Silent Hill 2‘s remake has been fairly profitable for each Konami in addition to developer Bloober Workforce. In a collection of posts on X, producer Motoi Okamoto spoke about Konami’s resolution to go together with the studio behind video games like Layers of Worry and The Medium for the Silent Hill 2 remake.
In his publish, Okamoto spoke about how Bloober Workforce had loads of expertise with the horror style, and the way essential this facet was for Konami. He mentions that this, greater than having normal data about recreation design, was what drove the selection for Konami.
He brings up the concept that, no matter how good a studio is likely to be at its recreation design concepts, you wouldn’t go together with such a studio to make a preventing recreation, for instance, in the event that they didn’t have expertise in making video games of that style. Horror has related necessities, and Konami didn’t need to work with a studio that didn’t have expertise with the style, and must begin from scratch.
“Regardless of how broad a recreation design knowledgeable’s data is, they gained’t be employed to work on a preventing recreation in the event that they don’t have any expertise growing preventing video games,” wrote Okamoto on X (translation by way of Automaton Media). “The identical goes for horror. However then, with corporations requiring such genre-specific expertise, you understand that everybody has to begin out as a novice for the given style in some unspecified time in the future. These days, indie growth has turn out to be the way in which to beat that.”
Okamoto continued by saying that, whereas Bloober Workforce’s previous expertise with horror didn’t account for the motion recreation necessities that Silent Hill 2 had, Konami was nonetheless assured that the studio might pull it off.
“In trendy instances, whatever the style, if there’s ardour, one ought to be creating one thing, and by correctly evaluating that, it ought to be attainable to discern whether or not somebody can tackle style fiction,” wrote Okatmoto (translation by way of X).
Konami had revealed in its earnings reviews earlier this month that, because of the Silent Hill 2 remake, it had achieved elevated gross sales and working income. Konami’s different video games had additionally carried out nicely, with Skilled Baseball Spirits 2024-2025 and eBaseball: MLB PRO SPIRIT additionally getting shout-outs.
Silent Hill 2, however, has reportedly bought greater than 2 million copies as of January 2025 throughout PC and PS5. These gross sales figures account for worldwide shipments, in addition to digital gross sales on each platforms.
Silent Hill 2 has been positively obtained in each business and demanding phrases. Even our personal overview of the sport was extremely optimistic, giving it a rating of 10 out of 10. Silent Hill 2 additionally went on to turn out to be our recreation of the yr for 2024. You possibly can learn extra about that right here.
Earlier this week, Konami had additionally confirmed that it might proceed its partnership with Bloober Workforce on future tasks. The studio cited the success of the Silent Hill 2 remake as being the “basis for signing one other settlement for a brand new challenge.”
Silent Hill 2‘s remake is obtainable on PC and PS5.
それで言えば、SILENT HILL2の開発をBloober Teamに任せたのは、彼らがインディーでLayers of Fearなどの数々のホラー作品を手掛けてきたジャンルフィクションの「経験値」を買ったからだし、アクションゲームの経験が不足しているという「課題」は乗り越えられるとジャッジした、という話。…
— 岡本基 (@obakemogura) February 26, 2025