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Reading: GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games

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Epic Game Journey > Industry > GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games
Industry

GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games

January 22, 2025 5 Min Read
5 Min Read
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We have expressed a sure creeping exhaustion with reside service video games greater than as soon as in these digital pages, and the catastrophic failure of Harmony led to some predictions that the tide was lastly turning in opposition to them. However possibly not, too. GDC’s 2025 State of the Sport Trade report says 33% of triple-A builders who responded to its annual survey are at present engaged on a reside service sport.

Throughout all respondents, 16% stated they’re engaged on a reside service sport, indicative of the truth that they are usually bigger-budget affairs, made by bigger studios and publishers that may afford to develop and keep them. Curiously, solely 13% of all respondents stated they’d be serious about making a reside service sport for his or her subsequent launch, whereas 42% stated they’d not. 29% stated they did not know, or that it wasn’t relevant.

The GDC report describes the response as “blended,” which is probably somewhat beneficiant on condition that near half expressed a agency lack of curiosity in reside service growth. There’s undoubtedly some enthusiasm for it: Former Halo and Future producer Joe Tung, as an illustration, stated in a 2024 interview that the free-to-play reside service mannequin “is so significantly better for builders and gamers,” as a result of “you may suppose long run by way of what’s greatest for the gamers.” Tung’s Theorycraft Video games studio is at present engaged on Supervive, a ‘MOBA battle royale meets hero shooter’ that is at present in early entry on Steam.

Some survey respondents stated in addition they noticed worth in reside service video games, “not solely on the monetary aspect, but in addition within the participant expertise and neighborhood constructing.” Others, although, “famous their issues about declining participant curiosity, inventive stagnation, predatory practices and microtransactions, and the danger of developer burnout. One of many largest points talked about was market saturation, with many builders noting how powerful it’s to interrupt by and construct a sustainable participant base.”

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There’s little doubt that reside service sport growth could be dangerous and burdensome. Dwell service hits “generally is a profitable and sustaining enterprise mannequin,” because the GDC report says, however the dangers of failure are excessive and the fallout could be brutal: Rocksteady reportedly underwent a number of rounds of layoffs after Suicide Squad: Kill the Justice League didn’t catch hearth, and Harmony developer Firewalk Studios was closed outright. Even when reside service video games are profitable, the necessity to hold the wheels turning could be tough on builders: As we famous in 2019, shortly after studies of “brutal crunch” at Fortnite developer Epic Video games got here to mild, “reside service video games have educated gamers to anticipate a continuing stream of latest content material, and solely fixed work can ship it.”

The survey outcomes do not paint the ultimate, definitive image of the present state of reside sport growth. 58% of respondents come from the US, whereas the UK, Canada, and Australia account for one more 16%. Laine Nooney, affiliate professor of media, tradition, and communications at NYU Steinhardt, identified on Bluesky that the survey has “no statistically vital respondents from China,” and that solely two non-Western nations accounted for greater than 1% of the responses. The GDC survey itself states that some responses “could overly symbolize the experiences of builders within the West and should not all the time mirror the views of the worldwide neighborhood at giant.” It is also notable that what precisely constitutes a “triple-A developer” is not nailed down.

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Nonetheless, it appears unlikely main studios will surrender on the hunt to turn out to be the subsequent Fortnite (or Apex Legends, Warframe, Diablo 4, take your decide) anytime quickly. The Concorde catastrophe reportedly has Sony backing off on its large reside service plans, however Suicide Squad writer Warner goals to go even greater on free-to-play and reside service video games to keep away from the “unstable” ups and downs of big-budget sport releases. Coupled with the excessive share of builders at present grinding away on them, it is most likely truthful to say that reside service video games are going to be with us for a superb whereas but.

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Reading: GDC's annual State of the Game Industry survey reveals 1/3 of 'triple-A developers' are working on live service games
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