtain armor knowledge from Hellbrute spawned from chaos portal
- Mounted a bug that triggered Vanguard’s “Adrenaline Rush” perk description to point out 1% as an alternative of precise 10%
- Mounted Announcer spam in Everlasting Battle mode
- Mounted a number of methods of duplicating ammo in Operations mode
- Mounted a bug the place Grapnel Launcher would get canceled if overlapped by small geometry
- Mounted a bug the place Tactical perk EMPEROR’S VENGEANCE didn’t work with Plasma Incinerator.
- Mounted a bug the place a number of weapons may restore greater than precise contested well being (i.e. Meltas, AoE weapons and so on)
- Mounted a number of points that had been inflicting lack of saves
- Mounted an unidentified voice on the finish of the story that was assigned to the incorrect character.
- A lot of minor UI fixes and enhancements
- A lot of minor animation fixes and enhancements
- Localization fixes