When Ultimate Fantasy 14’s 7.2 replace — subtitled “Seekers of Eternity” — drops on March 25, it’ll deliver with it all of the flashy content material gamers of the massively multiplayer role-playing sport have come to count on from developer Sq. Enix. However nestled amongst all the data on dungeons, gear, and aspect actions within the patch notes have been additionally particulars on a handful of quality-of-life modifications that ought to tremendously enhance the straightforward act of exploring the sport’s world.
In response to group translations of the most recent Letter from the Producer stream, broadcast within the early morning hours of March 14, Ultimate Fantasy 14 producers Naoki Yoshida and Toshio Murouchi shared two main changes the 7.2 replace will make to sprinting and mounting. As an alternative of defaulting again to the traditional strolling pace when the dash buff wears off, gamers will as a substitute enter a jogging state with a pace someplace between strolling and sprinting so long as they continue to be out of fight in secure zones like cities and sanctuaries.
Additionally, climbing aboard Ultimate Fantasy 14 mounts will now not require gamers to face nonetheless because the motion resolves. It solely takes just a few seconds to summon mounts within the present model of the sport, however this quick wait can really feel awkward if you’re transferring between areas in massive zones. Consider it just like the distinction between hitting all inexperienced lights on an extended stretch of street and having to attend at a pink each block. Certain, the latter isn’t going to kill you, however you’d a lot quite keep away from the stop-and-go loop.
“[It] solely took us 10 years,” Yoshida is translated as saying. “However we [also] have 10 years of muscle reminiscence. It can take some getting used to.”
And at last, when the brand new Cosmic Exploration mode is added to Ultimate Fantasy 14 on April 22, it’ll characteristic a toggleable dash that can by no means run out. The sport’s Island Sanctuary mode from replace 6.2 supplied one thing related in a novel, low-cooldown “isle dash” capability, however Cosmic Exploration’s dash is for all intents and functions infinite, permitting gamers to zoom from goal to goal with out worrying about reupping the pace increase.
“We name it Cosmo Dash,” Yoshida mentioned, apparently.
Sq. Enix has but to supply official particulars about this replace 7.2 content material in English, however in case you’d wish to know extra about what was shared throughout this morning’s Japanese-exclusive broadcast, remember to take a look at the group translations right here.