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Reading: 'People like to hate EA, I don't know why': Split Fiction's Josef Fares says he has a good relationship with his publisher, but 'nobody believes' him

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Epic Game Journey > Industry > 'People like to hate EA, I don't know why': Split Fiction's Josef Fares says he has a good relationship with his publisher, but 'nobody believes' him
Industry

'People like to hate EA, I don't know why': Split Fiction's Josef Fares says he has a good relationship with his publisher, but 'nobody believes' him

March 19, 2025 6 Min Read
6 Min Read
Split Fiction trailer still - Zoe and Mio staring into a large pipe

EA does not have the very best status. Whether or not it is being awarded with the title “worst firm in America” a number of instances, its function within the downfall of beforehand beloved builders like BioWare, its love of microtransactions, or frequently heralding the demise of singleplayer video games, it hasn’t earned a lot goodwill.

Hazelight Studios founder Josef Fares, whose staff simply launched Break up Fiction, the most effective co-op video games ever made, does not share that sentiment.

“No person believes me,” he says over Zoom. And the response is comprehensible. Fares is a passionate, straight-talking, outspoken developer who is usually vital of the trade. However Hazelight has additionally been working with EA for years, as its video games are revealed underneath the EA Originals label.

“For some purpose, individuals prefer to hate EA, I do not know why,” he says. “My relationship with them is excellent. They’re tremendous supportive of us. So I’ve nothing unhealthy to say about them.”

As Fares sees it, the issues with the trade do not stem from anyone writer, however the capitalist philosophy of fixed development.

“The issue with the entire capitalist thought is that you want to make increasingly more and increasingly more cash,” he says. “That does not make sense, as a result of on the finish of the day, you’ll make silly choices. However I simply hope, in the very best of worlds, that you just take much less of those silly choices and concentrate on what you really, really need. And people are the video games.

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The issue with the entire capitalist thought is that you want to make increasingly more and increasingly more cash.

Josef Fares, Hazelight founder

“As a result of when you have got an excellent recreation—we’re seeing it with [Split Fiction], a recreation executed solely from ardour, a recreation the place you actually haven’t got to purchase two copies, a recreation that does not have any microtransactions. And also you see the success it does. I imply, it is even a monetary success, clearly, as a result of individuals need to pay for one thing that feels nice. So I simply hope it conjures up different publishers to do this.”

EA, as an illustration, backed Fares’ plan to successfully give the sport away free of charge to potential co-op buddies. The Pal’s Go, which was included in It Takes Two and brought additional in Break up Fiction, permits you to share the sport together with your good friend, letting them play with you free of charge. It is cross-platform, too.

The problems the trade is dealing with aren’t so simple as they seem like to these wanting in from the surface, Fares reckons. “I do know plenty of builders, and I do know quite a bit occurring behind the scenes that I feel could be useful for individuals to know.” He believes that extra transparency would assist individuals perceive higher what is definitely occurring.

He is taken a specific method with Hazelight, retaining it small with a flat construction, that he believes has contributed to its successes like Break up Fiction.

“I say on a regular basis, ‘Fuck shit up with out fucking up’, and these are usually not simply issues I say to be humorous. What I am making an attempt to say is that there is not any limitation to creativity right here. Every little thing is OK on the studio, and it is solely me and the staff, which implies if there’s an thought up there, we simply discuss it and it is in. You do not have these layers of like, you gotta undergo this, try this, there’s nothing like that.”

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Crucially, he says that EA does not intrude, permitting Hazelight to experiment and create the kind of recreation that, like Break up Fiction, introduces new mechanics and ideas with each single chapter: “The artistic course of could be very fluid.”

“Each writer fucks up every now and then,” he says. And it may very well be argued that with an organization of EA’s measurement, and with the variety of studios it owns and works with, these errors are going to be extra quite a few and better profile. Equally, although, one may argue that EA firmly believes within the stuff we see as errors, like its hostility in the direction of singleplayer video games.

There may be, nonetheless, an inclination to focus solely on the unhealthy. On this occasion, with Break up Fiction, clearly EA made the right calls, not meddling in Hazelight’s plans, and taking a threat on the Pal’s Go. It does generally get it proper.

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