What are one of the best Expedition 33 Pictos? These equipment present stat bonuses and passive results to your Expedition members. Every character can equip as much as three Pictos at a time, with the bonus capability to spend Lumina factors and allow their passive results. With so many to select from, you would possibly really feel spoiled for alternative.
The very best Pictos in Clair Obscur Expedition 33 profit all characters throughout the board no matter their varied strengths and talents, and plenty of of them are a staple function on one of the best Clair Obscur builds general. We’ve tracked down all Pictos within the turn-based RPG to convey you the highest picks for every character so you’ll be able to benefit from their hidden synergies.
Finest Clair Obscur Pictos
There are virtually 100 Pictos to gather in Expedition 33. Some supply passive results that profit a selected character’s equipment, whereas others encourage experimentation. Nonetheless, one of the best Pictos will be helpful in all construct permutations, and are all however important to activate with Lumina factors. Preserve a watch out for them as you discover.
Listed below are one of the best Expedition 33 Pictos:
- Dodger
- Energising Parry
- Candy Kill
- Empowering Assault
- Important Burn
- Therapeutic Fireplace
- Helpful Contamination
- Highly effective On Shell
- Better Highly effective
- Breaker
- Energising Break
- Energising Flip
- Augmented Counter
Dodger
Dodger is likely one of the first Pictos you choose up in your journey, however don’t underestimate it. This highly effective Picto permits characters to quickly accumulate bonus AP outdoors their flip, permitting them to execute an assault combo or solid highly effective finishers. This will profit any character, significantly these with weaker parries, because it calls for fixed dodging to maximise its Lumina impact.
Energising Parry
In the event you desire to parry moderately than dodge, then Energising Parry is a perfect various to Dodger. Functionally, its Lumina passive works the identical approach: carry out a profitable parry, obtain a capability level. Nonetheless, in contrast to Dodger, it isn’t restricted to as soon as per flip, making it a parry grasp’s dream. You would additionally run with each Lumina passives energetic on one character with AP-hungry expertise.
Candy Kill
Taking a flip to heal injured allies can appear to be a waste, particularly if it causes you to overlook a combo window. Candy Kill mitigates the possibilities of that scenario by rewarding you with well being for occurring the offensive. It’s additionally very low-cost to activate, which suggests your total occasion can run it very quickly. Even higher? You’ll be able to swap out any extraneous therapeutic expertise for offensive options as a substitute.
Empowering Assault
Regardless of how a lot AP replenishment you construct into every character, there inevitably comes a time when it’s a must to take a break from expertise and depend on an excellent old school primary assault. Empowering Assault is made for these moments, successfully turning the least efficient assault right into a one-turn buff, so you’ll be able to hit tougher the flip after that.
Important Burn
Important Burn is a little more situational, because it requires constant Burn utility to essentially take advantage of out of it. Nonetheless, assaults that inflict Burn are comparatively frequent throughout the board, and given how frequent it’s as a weak point, the percentages are you’ll be operating at the very least one character who fulfills that requirement. The profit? An enormous bonus to crit probability everytime you deal harm to burning foes. Lune’s Wildfire is a very potent ability to pair with this picto because of its AoE Burn utility.
Therapeutic Fireplace
In the event you’re operating Important Burn, then Therapeutic Fireplace is a wonderful alternative for a supplementary heal when attacking as soon as per flip. Between Therapeutic Fireplace and Candy Kill, you’ll hardly ever must fall again on therapeutic expertise and tints.
Helpful Contamination
Extending the uptime on Burn utility to set off Therapeutic Fireplace and Important Burn could sometimes trigger your assault rotation to stall. Helpful Contamination grants you an extra two capability factors as soon as per flip. This works significantly properly for Maelle, Verso, and Lune given their capability to inflict Burn, Mark, and Stun.
Highly effective On Shell
Highly effective On Shell imbues your most defensive expertise with an offensive buff, so you can also make up for any potential downtime or harm taken by hitting even tougher subsequent flip. You would pair this with harm mitigation Pictos like SOS Shell, Auto Shell, or Defending Loss of life, however we desire to kick off any combat with Maelle’s Guard As much as reap the advantages of Highly effective On Shell throughout a full battle.
Better Highly effective
Highly effective is likely one of the finest buffs in battle, providing a 25% harm enhance whereas energetic. Better Highly effective takes that as much as 40%, making certain that even the weakest assaults nonetheless pack an actual punch. It has glorious synergy with Empowering Assault, so we advocate operating each concurrently if it is advisable to make use of your primary assault typically.
Breaker
This Picto is a must have for any devoted breakers in your occasion, whether or not that’s Verso, Lune, or Maelle. Its Lumina passive applies a flat-rate bonus to your Break harm, which makes all of the distinction for costly expertise like Verso’s Good Break or Lune’s Crustal Crush.
Energising Break
Energising Break is a good way to assist your essential breaker additional, robotically bestowing them with three capability factors upon breaking an enemy. The Lumina Level value can also be fairly negligible, so you’ll be able to doubtless justify making use of it to anybody with a break ability of their equipment.
Energising Flip
Your occasion can by no means have sufficient AP, particularly as you start to unlock dearer expertise. Energising Flip provides you an extra capability level firstly of your flip, letting you ramp quicker. The one draw back to this Picto is the excessive Lumina value it takes to use throughout the complete group, but it surely’s properly price taking over a Picto slot in your heaviest hitter.
Augmented Counter
One other one for the parry aficionados, Augmented Counter’s bonus Counterattack harm is especially efficient in opposition to evasive enemies that may dodge out of the best way of direct harm. This Lumina passive has apparent synergy with Energising Parry, and may sometimes allow you to clear the sphere earlier than you even take a flip.
All Clair Obscur Pictos
Our full record of all Pictos is the proper companion for those who desire to craft your builds from scratch. Pictos are cut up into three classes: Offensive, Defensive, and Help. We’ve included an outline of every Picto’s related Lumina passive alongside the stat bonuses they provide.
Offensive Pictos
Picto | Lumina | Activation Value | Stat Bonus |
Accelerating Final Stand | Acquire Rush if combating alone. | 3 Lumina Factors | TBA |
At Loss of life’s Door | Deal 50% extra harm if well being is beneath 10%. | 5 Lumina Factors |
Protection: 96 Important Fee: 11% |
Augmented Goal | 50% elevated Free Goal harm. | 10 Lumina Factors |
Pace: 21 Important Fee: 4% |
Augmented Counter II | 50% elevated counterattack harm. | TBA |
Protection: 208 Important Fee: 15% |
Augmented Counter III | 75% elevated counterattack harm. | TBA | Protection: 432 Important Fee: 19% |
Augmented First Strike | 50% elevated harm on the primary hit. As soon as per battle. | 10 Lumina Factors |
Pace: 51 Important Fee: 5% |
Breaker | 25% elevated Break harm. | 10 Lumina Factors |
Pace: 26 Important Fee: 9% |
Breaking Counter | 50% elevated Break harm on counterattack. | TBA | TBA |
Breaking Pictures | 50% elevated Break harm with Free Goal pictures. | TBA |
Pace: 43 Important Fee: 10% |
Charging Assault | +15% of a Gradient Cost on base assault. | 7 Lumina Factors | TBA |
Charging Counter | +10% of a Gradient Cost on counterattack. | 10 Lumina Factors | TBA |
Charging Stun | +5% of a Gradient Cost on hitting a shocked enemy. | 5 Lumina Factors | TBA |
Charging Tint | +5% of a Gradient Cost on utilizing an merchandise | 2 Lumina Factors | TBA |
Combo Assault I | Base assault has one further hit. | TBA | Pace: 93, Important Fee: 6% |
Assured Fighter | 30% elevated harm, however can’t be healed. | TBA |
Well being: 222 Important Fee: 20% |
Important Burn | 25% elevated essential probability on Burning enemies. | 5 Lumina Factors |
Pace: 8 Important Fee: 6% |
Important Second | 50% elevated essential probability if well being is beneath 30%. | 5 Lumina Factors |
Pace: 26 Important Fee: 9% |
Important Vulnerability | 25% elevated essential probability on Defenceless enemies. | TBA |
Protection: 116 Pace: 62 |
Loss of life Bomb | On dying, deal harm to all enemies. | 5 Lumina Factors | TBA |
Fueling Break | Breaking a goal doubles its Burn quantity. | 5 Lumina Factors | TBA |
Full Power | 25% elevated harm on full well being. | 15 Lumina Factors | TBA |
Glass Canon | Deal 25% extra harm, however take 25% extra harm. | TBA | Pace: 175 |
Gradient Fighter | 25% improve harm with Gradient assaults. | 5 Lumina Factors | TBA |
Immaculate | 30% elevated harm till a success is acquired. | TBA |
Pace: 103 Important Fee: 15% |
Inverted Affinity | Apply Inverted on self for 3 activates battle begin. 50% elevated harm whereas Inverted. | TBA |
Well being: 270 Important Fee: 11% |
Final Stand Important | 100% essential probability whereas combating alone. | 3 Lumina Factors | TBA |
Powered Assault | On each harm dealt, attempt to eat one AP. If profitable, improve harm by 20%. | TBA |
Pace: 132 Important Fee: 7% |
Roulette | Each hit has a 50% probability to deal both 50% or 200% of its harm. | TBA |
Protection: 34 Important Fee: 9% |
Sniper | First Free Goal shot every flip offers 200% elevated harm and may break | 15 Lumina Factors | TBA |
Solo Fighter | Deal 50% extra harm if combating alone. | 1 Lumina Level | TBA |
SOS Energy | Apply Highly effective when falling beneath 50% well being. | 5 Lumina Factors |
Pace: 43 Important Fee: 10% |
Staggering Assault | 50% elevated Break harm on base assault. | 1 Lumina Level |
Pace 21 Important Fee: 4% |
Stun Increase | 30% elevated harm on shocked targets. | TBA |
Pace: 35 Important Fee: 2% |
Teamwork | 10% elevated harm whereas all allies are alive. | 5 Lumina Factors | TBA |
Versatile | After a Free Goal hit, base assault harm is elevated by 50% for one flip. | 5 Lumina Factors |
Pace: 21 Important Fee: 4% |
Warming Up | 5% elevated harm per flip. Can stack as much as 5 instances. | TBA |
Well being: 1,166 Important Fee: 9% |
Defensive Pictos
Picto | Lumina | Activation Value | Stat Bonus |
Auto Shell | Apply Shell for 3 activates battle begin. | 10 Lumina Factors | Well being: 411 |
Better Shell | +10% to Shell harm discount. | TBA |
Well being: 599 Protection: 240 |
Therapeutic Counter | Get well 25% well being on counterattack. | TBA | Well being: 751 |
Therapeutic Fireplace | Get well 25% well being when attacking a Burning goal. As soon as per flip. | TBA |
Protection: 240 Pace: 118 |
Therapeutic Mark | Get well 25% well being on hitting a Marked enemy. As soon as per flip. | 20 Lumina Factors | TBA |
Therapeutic Stun | Get well 5% well being on hitting a shocked goal | 10 Lumina Factors | TBA |
Longer Shell | On making use of Shell, its period is elevated by 2. | TBA |
Well being: 778 Protection: 319 |
Defending Loss of life | On dying, allies achieve Shell. | TBA |
Well being: 599 Pace: 118 |
Defending Final Stand | Acquire Shell if combating alone. | 3 Lumina Factors | TBA |
Defending Tint | Therapeutic Tints additionally apply Shell. | 5 Lumina Factors | TBA |
Defend Affinity | 30% elevated harm whereas having shields, however receiving any harm at all times removes all shields. | TBA |
Pace: 118 Important Fee: 16% |
Solidifying | +2 shields when the character’s well being falls beneath 50%. As soon as per battle. | 10 Lumina Factors | TBA |
SOS Shell | Apply Shell when falling beneath 50% well being. | 5 Lumina Factors |
Protection: 13 Pace: 14 |
Candy Kill | Get well 50% Well being on killing an enemy. | TBA |
Pace: 54 Important Fee: 11% |
Help Pictos
Picto | Lumina | Activation Value | Stat Bonus |
Accelerating Heal | Therapeutic an ally additionally applies Rush for one flip. | TBA |
Well being: 329 Pace: 65 |
Anti-Allure | Proof against Allure. | 10 Lumina Factors | TBA |
Auto Loss of life | Kill your self on battle begin. | 1 Lumina Level | TBA |
Auto Regen | Apply Regen for 3 activates battle begin. | 10 Lumina Factors | TBA |
Auto Rush | Apply Rush for 3 activates battle begin. | TBA |
Pace: 112 Important Fee: 7% |
Helpful Contamination | +2 AP on making use of a standing impact. As soon as per flip. | TBA |
Protection: 274 Pace: 135 |
Burning Mark | Apply Burn on hitting a Marked enemy. | 15 Lumina Factors |
Well being: 44 Protection: 32 |
Burning Pictures | 20% probability to Burn on Free Goal shot. | 3 Lumina Factors |
Pace 15 Important Fee 2% |
Cheater | At all times play twice in a row | 40 Lumina Factors | TBA |
Cleaning Tint | Therapeutic Tints additionally take away all standing results from the goal. | 5 Lumina Factors |
Well being: 778 Protection: 319 |
Useless Power II | +3 AP on killing an enemy. | 2 Lumina Factors | TBA |
Dodger | Acquire one AP on excellent dodge. As soon as per flip. | 1 Lumina Level |
Pace: 12 Important Fee 3% |
Double Mark | Mark requires another hit to be eliminated. | TBA | Pace: 236 |
Draining Cleanse | Devour 1 AP to stop Standing Impact utility if attainable. | 15 Lumina Factors | TBA |
Efficient Heal | Double all heals acquired. | TBA |
Well being: 284 Protection: 341 |
Efficient Help | +2 AP on utilizing an merchandise | 5 Lumina Factors | TBA |
Empowering Tint | Therapeutic tints additionally apply Highly effective. | TBA |
Well being 270 Pace: 54 |
Energising Assault I | +1 AP on base assault. | 10 Lumina Factors | TBA |
Energising Break | +3 AP on Breaking a goal. | 3 Lumina Factors |
Pace: 14 Important Fee: 7% |
Energising Cleanse | Dispel the primary detrimental standing impact acquired and achieve two AP. | TBA |
Well being: 1,166 Protection 160 |
Energising Loss of life | On dying, +4 AP to allies. | TBA |
Protection: 96 Pace: 54 |
Energising Heal | On therapeutic an ally, additionally give two AP. | 10 Lumina Factors | TBA |
Energising Leap | +1 AP on soar counterattack. | TBA |
Well being: 44 Pace: 29 |
Energising Ache | Now not achieve AP on parry. +1 AP on getting hit. | 10 Lumina Factors |
Well being: 1,166 Protection: 160 |
Energising Parry | +AP on profitable parry. | TBA | Well being: 626 |
Energising Highly effective | Give two AP on making use of Highly effective. | TBA |
Protection: 373 Pace: 173 |
Energising Begin IV | +1 AP on battle begin. | TBA | Well being: 513 |
Energising Flip | One AP on flip begin. | TBA | Pace: 270 |
Exposing Assault | Base assault applies Defenceless for one flip. | 10 Lumina Factors |
Pace: 20 Important Fee: 4% |
Quicker Than Sturdy | At all times play twice in a row however deal 50% much less harm. | 10 Lumina Factors | TBA |
First Strike | Play first. | TBA |
Pace: 41 Important Fee: 10% |
Better Highly effective | +15% to Highly effective harm improve. | TBA |
Pace: 59 Important Fee: 23% |
Therapeutic Parry | Get well 3% well being on parry. | TBA |
Well being: 395 Protection: 152 |
Therapeutic Share | Obtain 15% of all heals affecting different characters. | TBA |
Well being: 467 Important Fee: 14% |
Marking Pictures | 20% probability to use Mark on Free Goal shot. | 3 Lumina Factors |
Pace: 26 Important Fee: 2% |
Painted Energy | Injury can exceed 9,999. | TBA | Well being: 1,844 |
Perilous Parry | +1 AP on parry, however harm acquired is doubled. | TBA |
Pace: 162 Important Fee: 17% |
Highly effective On Shell | Apply Highly effective on making use of Shell. | TBA |
Protection: 240 Important Fee: 16% |
Highly effective Revive | Apply Highly effective for 3 turns when revived. | 3 Lumina Factors | TBA |
Defending Heal | Therapeutic an ally additionally applies Shell for one flip. | TBA |
Well being: 395 Pace: 78 |
Revive Tint Power | Revive tints additionally give three AP. | TBA |
Well being: 257 Protection: 92 |
Rewarding Mark | +2 AP on dealing harm to a Marked Goal. As soon as per flip. | 5 Lumina Factors | TBA |
Second Likelihood | Revive with 100% well being. As soon as per battle. | TBA |
Well being: 1,107 Important Fee: 8% |
Shared Care | When therapeutic an ally, additionally heal self for 50% of that worth. | 10 Lumina Factors | TBA |
SOS Rush | Apply Rush when falling beneath 50% well being. | TBA |
Protection: 288 Pace: 142 |
Keep Marked | 50% probability to use Mark when attacking a Marked goal. | TBA |
Pace: 201 Important Fee: 12% |
Weak spot Acquire | One AP on hitting an enemy’s weak point. As soon as per flip. | TBA |
Pace: 162 Important Fee: 17% |
Now that you’ve got one of the best Pictos geared up, don’t overlook to pair them with one of the best Clair Obscur weapons in your Expedition members. In the event you’re able to delve into the fantasy recreation, try how lengthy Expedition 33 is, together with our Clair Obscur Expedition 33 overview for a style of what awaits you on the Continent.