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Reading: Monster Hunter Wilds’ Open World Areas Were Due to Wanting “Seamless Stages” for Players, per Capcom

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Epic Game Journey > Upcoming > Monster Hunter Wilds’ Open World Areas Were Due to Wanting “Seamless Stages” for Players, per Capcom
Upcoming

Monster Hunter Wilds’ Open World Areas Were Due to Wanting “Seamless Stages” for Players, per Capcom

January 12, 2025 4 Min Read
4 Min Read
Monster Hunter Wilds_02

Whereas Monster Hunter Wilds can have a extra open construction than its predecessors, the builders at Capcom didn’t take into consideration the upcoming title as an open-world recreation. In an interview with IGN, sequence producer Ryojo Tsujimoto revealed that the open construction of Monster Hunter Wilds ended up because of the studio desirous to make the sport it wished, and never consciously attempting to make an open world recreation.

“It’s not as if the phrases ‘open world’ got here out of any of our mouths throughout improvement, both,” stated Tsujimoto. “We wished gamers to have the ability to expertise a seamless Monster Hunter, and that is the shape we ended up with as we applied what we wished.”

Artwork director Kaname Fujioka additionally makes use of phrases like “a seamless Monster Hunter expertise” when describing Monster Hunter Wilds. Fujioka additionally used phrases like “seamless map” and “seamless phases” to explain World. In distinction, older Monster Hunter titles as much as Generations Final had extra segmented maps, the place gamers would face loading screens when transitioning between the completely different zones in a map.

“Creating giant areas wasn’t the objective from the time we made World,” stated director Yuya Tokuda. “It’s extra correct to say that they turned that giant in addition to seamlessly linked in the course of the strategy of correctly depicting Monster Hunter‘s world. Greater than its dimension, one of many issues that makes Monster Hunter distinctive is its density of element.”

“We centered on including sufficient density to our phases that simply by strolling by them, you’ll make discoveries, discover interactable components, and discover a lot normally, from targets of motion to visible facets. I feel that stage of element is part of depicting the world of Monster Hunter and its ecosystems.”

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Fujioka and Tokuda additionally spoke in regards to the recreation’s extra open design resulting in gamers experiencing their hunts in a extra dramatic means. The truth that the sport will permit gamers to seamlessly begin and finish hunts with out returning to the bottom camp additionally implies that gamers should tackle monsters from a extra nature-centric perspective, as they’ll see these monsters residing naturally of their habitat.

Monster Hunter Wilds is at present in improvement for PC, PS5 and Xbox Collection X/S. The sport can be getting a second open beta check in February main as much as its launch on February 28. For extra particulars, listed below are particulars in regards to the recreation’s graphics choices for consoles.

It’s value noting, nonetheless, that this second open beta is not going to characteristic the enhancements to the sport after gathering suggestions from the primary check. These enhancements, starting from efficiency enhancements to gameplay-affecting issues like extra hit cease when attacking monsters, and even a rework of weapons like lance and switchaxe, will solely be obtainable within the full recreation when it’s out.

Monster Hunter Wilds will characteristic a number of recent monsters for gamers to tackle. For a have a look at a number of the latest monsters, try the latest trailers.


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Reading: Monster Hunter Wilds’ Open World Areas Were Due to Wanting “Seamless Stages” for Players, per Capcom
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