The outcomes are in: A number of us actually like Blue Prince. The sport about fixing puzzles in an ever-shifting manor takes a bit to get going, however when you’re in, you’re in. Information from Steam gamers — the place the sport appears to be the most well-liked — backs this up, in line with a LinkedIn submit by Alinea Analytics analyst Rhys Elliott.
Whereas we gained’t know official numbers, Elliott says Blue Prince gross sales on PlayStation and Xbox are “very low proper now,” however that just about 150,000 individuals have performed it. Elliott suspects the low gross sales stem from the sport being out there on Sport Cross and PlayStation Plus.
On Steam, the sport peaked at over 15,000 concurrent gamers and is now hovering round 13,000, in line with SteamDB. Steam world achievement stats inform us that just about 20% of these gamers have accomplished the sport’s essential objective of reaching room 46 of the 45-room mansion.
In keeping with Elliott, simply over 25% of Steam gamers have spent 20 to 50 hours within the recreation because it was launched simply eight days in the past. These are the gamers who’ve most likely pushed previous the opening hours, stuffed with dead-end rooms and unsolved puzzles, and see how deep the rabbit holes go. The proportion of gamers who’ve solely simply touched the floor is barely decrease at 24%.
Steam critiques will be fairly unstable when a recreation is recent, however Blue Prince has held onto a “very optimistic” score with over 2,500 critiques. Elliott factors out that 57% of Blue Prince gamers additionally performed Balatro, which is sensible if you consider how related drafting rooms is to drawing playing cards. Each video games have roguelike parts too, so it’s no shock the identical sorts of gamers are drawn to them.