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Reading: Path of Exile 2 devs agree difficulty ‘is a bit too severe’ right now

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Epic Game Journey > News > Path of Exile 2 devs agree difficulty ‘is a bit too severe’ right now
News

Path of Exile 2 devs agree difficulty ‘is a bit too severe’ right now

January 14, 2025 3 Min Read
3 Min Read
Path of Exile 2 devs agree difficulty ‘is a bit too severe’ right now

Despite the fact that Path of Exile 2 might be somewhat extra forgiving in a patch coming later this week, the builders at Grinding Gear Video games aren’t positive how simple to make its post-campaign dungeons.

The most typical complaints are being addressed in patch 0.1.1 this week: Monsters will depart behind fewer lethal explosions and endgame bosses might be tried greater than as soon as. Merchandise high quality will even be improved, which ought to assist gamers survive the marketing campaign and create extra highly effective character builds as they attain the sport’s most troublesome dungeons.

However the punishment for dying in an endgame dungeon, or map, isn’t altering but. Maps will nonetheless kick you out after one demise, forfeiting on a regular basis and supplies you invested into them in addition to a few of your expertise towards the following stage up. Hours of progress can disappear in a flash, and anybody not fascinated about that must wait a giant longer for an answer.

Grinding Gear Video games’ Jonathan Rogers and Mark Roberts had been requested in a follow-up interview on Sunday by streamers Darth Microtransaction and GhazzyTV if gamers will ever get to retry a map after dying. “To me, I really feel prefer to be a recreation you need to have some stage of failure [that’s] potential,” Rogers mentioned. The expertise penalty, he defined, is to speak to gamers that they will not be able to deal with more durable maps. “However I imply possibly that’s the unsuitable manner to have a look at it, I’m undecided.”

“There’s a couple of axis and I feel they’re only a bit too extreme when all mixed collectively,” Roberts added. He thinks the transition from the sport’s directed marketing campaign into the create-a-dungeon endgame is simply too laborious for most individuals and must be smoothed out. “However I would like to consider it definitely much more and get somewhat bit extra analytics on it as nicely and truly see what the precise issues are.”

See also  One-Third of AAA Developers Are Working on Live-Service Games – GDC

The builders mentioned loads of issues contribute to the issue and that the staff is having common discussions on how one can deal with it. Within the meantime, nonetheless, they wish to see how the brand new patch performs out and deal with the main class stability modifications coming afterward. The studio plans to begin a brand new league (learn: season) whereas the sport remains to be in early entry, giving gamers the chance to make new characters and check new options. The primary league, which is anticipated to be on its manner quickly, will come alongside a considerable replace to the sport and possibly a couple of of its unreleased lessons too.

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