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Reading: This co-op RPG is coming for World of Warcraft’s best feature and it’s not even an MMO

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Epic Game Journey > News > This co-op RPG is coming for World of Warcraft’s best feature and it’s not even an MMO
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This co-op RPG is coming for World of Warcraft’s best feature and it’s not even an MMO

February 19, 2025 9 Min Read
9 Min Read
This co-op RPG is coming for World of Warcraft’s best feature and it’s not even an MMO

MMOs are one of many few genres of recreation the place it’s a must to do homework earlier than you get to the great things. The perfect gear and the perfect dungeons are dangled in entrance of you for dozens of hours as you quest your solution to max stage. It takes an actual dedication to familiarize your self with years of techniques stacked on prime of one another, and I wouldn’t blame anybody — particularly these new to MMOs — for turning proper round and logging out.

However behind all of that lies an expertise the place you and your mates can go dungeon-crawling collectively and really feel the fun of overcoming difficult boss fights by teamwork. I didn’t assume it was attainable to recreate the genuine MMO dungeon expertise with out the remainder of the MMO till I performed Fellowship. The builders at Chief Insurgent smashed MOBA characters and MMO dungeon mechanics collectively and created an expertise that’s as near a World of Warcraft dungeon as you will get — with out all of the fiddly techniques stuff.

After taking part in it and coming away extraordinarily impressed final 12 months, I used to be invited by developer Chief Insurgent to attempt it as soon as once more forward of its first open beta, which kicks off on Feb. 24. All the things I preferred about it earlier than has solely gotten higher, and some of its latest options are going to be important for getting newcomers over a number of the remaining roadblocks. A type of is a matchmaking system that may discover you a gaggle for a particular dungeon means sooner than the earlier invite-based system. Chief Insurgent desires gamers leaping out and in of dungeons such as you would queue for a match in a MOBA.

Fellowship hero Sylvie stands in a bright dungeon

Picture: Chief Insurgent

And that’s as a result of Fellowship borrows virtually as a lot from MOBAs because it does MMOs. You don’t create a personality and stage them up; you choose a hero and learn the way they play. I selected Rime, an icy injury seller with spells that construct up a useful resource to spend on extra highly effective spells — your bread-and-butter caster setup. Different characters specialise in extra particular however acquainted loops, like burning enemies with hearth assaults or performing triage with therapeutic spells. Every hero has a definite playstyle, and you’ll swap to totally different ones in between dungeons.

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It didn’t take me lengthy to familiarize myself with Rime’s spells on a coaching dummy within the stronghold, the sport’s hub space. Different gamers can present up there as you’re going by objects and practising your hero, which ought to assist emulate what it’s like to indicate off your gear in a crowded MMO metropolis.

A number of of the builders and I jumped into Wraithtide Isles, a coastal dungeon stuffed with undead pirates and hungry sharks. There are a number of routes by the dungeon to depart room for skilled gamers to seek out shortcuts for his or her specific group of heroes. The objective is to filter out packs of enemies and make your solution to the boss for an opportunity at loot.

New to this beta is the flexibility to tag an enemy as your interrupt goal. WoW raiders know the ache of making an attempt to coordinate who’s answerable for ensuring sure enemies don’t forged harmful spells. You normally have to make use of add-ons or voice chat to drag it off, however Fellowship solves that downside by letting you hit a button to mark an enemy together with your hero icon. It’ll even present how lengthy you will have left earlier than you should utilize your interrupt potential once more, so hopefully no one blames you when issues go awry.

A group of Fellowship players fight a boss in a dungeon

Picture: Chief Insurgent

Fellowship desires all of your give attention to controlling your hero and adapting to what the dungeon throws at you. I needed to dodge swimming pools of poison whereas making an attempt to put on down all of the tigers and evil crops we fought on the way in which to the primary boss. As we battled our means ahead, we discovered campfire checkpoints and ultimately a bridge that led into the hull of a derelict pirate ship. Up on the deck, we fought a boss who would launch one among us to the again of the ship. As everybody else tried to remain out of her spinning blades, one participant needed to play Frogger with the ghosts of the crew as they ran again to the combat.

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The subsequent boss was a treasure chest with arms sitting on a pile of gold. The builders referred to it as “the Katamari boss” as a result of it spits out a ball of cash that grows as you roll it over piles of gold within the area. The boss heals itself if the cash aren’t picked up, which implies the tank participant has to remain on prime of it. It wasn’t a very exhausting mechanic to deal with, nevertheless it was a enjoyable instance of how the Chief Insurgent group is designing encounters to bend what every function is historically imagined to do. Tanks in MMOs are sometimes caught watching a boss’ well being bar whereas everybody else will get to run round.

We had been working out of time and determined to skip to the ultimate boss, however the builders confirmed me how the lead-up to him provides you a clue on keep away from his most harmful assault. When you occur to step into the water on the way in which, a shark will gnaw in your head till your teammates rip it off of you. And certain sufficient, midway by the combat with First Mate Marrow, he raises the tide above the world and sharks begin swimming towards your group. All of us needed to shortly tie ourselves to the anchor earlier than the water rushed in, after which all of us dodged the sharks collectively.

A bright fantasy forest in Fellowship with a war table

Picture: Chief Insurgent

We ran Wraithtide Isles on the bottom problem, however the perfect objects and upgrades come from pushing into tougher variations of the dungeon that may change how the boss mechanics work. Fellowship is what occurs while you flip WoW’s brutal Mythic dungeons into a complete recreation — which is kind of how the builders at Blizzard deal with them already. As somebody who would most likely love the problem of Mythics, however doesn’t actually need to dedicate their life to an MMO, Fellowship would possibly give me what I need with out the trouble.

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Chief Insurgent has confirmed it has the chops to make a dungeon that’s charming to study with a powerful basis for extra complexity on prime. And compressing every part into 30-minute chunks makes it really feel extra like queueing for a match in a MOBA than logging into an MMO. I already need to attempt extra heroes and see how they alter the tempo of a run, together with the newly introduced Tariq, a melee injury seller who sort of performs like a rhythm recreation.

Fellowship’s open beta begins on Feb. 24 and Chief Insurgent plans on launching the sport in early entry on Steam later this 12 months.

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Reading: This co-op RPG is coming for World of Warcraft’s best feature and it’s not even an MMO
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