id Software program’s DOOM: The Darkish Ages guarantees lots, from larger ranges and the biggest “most expansive” marketing campaign but, to a heavier, tankier Slayer. Its weapons aren’t any totally different, with sport director Hugo Martin hyping nearly each weapon as created “from scratch.”
Martin and producer Marty Stratton spoke to PC Gamer for its 408th problem, with the previous noting, “I feel solely the shotguns are the identical. The Plasma is so totally different, so the remaining are model new. That was by design, actually ensuring we had been supplying you with new instruments to grasp.”
The brand new Plasma Gun is the Accelerator, which is “mainly an SMG plasma rifle. So it’s quick vary, excessive charge of fireside, and it’s very enjoyable.”
“You bought to have your classics, it’s a Doom sport. You bought to have a plasma rifle. You bought to have the shotguns. However then what else can we make? So we began each gun from scratch,” stated Martin. In fact, there are additionally new melee weapons just like the Defend Noticed and Flail.
Whereas some weapons just like the Chaingun and Rocket Launcher return (with their modifications but to be detailed), you gained’t see the likes of the Heavy Cannon from DOOM Everlasting. “To place that again in gamers’ arms at the beginning of Darkish Ages, I imply, it’s going to start out feeling like a DLC as a result of they’ve already mastered that device.”
The objective is to offer gamers with “a complete new device package to find, study, and grasp. That’s going to make sure that we are able to have an actual, balanced expertise. And we don’t have to instantly begin jacking up the problem as a result of we’re supplying you with a device you already mastered within the earlier sport.”
DOOM: The Darkish Ages launches on Could fifteenth for Xbox Sequence X/S, PS5, and PC. It is going to even be out there on day one for Sport Go. Take a look at our interview with the event workforce for extra, and keep tuned for additional updates.