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Reading: Getting Terminator 2’s T-1000 into MK1 was both easy and incredibly hard

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Epic Game Journey > News > Getting Terminator 2’s T-1000 into MK1 was both easy and incredibly hard
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Getting Terminator 2’s T-1000 into MK1 was both easy and incredibly hard

March 28, 2025 7 Min Read
7 Min Read
Getting Terminator 2’s T-1000 into MK1 was both easy and incredibly hard

“Visitor characters are at all times a problem,” says Nick Nicastro, design supervisor at Mortal Kombat developer NetherRealm Studios. However there’s at the least one factor that’s simple about bringing Mortal Kombat 1’s latest kombatant, the Terminator T-1000, to the combating sport: a shared understanding of what the character is and what he’s able to by way of being a cold-blooded killer.

“We’re main followers of flicks from the ’80s and ’90s, so we’re all fairly properly versed within the references from [Terminator 2: Judgment Day],” Nicastro says. “We’ve all most likely seen the film a number of occasions, and there’s issues that stick out — issues that simply landed in your consciousness, scenes that you simply’ve seen, or simply sure assaults. As a design crew, after we talk to one another concepts on various things, we are going to are likely to convey up a few of these.”

In different phrases, when the Mortal Kombat dev crew is batting round concepts, the builders will use shared information of motion movies like Terminator 2 as shorthand. So figuring out iconic strikes from the T-1000, like his finger-stab and arm blades, provides the sport’s designers a basis to work from. (For MK1’s new Kameo Fighter Madam Bo, the crew drew from kung fu motion pictures, like Stephen Chow’s Kung Fu Hustle, for her meme-worthy shoe-slap assault.)

“In some ways, what we’ll do is begin from the reference and provide you with tough concepts for both particular strikes,” Nicastro says, “or in some instances, after we’re attempting to seize the essence of the character or the visible presentation of the character, we’ll drop in photos or movies of issues that we’ve seen. We’ll begin with issues which might be very essential or we really feel are keys to the character.”

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The Terminator T-1000 pokes Liu Kang with a sharp metal finger in a screenshot from Mortal Kombat 1

Picture: NetherRealm Studios/Warner Bros. Video games

Whereas a part of the T-1000’s moveset was already primarily based on James Cameron’s film, really implementing the liquid-metal Terminator was a way more tough activity.

“It’s a personality that we’ve at all times wished to do, even going again to earlier video games,” Nicastro says. “We actually couldn’t up to now; it was simply not one thing that was technically possible to do in the absolute best means till MK1, the place we’ve actually made, like, a quantum leap with our engine, instruments, and know-how. That course of concerned weeks of idea and [months of] improvement time. There’s a whole lot of iteration between the artwork division and design and the gameplay groups. Within the case of T-1000, [it’s] one of the vital difficult characters that we’ve labored on, particularly as a visitor character.”

However, Nicastro says, “there was a lot supply materials with the liquid metallic that match the gameplay plan that we had in thoughts for him.”

Two strikes specifically that stand out as robust implementations of the T-1000’s ability set embrace his throw and a drop kick. When the T-1000 throws an opponent in MK1, that transfer relies on a trick from Terminator 2’s metal mill scene: Arnold’s T-800 throws the T-1000 in opposition to a wall, and somewhat than turning round, the liquid-metal machine merely reshapes his physique to face his opponent. MK1’s T-1000 also can shortly remodel into an enormous metallic teardrop to “kick” his opponent, a transfer seen within the hospital elevator escape scene in T2.

“I feel the visible presentation comes throughout in a really robust means with this character,” Nicastro provides. “The best way that you could begin a combo string, flip into liquid metallic, go up within the air, knock [your opponent] down, flip right into a liquid metallic, after which undergo the bottom and pop up after which begin one other string — the transition out of your human to liquid type whenever you’re pulling off combos within the sport might be, to me, one of the vital spectacular issues.”

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The Terminator T-1000 shoves a blade arm through Kenshi’s hand and head in a screenshot from Mortal Kombat 1

Picture: NetherRealm Studios/Warner Bros. Video games

Nicastro factors out that the T-1000 “breaks a whole lot of the foundations of the sport.” The place different characters can have their bones damaged or their entrails torn out, bleeding profusely and struggling drastically within the course of, the T-1000 is mainly a metallic blob that doesn’t really feel ache.

“While you hit him with a brilliant transfer, he has to appear to be a liquid form,” Nicastro says, “so for each character that hits him with a brilliant, we had to return and make separate variations of a T-1000 model that seemed right.”

Including a particular case just like the T-1000, unsurprisingly, requires a whole lot of work. Ultimately, Nicastro says, a whole bunch of individuals had been concerned in some capability in bringing Robert Patrick’s Terminator to Mortal Kombat 1.

“Cinema artists, mocap, a mocap actor, many animators, [and] many designers” had been concerned, Nicastro says. “There’s a main designer that type of drives that effort, and that designer, he did an unimaginable job, however you have got additionally different designers that assist out. After which you have got the audio crew, the artwork and results crew, the totally different tech groups. [The T-1000] has a whole lot of particular instances within the sport, so it type of introduced in much more assets than a traditional character would [because] there are extra issues to resolve.”

Mortal Kombat 1 gamers can see the fruits of that labor within the sport now. The T-1000 was launched final week for house owners of the sport’s Khaos Reigns growth, and is on the market now to buy à la carte.

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