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Reading: Former Sony exec says focusing on high-budget blockbusters is 'a death sentence' for the games industry

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Epic Game Journey > Industry > Former Sony exec says focusing on high-budget blockbusters is 'a death sentence' for the games industry
Industry

Former Sony exec says focusing on high-budget blockbusters is 'a death sentence' for the games industry

October 17, 2024 6 Min Read
6 Min Read
SIE Worldwide Studios Chairman Shawn Layden speaks onstage at the PlayStation E3 2018 Media Showcase at LA Center Studios on June 11, 2018 in Los Angeles, California.

Talking at Gamescom Asia, former PlayStation govt Shawn Layden supplied a grim analysis for the state of the video games trade: AA studios have disappeared, and rising improvement prices have left the trade in a inventive loss of life spiral (through GamesIndustry.biz).

Within the video games trade’s youthful years, Layden stated, “we spent much more time taking a look at video games and never asking ‘what’s your monetisation scheme’, or ‘what’s your recurrent income plan’, or ‘what’s your subscription system’? We requested the straightforward query: is it enjoyable? Are we having a very good time? Should you stated sure to these questions, you’d often get a inexperienced mild.”

Since then, nevertheless, the prices of AAA sport improvement have grown exponentially, making a risk-averse trade atmosphere the place publishers are unwilling to again something that is not deemed a assured blockbuster success. “Again you then did not make a sport for hundreds of thousands [of] {dollars}, so your threat tolerance was pretty excessive,” Layden stated. “As we speak, the entry prices for making a AAA sport is in triple digit hundreds of thousands now. I feel naturally, threat tolerance drops.”

The results of that plummeting threat tolerance is what Layden known as “a collapse of creativity” in sport improvement. “You are taking a look at sequels, you are taking a look at copycats,” Layden stated, “as a result of the finance guys who draw the road say, ‘Nicely, if Fortnite made this a lot cash on this period of time, my Fortnite knockoff could make this in that period of time.'”

In line with Layden, that relentless push in the direction of AAA improvement tendencies has worn out a center floor that after existed between the biggest-budget studios and indie builders. “That center layer that was once the place Interaction, Gremlin, Ocean, THQ, all these firms, made their cash… That center piece is gone. Should you [can become] AAA, you survive, or if you happen to do one thing attention-grabbing within the indie house, you could possibly,” Layden stated. “However AA is gone. I feel that is a menace to the ecosystem.”

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I feel Layden’s on the mark concerning the upward-spiraling prices of sport improvement selling a inventive stagnation in AAA video games, however I might argue that AA video games aren’t as lifeless as the previous console govt would possibly assume, and Steam has all of the proof anybody may wish. That is to not say mid-budget video games have it straightforward: They’re within the unenviable place of getting to compete with each the high-cost visible tech of their AAA counterparts and the lower cost tags of smaller-budget indie video games. In some circumstances, like Larian with Baldur’s Gate 3, graduating to AAA manufacturing values was the important thing to discovering a brand new degree of success. Generally it does not go so effectively—within the case of Shadowrun developer Harebrained Schemes, the failure of The Lamplighters League resulted in main layoffs and a break up from proprietor Paradox Interactive to go indie with a a lot smaller headcount.

However we are able to nonetheless see loads of proof that center floor AA successes are nonetheless potential in current releases like MechWarrior 5 and Frostpunk 2, or any variety of farming sims, 4X grand methods, and survival video games of all stripes.

Whereas I am a bit extra optimistic concerning the state of the AA house, I share Layden’s hope of getting “a bit extra curiosity and pleasure and publicity” for decrease finances, unconventional sport initiatives. “If we’re simply going to depend on the blockbusters to get us by means of, I feel that is a loss of life sentence,” Layden stated. Contemplating what occurs when these blockbuster bets fail—usually, havoc within the type of layoffs and studio closures for the folks creating our video games—I am inclined to agree.

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So far as different potential options for the trade’s woes go, Layden was clear that he does not assume AI will save us. “All this pleasure about gen AI, I discover sort of humorous,” Layden stated. “I do see its functions in sure locations for sure issues. But it surely’s only a device, it is not a saviour. It is a device in the best way that Excel is a device. It simply helps velocity alongside your duties.”

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Reading: Former Sony exec says focusing on high-budget blockbusters is 'a death sentence' for the games industry
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