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Reading: Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed

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Epic Game Journey > Upcoming > Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed
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Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed

October 25, 2024 4 Min Read
4 Min Read
Marvel’s Spider-Man 2 PS5 Pro Update is Live, New Modes and Toggles Detailed

Insomniac Video games’ newest replace for Marvel’s Spider-Man 2 is dwell, including help for the upcoming PS5 Professional. Efficiency Professional is the default for the console, focusing on 60 frames per second and enabling all ray-tracing options, together with ray-traced water and window interiors. The picture high quality additionally matches Constancy Mode due to PlayStation Spectral Tremendous Decision.

There’s additionally Constancy Professional, which targets 30 FPS and options elevated pedestrian and visitors density alongside elevated hair element. It additionally solely options the brand new RT Reflections and RT Key Mild Shadows toggles. The previous renders at half the decision for improved efficiency on Medium, whereas Excessive delivers full-resolution reflections and smoother reflection animations.

The latter replaces cascaded shadow maps, delivering ray-traced solar shadows. It may be turned on or off and provides probably the most influence in cityscapes. With VRR and 120 Hz Show Mode choices, gamers can successfully tune each choices primarily based on their body charge choice.

Lastly, there’s RT Ambient Occlusion. Turning it off improves efficiency, whereas Medium “augments” screen-space ambient occlusions and Excessive provides screen-space world illumination bounces.

Take a look at the total replace notes under. Marvel’s Spider-Man 2 is accessible for PS5. It’s additionally coming to PC on January thirtieth, 2025. Sadly, Insomniac doesn’t have any extra story content material deliberate.

Model 1.004.000 Launch Notes

Marvel’s Spider-Man 2 model 1.004 provides help for PlayStation 5 Professional, together with new graphic modes and toggles. Please learn under for extra data!

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Professional)

  • This mode targets a easy 60 frames per second whereas retaining the picture high quality of the usual Constancy mode by using PlayStation Spectral Tremendous Decision (PSSR). All ray-tracing (RT) options are on, together with ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is beneficial for many gamers.

FIDELITY PRO

  • This mode targets 30 frames per second for gamers who wish to experiment with new ray-tracing graphical options. These new options will be tuned individually to achieve greater intermediate body charges, particularly when utilizing the “VRR” or “120 Hz Show Mode” choices. Pedestrian and visitors density could also be elevated in some areas, and nice hair element is elevated.

NEW GRAPHICAL TOGGLES

RT Key Mild Shadows: Off (Efficiency) / On (Constancy default)

  • Use ray tracing to calculate solar shadows at mid- to far-distance, changing cascaded shadow maps. This enchancment is most impactful on metropolis views. Solely out there within the “Constancy Professional” graphics mode.

RT Reflections & Interiors: Medium (Efficiency) / Excessive (Constancy default)

  • Set the standard degree for ray-traced reflections and constructing window interiors. The “Medium” setting ray-traces at half render decision, and the “Excessive” setting ray-traces at full render decision. The “Excessive” setting can even enhance the smoothness of animation in reflections and interiors. Solely out there within the “Constancy Professional” graphics mode.

RT Ambient Occlusion: Off (Efficiency) / Medium / Excessive (Constancy default)

  • Use ray tracing to compute extra ambient occlusion lighting data. The “Medium” setting makes use of that data to enhance screen-space ambient occlusion. The “Excessive” setting additionally provides a screen-space GI bounce for extra ambient lighting data. The visible influence of this function will fluctuate significantly primarily based on the scene.

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