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Reading: DOOM: The Dark Ages – 15 New Things We’ve Learned

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Epic Game Journey > News > DOOM: The Dark Ages – 15 New Things We’ve Learned
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DOOM: The Dark Ages – 15 New Things We’ve Learned

January 31, 2025 13 Min Read
13 Min Read
DOOM: The Dark Ages – 15 New Things We’ve Learned

DOOM (2016) and DOOM Everlasting have been each among the many greatest video games of their respective years, so expectations from the upcoming DOOM: The Darkish Ages are excessive, to say the very least. Based mostly on every thing we’ve seen of the sport, nevertheless, it certain appears prefer it’s as soon as once more taking unbelievable form as yet one more unmissable rip-roaring FPS journey.

Lately, we had the prospect to view a behind-closed-doors presentation of the first-person-shooter (which Microsoft went on to showcase as a part of its Xbox Developer_Direct present), earlier than sitting in on a Q&A session with director Hugo Martin and govt producer Marty Stratton. Right here, we’re going to go over probably the most vital particulars that we gathered on the sport, from its story and fight to its new weapons, mechanics, bigger ranges, and extra.

STORY DETAILS

As we’ve identified for some time, DOOM: The Darkish Ages is serving as a prequel to DOOM (2016). Gamers will as soon as once more step into the sneakers of the legendary Doom Slayer, a supersoldier caught within the midst of a medieval warfare in opposition to the forces of hell. Based on id Software program, the sport will probably be an amazing entry level for newcomer, given the truth that it takes place earlier than each of the fashionable DOOM titles. Its story will, nevertheless, lead instantly into DOOM (2016), which suggests veteran followers may even have loads to chew on.

And what precisely is the narrative setup? id hasn’t revealed a lot, however has confirmed that the sport will start with the Doom Slayer imprisoned, along with his powers “coveted by his enemies, however withheld from his allies”. Take from that what you’ll.

NEW APPROACH TO STORYTELLING

DOOM has by no means been too centered on storytelling, with narrative normally taking a backseat, even when there may be by no means any scarcity of compelling lore and backstory to dive into. With The Darkish Ages, nevertheless, the collection is altering its method. Director Hugo Martin says in regards to the recreation’s story, “It’s simpler to entry now, as we’ve taken the narrative out of the codex and into the cutscenes, that includes new characters, previous allies, and highly effective new villains.” He has additionally described the story as “massive”, and a “summer season blockbuster occasion with every thing on the road”. Within the aforementioned Q&A, the devs additionally revealed that the sport has extra cutscenes than both of its predecessors (however didn’t present any specifics).

STAND AND FIGHT

Let’s get to the meat and potatoes right here, as a result of that is DOOM after all- what’s the fight wanting like? Effectively, it’s wanting aggressive- which isn’t shocking for the collection, but it surely is going about it a unique method. As id Software program describes it, DOOM (2016)’s core loop inspired gamers to “run and gun”, whereas DOOM Everlasting switched it as much as “soar and shoot”. With DOOM: The Darkish Ages, that mantra is altering to “stand and combat”, with id likening this recreation’s Doom Slayer to an iron tank. Martin describes it as “a grounded fight system with an emphasis on energy over the acrobatics of DOOM Everlasting“.

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SHIELD SAW

DOOM The Dark Ages

On the coronary heart of DOOM: The Darkish Ages’ new method to fight will probably be numerous new instruments and mechanics, chief amongst them being the Defend Noticed. Gamers will be capable to block, parry, and deflect incoming assaults, whereas the protect can be thrown as a weapon, reducing distant enemies with the saws on its perimeter. Each motion taken with the Defend Noticed will probably be with a single button, all being contextual. Based on the devs, that’s a part of a wider initiative to take away a number of the extreme enter and controls-related complexity of DOOM: Everlasting. 

MELEE OPTIONS

The Defend Noticed is finally a defensive software. In step with the sport’s extra aggressive nature, nevertheless, gamers may even be inspired to “stand and combat” through the use of a number of new melee weapons. The three new melee choices accessible to gamers will embody an iron flail, an electrical gauntlet, and a spiked mace. Like with the protect, there will probably be one single button devoted to all melee actions, with actions being contextual.

WEAPONS

The weapons are clearly all the time VIPs in any DOOM recreation, and The Darkish Ages isn’t turning its again on that custom by any means. Along with its new melee choices and the Defend Noticed, id says the sport may even characteristic “a number of the most ridiculously highly effective weapons” to ever come from the studio. Director Hugo Martin says The Darkish Ages’ roster of weapons will probably be stuffed with “imply” and “historic” instruments of destruction which can be “constructed to butcher, impale, and shred the minions of hell with.”

“Solely in DOOM. That’s the mission assertion for the design of those never-before-seen, insanely enjoyable to make use of instruments of mayhem,” he says.

CHANGED GLORY KILLS

doom the dark ages

Sure, clearly Glory Kills are coming again in DOOM: The Darkish Ages, however they’re taking a unique kind. id Software program is clearly closely centered on ramping up the tempo of the motion, and in The Darkish Ages, that will probably be mirrored within the new, un-synced Glory Kills. Somewhat than every Glory Kill having an unskippable animation that takes you out of the motion, The Darkish Ages will characteristic fully seamless Glory Kills that you could set off from any path, permitting you to unleash a string of them in fast succession (ought to the chance come up).

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ATLAN MECH AND CYBERNETIC DRAGON SECTIONS

DOOM: The Darkish Ages’ reveal trailer final 12 months confirmed glimpses of the Doom Slayer controlling a cybernetic dragon in gameplay sections, and now we’ve got extra data on that. The shooter is not going to solely enable gamers to pilot a fire-breathing cybernetic dragon wielding a gatling gun, but in addition building-sized Atlan mechs. And these received’t simply be one-off set-piece sections both. Says Hugo Martin, “Neither of those are one-and-done options. They’ve a full suite of skills and even minibosses. The spectacle is epic, the facility fantasy is not like something we’ve made at id, and the fight programs behind these options are deep and tons of enjoyable.”

EXPLORATION

DOOM: The Darkish Ages can also be inserting a a lot larger emphasis on exploration. Nonetheless very a lot a level-based recreation (govt producer Marty Stratton explicitly acknowledged through the Q&A that it’s not open world), the shooter continues to be at the very least a semi-open world recreation. Which means gamers can anticipate bigger ranges with a number of exploration and non-obligatory content material to have interaction with. Director Hugo Martin says, “Discover what’s the largest play house ever in a DOOM recreation., discovering secret caves and dungeon-like mines seeking important sources. You management the tempo of the game- the place you go, who you combat, and the targets you pursue. It’s a DOOM sandbox filled with warfare and riches.”

PROGRESSION

doom the dark ages

Exploration in DOOM: The Darkish Ages will yield loads of collectibles (and toys are confirmed to be returning), however within the Q&A, Martin additionally acknowledged that the rewards for exploration would now be extra deeply tied to development and upgrades. Specifics on what development mechanics will entail are scarce, however id has mentioned that by means of exploration, gamers will continually be unlocking new skills and powers. The sport’s latest presentation additionally confirmed transient glimpses of ability timber the place gamers will probably be upgrading their instruments by spending Runes- together with the Defend Noticed and (presumably) their melee weapons.

LOCATIONS

The total extent of particulars on the areas that gamers will discover in DOOM: The Darkish Ages are clearly but to be revealed, however id has already supplied some attractive teases. The developer says gamers will go to “the far reaches of the DOOM universe”, which can embody “mysterious worlds from the Slayer’s previous, darkish forests, dungeons, historic hellscapes, battlefields, and worlds past.”

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id SOFTWARE’S LARGEST GAME YET

Given the truth that that is going to be a semi-open world expertise, it ought to come as no shock that id Software program is touting this as its largest and most bold recreation thus far. Which means it’s going to even be the longest. Precisely how for much longer than DOOM Everlasting (which was a 15-25 hour expertise) it’ll be hasn’t been confirmed, however you’ll be able to anticipate it to be notably longer. Government producer Marty Stratton mentioned through the Q&A, “It kinda is dependent upon the way you’re taking part in, like several recreation. However it’s the most important recreation, the most important marketing campaign we’ve ever made by bit. When you’re exploring these ranges, there’s simply tons.”

NEW DIFFICULTY OPTIONS

doom the dark ages

For many who discovered DOOM Everlasting a bit too tough (and there have been loads on the market who did), id Software program will try to make The Darkish Ages extra accessible with some new options. A number of issue choices are clearly returning, however this time, gamers may even be capable to customise their gameplay expertise precisely how they need, with numerous issue sliders included. These sliders will allow you to tweak your injury output, how a lot injury you are taking, how aggressive enemies are, what the pace of the sport is, how freely you get sources, the timing home windows for parries, and extra.

MUSIC

The heavy steel music of DOOM is a giant a part of the expertise, however with acclaimed composer Mick Gordon and id Software program having parted methods (apparently beneath acrimonious circumstances) after having labored collectively for DOOM (2016) and Everlasting, The Darkish Ages will see new expertise stepping ahead. id Software program has revealed that the sport’s music will probably be composed by online game music manufacturing firm Ending Transfer, which has labored on titles corresponding to Borderlands 3, The Callisto Protocol, Halo Wars 2, Grounded, and extra.

LAUNCH DETAILS

And when precisely can we get our palms on DOOM: The Darkish Ages? It’s not too distant. The primary-person shooter launches on Might 15, and it will likely be accessible day and date for Xbox Sequence X/S, PC, and PS5. Like all first-party Microsoft titles, it’s going to even be accessible by way of Sport Cross at launch.


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TAGGED: Bethesda, DOOM: The Dark Ages, Gaming News, id Software, Microsoft, News, PC, PC gaming, ps5, Xbox One, Xbox Series S, Xbox Series X
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