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Reading: Judas Was “Much, Much Harder to Make” Than BioShock, Says Ken Levine

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Epic Game Journey > Upcoming > Judas Was “Much, Much Harder to Make” Than BioShock, Says Ken Levine
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Judas Was “Much, Much Harder to Make” Than BioShock, Says Ken Levine

January 6, 2025 2 Min Read
2 Min Read
Judas Was “Much, Much Harder to Make” Than BioShock, Says Ken Levine

Ken Levine has been on the down-low for over a decade however returns to the director’s chair with Ghost Story Video games’ Judas later this yr. Whereas the shooter might seem akin to the BioShock sequence, Levine informed GamesIndustry.biz that it goals to be “far more hopefully reflective of gamers’ company.”

Apparently, Levine considers BioShock to be extra of a “hall” from a improvement standpoint. “BioShock, in the event you take a look at it from a improvement standpoint – and this can be a bit alienating to some readers – however it’s principally a hall.

“A really, very lengthy hall with a bunch of set off factors that make story parts occur. Judas is made very, very in another way and that makes it far more hopefully reflective of gamers’ company, but additionally a lot, a lot tougher to make.”

Judas will seemingly differ by observing gamers and commenting on their actions at factors. “Even simply characters observing an extended vary of participant motion and commenting on it. ‘Hey, you noticed this, and you probably did that, and then you definately did this, and that was attention-grabbing as a result of that triggered that’ – we’re doing that kinda stuff proper now.”

Naturally, it’s a “big quantity of labor” when contemplating all of the potential choices. There’s additionally having to write down “in-character responses for various characters to these actions in a manner that feels natural.”

Judas is in improvement for Xbox Collection X/S, PS5, and PC. Set in a spaceship, the story focuses on the titular protagonist’s try to flee. In fact, circumstances can change relying in your actions, particularly when making an attempt to work alongside different crew members. Head right here for extra particulars.

See also  Lost Records: Bloom and Rage Sales Are “in Line with Forecasts”

Although it doesn’t have a launch date, dad or mum firm Take-Two Interactive mentioned it’s anticipated to launch by March 2025. Keep tuned for updates.


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