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Reading: The Last of Us Online Was “Great,” Cancelled So Naughty Dog Could Focus on Intergalactic – Yoshida

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Epic Game Journey > Upcoming > The Last of Us Online Was “Great,” Cancelled So Naughty Dog Could Focus on Intergalactic – Yoshida
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The Last of Us Online Was “Great,” Cancelled So Naughty Dog Could Focus on Intergalactic – Yoshida

February 19, 2025 4 Min Read
4 Min Read
The Last of Us Online Was “Great,” Cancelled So Naughty Dog Could Focus on Intergalactic – Yoshida

Shuhei Yoshida, previously an government working with PlayStation till this January, has revealed that The Final of Us On-line was finally cancelled as a result of developer Naughty Canine didn’t have the bandwidth to work on the multiplayer sport together with engaged on their subsequent title. Talking on the Sacred Symbols+ podcast (through Push Sq.), Yoshida mentions having performed The Final of Us On-line, and described it as being “nice”.

In line with Yoshida, whereas The Final of Us On-line was turning out fairly nicely, Future developer Bungie famous that it will have issue in retaining gamers for an extended time period. This comes all the way down to the truth that it takes a variety of effort for a studio to constantly produce new content material to maintain gamers hooked on to a dwell service sport.

The choice was finally made at Naughty Canine to begin specializing in its subsequent sport, Intergalactic: The Heretic Prophet, moderately than having the studio cut up its consideration between two titles that may each require fairly a bit of labor.

“The thought for The Final of Us On-line got here from Naughty Canine and so they actually wished to make it,” mentioned Yoshida. “However Bungie defined [to them] what it takes to make dwell service video games, and Naughty Canine realised, ‘Oops, we will’t do this! If we do it, we will’t make Intergalactic: The Heretic Prophet.’ In order that was an absence of foresight.”

Yoshida additionally famous within the interview that PlayStation by no means compelled any of its first-party studios to begin specializing in dwell service video games. Slightly, studios observed PlayStation’s personal give attention to dwell service video games, and would pitch their concepts to the corporate with the hopes of their video games getting accredited.

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“From my expertise, when studios see the corporate has a giant initiative, [they realise] using on that provides them a greater probability of getting a mission accredited and supported,” Yoshida mentioned. “It’s not like [current PS Studios boss Hermen Hulst] is telling groups they should make dwell service video games, it’s probably mutual.”

The Final of Us On-line was one in all many casualties of PlayStation’s makes an attempt at getting huge dwell service hits. Whereas it was cancelled earlier than seeing the sunshine of day, different titles weren’t as fortunate. Harmony is a notable launch the place, regardless of having taken a number of years to develop with a giant price range behind it, the sport ended up with its servers shut down in lower than a month.

The studio behind Harmony, Firewalk Studios, was additionally subsequently shut down following the sport’s demise. Whereas Sony itself has been moderately quiet about its different dwell service video games that could be in improvement, rumours from earlier this 12 months point out that Harmony‘s failure might need prompted the corporate to close down its different dwell service video games as nicely, together with titles being developed by Bluepoint Video games and Bend Studio.

Yoshida has beforehand spoken about Sony’s give attention to dwell service video games. Again in January, he spoke about Jim Ryan’s and Herman Hulst’s push for studios to begin engaged on dwell service video games, and the way Yoshida would have pushed again in opposition to the concepts as a result of Sony was recognized for its well-crafted single-player experiences.

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