The satan is within the particulars in the case of making excellent video games and Metaphor: ReFantazio will get lots of these particulars proper.
Atlus’ foray into making a sport that clearly shares the tried and true Persona DNA, however distinguishes itself as a singular franchise, has already impressed its fair proportion of critics. There’s loads to like between its compelling fantasy world and endearing character moments. However for me, I like one single display screen: The post-fight victory abstract display screen.
Metaphor: ReFantazio has turn-based fight the place you compose a staff of fighters with various roles and specialties. Whereas the sport permits gamers to defeat weaker enemies with real-time fight within the dungeon, you’ll nonetheless do loads of common turn-based battles. Every time you win a struggle in opposition to a bunch of monsters, the display screen flashes to a victory display screen. It reveals your social gathering strolling in opposition to a pink and white background, and knowledge like how a lot expertise and cash you earned from the fight.
It sounds form of easy, however I actually can’t recover from simply how good it appears to be like. The composition and broad stroke of colour instantly captivates my consideration; The characters strut confidently in completely animated, easy sluggish movement; and better of all, you’ll be rewarded with further boosts and a banner that claims “Unscathed Victory” if the enemy doesn’t inflict harm in your social gathering.
I actually just like the post-fight display screen, however the UI and menus normally are additionally gorgeous. The pause display screen makes the protagonist appear to be a dreamy watercolor portray come to life. Based on Katsura Hashino, who has directed a number of Persona video games in addition to Metaphor: ReFantazio, the menus require lots of time to make and are “really actually annoying” to create as a result of the staff makes distinctive designs for each menu.
“Whether or not it’s the store menu or the primary menu, while you open them up there’s an entire separate program operating and a separate design that goes into making it,” Hashino advised The Verge.
To me, particulars just like the menu or post-fight display screen shine like jewels within the crown of Metaphor: ReFantazio. There’s an simple confidence that shines by way of within the little issues, and I feel it’s a central a part of what makes the sport so particular. A few of the battles or sections of the sport can get actually powerful. You want all of the encouragement you may get, and every time I see the display screen, I’m left feeling prepared to save lots of the world — one struggle at a time.