What are one of the best weapons in Clair Obscur? An Expedition is barely pretty much as good because the weapons it wields, and Expedition 33 has some severe armaments up its sleeve. Whether or not it’s a lightning-fast twinblade scythe or explosive elemental magic, every character in your celebration makes use of a weapon sort that’s distinctive to them.
The perfect weapons in Clair Obscur Expedition 33 scale their injury to every character’s optimum attributes, and allow highly effective synergies with Expedition 33 Pictos and expertise. Weapons are a cornerstone of one of the best Expedition 33 builds, harnessing distinctive passive results and elemental injury to use enemy weaknesses within the turn-based sport. In the event you’re spoiled for alternative, our prime picks can steer you to victory.
Finest Expedition 33 weapons
Listed here are one of the best weapons for every character:
- Gustave: Lanceram
- Lune: Scaverim
- Maelle: Barrier Breaker
- Sciel: Tisseron
- Verso: Lanceram
- Monoco: Nusaro

Gustave
Lanceram is one of the best weapon for Gustave. Not solely does it have wonderful attribute scaling and base energy to assist carry Gustave comfortably by the early sport, however expending the supplies to improve it early is a superb funding for Verso later down the road. It’s straightforward to amass, easy, and its Bodily aspect is an effective all-rounder that’s efficient towards most enemies.

Lune
Scaverim is one of the best weapon for Lune. Whereas it’s not essentially the most highly effective by way of base injury, it greater than makes up for it with its suite of passive buffs. Scaverim generates Darkish Stains that every present a 50% talent injury buff. You’ll be able to both devour every Darkish Stain individually for a base assault that hits thrice more durable, or acquire an entire set of Darkish Stains to inflict a skill-based nuke.
The one draw back to this weapon is the restricted variety of slots at Lune’s disposal. With Darkish Stains step by step taking over these slots, it turns into more durable to faucet into the elective results hooked up to lots of Lune’s expertise. Nonetheless, you’ll be hitting laborious sufficient that it shouldn’t be an excessive amount of of a problem.

Maelle
Barrier Breaker is one of the best weapon for Maelle. Not solely is it an acceptable weapon for Maelle to wield within the story, it additionally supplies instantaneous aid from the frustration of combating shielded enemies. This weapon breaks all shields hooked up to a marked enemy in a single blow, transferring them to Maelle. This leaves foes weak to a follow-up assault from Maelle in her Virtuouse Stance subsequent flip.
Naturally, the one draw back to Barrier Breaker is you could’t take full benefit of its results when going up towards unshielded enemies. Whereas its excessive energy and attribute scaling actually make up for it, Tissenum is a superb various if you need Maelle as your devoted breaker.

Sciel
Blizzon is one of the best weapon for Sciel. This weapon ensures each hit she lands is a important one every time a minimum of one Moon cost is energetic – although you’ll hardly ever have only one at hand. As soon as Blizzon is totally upgraded, base assaults grant Moon prices, and each provides a 25% injury enhance. Briefly, it’s the right weapon if you need Sciel’s assault energy to ramp as rapidly as potential.
Admittedly, Blizzon is a high-risk, high-reward weapon; for those who take injury whereas wielding it, Sciel’s well being bar goes to really feel it because of the double injury she receives whereas Blizzon is supplied. It additionally received’t be of a lot profit if in case you have a choice for Solar expertise, so bear in mind to regulate your construct accordingly.
Verso
Lanceram is one of the best weapon for Verso. With this weapon geared up, Verso’s Perfection can’t drop beneath C-Rank, providing you with the right opening gambit with Paradigm Shift to quickly construct AP and rise by the ranks. Base assaults and parries are rewarded with bonus Perfection factors, letting you attain S-Rank and faucet into Verso’s triple injury multiplier as rapidly as potential.
This weapon isn’t essentially the most highly effective when you attain the late-game, however it’s the splendid alternative for mastery over Verso’s Perfection mechanic. Nonetheless, for those who’ve loaded Verso up on highly effective Break expertise like Good Break or Phantom Stars, Contorso is a good runner-up for reaching S-Rank whereas hitting laborious.

Monoco
Nusaro is one of the best weapon for Monoco. This weapon provides you unprecedented management over Monoco’s Bestial Wheel, nevertheless it comes with an enormous caveat: you want to have the ability to parry and dodge reliably to benefit from its passive results. A parry advances the wheel, whereas taking injury resets it, which calls for fast considering to make sure it turns in your favor.
It may be a bit hit-or-miss (actually) relying in your problem mode and timings, nevertheless it’s well worth the effort. Moreover, Nusaro additionally provides a flat-rate 30% injury buff to all upgraded expertise throughout the board, plus a further potential level per masks change. This mix of harm and utility makes it essential weapon for Monoco.
All Clair Obscur weapons
Our prime picks could also be one of the best weapons general, however there are nonetheless loads of various weapons for those who’re gunning for a extra experimental construct. Our full record of all weapons within the RPG sport can assist you slender down your choices or introduce new ones with weapons you may need missed.
Gustave / Verso
Weapon | Component | Stat Bonus | Improve Passives |
Abysseram | None | Vitality: B Protection: C |
Degree 4: 50% enhance injury on Rank D. No injury enhance on different ranks. Degree 10: 50% elevated base assault injury. Degree 20: On Rank D, get well 20% Well being with base assault |
Blodam | Mild | Protection: C Agility: B |
Degree 4: Perfection is now primarily based on present well being. Achieve one rank for each 20% lacking well being. Degree 10: 20% elevated Mild injury with expertise. Degree 20: +1 AP on rank up. |
Confuso | Mild | Agility: C, Luck: B | Degree 4: Mild injury can Burn on important hits. Degree 10: Apply three Burn as an alternative of Mark. Degree 20: Enhance Burn injury by 50% per rank, as much as 300% on Rank S. |
Contorso | Lightning | Protection: C Agility: B |
Degree 4: Change to Rank S on break. Base assault can break. Degree 10: 100% important likelihood on Rank S. Degree 20: Triggers a lightning strike on important hits. |
Cruleram | Ice | Protection: C Luck: D |
Degree 4: Don’t lose rank when taking injury from Powerless enemies. Degree 10: +1 Perfection on hitting a Powerless enemy. Degree 20: Apply Powerless on counterattack. |
Delaram | Mild | Vitality: C Luck: B |
Degree 4: Begin battle on Rank B, however 50% well being. Degree 10: Recuperate 15% well being on base assault. Degree 20: Apply Highly effective on Rank B. |
Demonam | Mild | Protection: C Agility: B |
Degree 4: Casting a Mild talent will increase the injury of subsequent bodily sick forged by 50% and vice versa. Degree 10: 20% elevated Bodily injury with expertise. Degree 20: Dealing Mild injury with a talent recovers 3% well being. |
Dualiso | Lightning | Vitality: B Protection: C |
Degree 4: Play once more after a base assault. Degree 10: 50% elevated base assault injury. Degree 20: Base assault provides 4 Perfection. |
Gaulteram | Earth | Agility: B Luck: C |
Degree 4: When hit, lose one Perfection as an alternative of 1 rank. Degree 10: Apply Rush on Rank S. Degree 20: Achieve two Perfection on flip begin. |
Glaceso | Ice | Protection: C Luck: B |
Degree 4: +1 Perfection on important hit. Degree 10: Self-heal by 2% well being on dealing a important hit. Degree 20: Counterattack is at all times a important hit. |
Lanceram | Bodily | Vitality: C Agility: D |
Degree 4: Rank can’t be decrease than C. Degree 10: Base assault provides 4 Perfection. Degree 20: Parrying provides two Perfection as an alternative of 1. |
Liteso | Bodily | Protection: B Agility: C |
Degree 4: Base assault consumes all shields to deal 100% elevated injury per protect. Degree 10: +1 protect on counterattack. Degree 20: Base assault provides 4 Perfection. |
Noahram | Bodily | Vitality: C | None. |
Sakaram | Bodily | Agility: B Luck: C |
Degree 4: Can’t lose Perfection. No injury enhance from Rank. Degree 10: 50% elevated base assault injury. Degree 20: Base assault provides 4 Perfection. |
Sireso | Bodily | Vitality: B Agility: C |
Degree 4: Bonus injury from Perfection applies to all allies at half worth. Bone injury now not applies to Verso. Degree 10: Perfection gained is elevated by one whereas Highly effective. Degree 20: Assist expertise price one much less AP. |
Verleso | Mild | Vitality: C Luck: B |
None. |
Lune
Weapon | Component | Stat Bonus | Improve Passives |
Benisim | Earth | Vitality: B Protection: C |
Degree 4: Therapeutic Abilities price one much less AP. Degree 10: Generate one Earth Stain in the beginning of every flip. Degree 20: Replay immediately on consuming Stains with a therapeutic talent. |
Chapelim | Earth | Protection: C Agility: B |
Degree 4: 30% elevated Break injury per Earth Stain. Degree 10: Achieve 9 AP on Breaking an enemy. Degree 20: Generate one Earth Stain in the beginning of every flip. |
Colim | Mild | Vitality: B Agility: C |
Degree 4: 50% likelihood to generate a Mild Stain when consuming Stains. Degree 10: +1 AP on consuming a Mild Stain. Degree 20: 20% elevated injury with expertise per energetic Mild Stain. |
Deminerim | Lightning | Agility: C Luck: B |
Degree 4: Lightning expertise price one much less AP. Degree 10: 20% elevated lightning injury with expertise. Degree 20: Begin battle with one Hearth Stain. |
Elerim | Earth | Vitality: B Protection: C |
Degree 4: Consuming an Earth Stain applies one protect to self. Degree 10: 20% elevated Earth injury with expertise. Degree 20: Base assault generates an Earth Stain. |
Lighterim | Hearth | Protection: D Agility: C |
Degree 4: Hearth expertise price one much less AP. Degree 10: 20% elevated Hearth injury with expertise. Degree 20: Begin battle with one Ice Stain. |
Lunerim | Hearth | Vitality: D Luck: C |
None |
Potierim | Ice | Protection: C Agility: B |
Degree 4: Therapeutic expertise generate one extra Mild Stain. Degree 10: Consuming a Mild Stain applies Sluggish to a random enemy. Degree 20: Base assault generates a Mild Stain. |
Saperim | Lightning | Protection: B Luck: C |
Degree 4: Utilizing a gradient assault generates one extra Mild Stain. Degree 10: When a Hearth Stain is generated, a Lightning Stain can also be generated. As soon as per flip. Degree 20: Gradient assaults and gradient counters deal 50% extra injury. |
Scaverim | Darkish | Vitality: B Agility: C |
Degree 4: 50% likelihood to generate a Darkish Stain when consuming stains. Deal 50% extra injury with expertise per energetic Darkish Stain. Degree 10: Base assaults can devour one Darkish Stain to deal 200% extra injury. Degree 20: With 4 energetic Darkish Stains, any talent can devour them to deal 300% extra injury. |
Trebuchim | Lightning | Vitality: B Luck: C |
Degree 4: Generate a random Stain on Free Goal shot. Degree 10: +1 AP when Stains are consumed. Degree 20: Base assault generated two random Stains. |
Troubadim | Bodily | Vitality: C Protection: B |
Degree 4: Free Goal pictures deal injury to a further random goal. Degree 10: 50% elevated Free Goal injury. Degree 20: Generate a random Stain on Free Goal shot. |
Maelle
Weapon | Component | Stat Bonus | Improve Passives |
Barrier Breaker | Void | Protection: B Agility: C |
Degree 4: Steal shields eliminated by hitting enemies. Degree 10: Change to Virtuouse Stance on breaking any protect. Degree 20: Hitting a marked enemy breaks all its shields. |
Battlum | Bodily | Protection: B Luck: C |
Degree 4: Double gradient technology whereas in Defensive Stance. Degree 10: If stanceless, base assault switches to Defensive Stance. Degree 20: +5% of a gradient cost on parry. |
Brulerum | Hearth | Agility: C Fortunate: B |
Degree 4: Important hits apply Burn. Degree 10: Base assault applies two Burn. Degree 20: 100% important likelihood whereas Stanceless. |
Chalium | Mild | Vitality: C Agility: B |
Degree 4: On Defensive Stance, acquire one protect per parry. Lose all shields on flip begin Degree 10: 20% enhance Mild injury with expertise. Degree 20: 50% elevated counter injury per protect. |
Chantenum | Hearth | Agility: C Luck: B |
Degree 4: On flip begin, if stanceless, swap to Offensive Stance. Degree 10: Hearth expertise price one much less AP. Degree 20: +1 Defend on switching to Offensive Stance. |
Clierum | Lightning | Protection: C Agility: B |
Degree 4: Important hits with expertise give two AP. As soon as per flip. Degree 10: Elevated lightning injury with expertise. Degree 20: +50% important likelihood whereas in Offensive Stance. |
Glaisum | Bodily | Protection: B Agility: C |
Degree 4: Allies get well 20% well being on switching to Virtuouse Stance. Degree 10: Achieve Shell when switching out of Virtuouse Stance. Degree 20: Cleanse self standing results when switching to Virtuouse Stance. |
Lithum | Void | Agility: B Luck: A |
Degree 4: In Virtuose Stance, hitting a Marked enemy doesn’t take away Mark. Degree 10: Change to Virtuose Stance on counterattack. Degree 20: Achieve Shell when switching out of Virtuose Stance. |
Maellum | Bodily | Vitality: C | None |
Melarum | Bodily | Vitality: B Luck: C |
Degree 4: Allies get well 20% well being on switching to Virtuouse Stance. Degree 10: Applies shell when well being is above 50%. Degree 20: Change to Virtuouse Stance when well being falls beneath 50%. |
Plunum | Ice | Protection: C Luck: B |
Degree 4: On flip begin, if Stanceless, swap to Defensive Stance. Degree 10: In Defensive Stance, double Break injury. Degree 20: Assist Abilities price one much less AP. |
Sekarum | None | Vitality: B, Agility: C | Degree 4: Change to Virtuose Stance on breaking any protect. Degree 10: Free Goal pictures break two shields. Degree 20: In Virtuose Stance, all injury pierces shields. |
Stalum | Hearth | Protection: B Luck: C |
Degree 4: Apply Burn on self on flip begin. Degree 10: Base assault applies two Burn. Degree 20: Whereas in Defensive Stance, obtain heal as an alternative of Burn injury. |
Tissenum | Earth | Vitality: C Agility: B |
Degree 4: In Defensive Stance, double break injury. Degree 10: Achieve 9 AP on breaking an enemy. Degree 20: Breaking an enemy offers a excessive quantity of Earth injury. |
Vermum | None | Vitality: C Luck: B |
Degree 4: If Stanceless, base assault switches to Offensive Stance. Degree 10: Counterattacks apply Defenceless. Degree 20: +50% important likelihood whereas in Offensive Stance |
Sciel
Weapon | Component | Stat Bonus | Improve Passives |
Blizzon | Ice | Luck: A | Degree 4: Whereas having a minimum of one energetic Moon cost, Moon expertise are at all times important however injury taken is doubled. Degree 10: 25% elevated injury per Moon cost. Degree 20: Base assault provides one Moon cost. |
Bourgelon | Mild | Vitality: C Agility: B |
Degree 4: Consuming Foretell applies two Burn on course per solar cost. Degree 10: 100% elevated Burn injury in Twilight state. Degree 20: Solar expertise give yet another cost. |
Chation | Darkish | Vitality: C Luck: B |
Degree 4: Solar Abilities at all times apply ten Foretell, however all injury taken is doubled. Degree 10: Base assault provides one Moon cost and consumes all Foretell to use Burn. Degree 20: 100% enhance to Burn injury in Twilight state. |
Corderon | Darkish | Protection: Luck: C |
Degree 4: Curse self on battle begin. Deal 50% extra injury whereas Cursed. Degree 10: Reset Curse length with getting into Twilight state. Degree 20: Play once more when getting into Twilight state |
Direton | Earth | Protection: C Agility: B |
Degree 4: +1 AP per Moon cost on flip begin Degree 10: Base ttack provides one Moon cost Degree 20: Throughout Twilight, base assault consumes all AP. Base Assault applies one Foretell and offers 50% enhance injury per AP consumed. |
Lusteson | Darkish | Vitality: B Agility: C |
Degree 10: Apply Mark on consuming Foretell. Degree 20: 20% elevated Darkish injury with expertise. |
Ramasson | Bodily | Vitality: C Luck: B |
Degree 4: Can devour one Moon cost on flip begin to get well 20% of every ally’s well being. Degree 10: Base assault provides one Moon cost. Degree 20: Moon expertise give yet another cost. |
Rangeson | Darkish | Protection: C Agility: B |
Degree 4: Recuperate 5% well being per Foretell utilized. Degree 10: Therapeutic expertise price one much less AP. Degree 20: 30% elevated heal effectivity per Moon cost. Base assault provides one Moon cost. |
Sadon | Mild | Protection: C Agility: B |
Degree 4: On flip begin, acquire one Defend if a minimum of one Stun cost is energetic. Degree 10: Apply 5 Foretell on enemies that break shields. Degree 20: +2 Solar prices on counterattack. |
Scieleson | Bodily | Agility: B Luck: C |
None |
Tisseron | Lightning | Protection: C Agility: B |
Degree 4: Lengthen Twilight by one activate utilizing a Moon talent. +50% Twilight injury enhance on utilizing a Solar talent. Degree 10: Twilight length is elevated by one. Degree 20: Play once more when getting into Twilight state. |
Monoco
Weapon | Component | Stat Bonus | Improve Passives |
Ballaro | Mild | Protection: C Agility: B |
Degree 4: Reverse bestial wheel order. Degree 10: Utilizing an upgraded talent provides one AP to all different allies. Degree 20: Almighty Masks provides two AP to all allies. |
Boucharo | Hearth | Agility: C Luck: B |
Degree 4: Begin battle in Agile Masks. Degree 10: Agile Masks applies Rush for 3 turns. Degree 20: +50% important likelihood whereas in Agile Masks. |
Fragaro | Lightning | Protection: B Luck: A |
Degree 4: Free intention pictures spin the Bestial Wheel to a random worth. Degree 10: Free intention pictures deal 100% extra injury with all Masks besides Almighty. Degree 20: 100% important likelihood whereas in Almighty Masks. |
Monocaro | Bodily | Protection: B Luck: C |
Degree 4: Begin battle in Balanced Masks. Degree 10: Balanced Masks applies Highly effective for 3 turns. Degree 20: Important hits deal 30% extra injury whereas in Balanced Masks. |
Nusaro | Darkish | Vitality: C Agility: B |
Degree 4: Parries enhance the Bestial Wheel by one. Taking injury resets the Bestial Wheel. Degree 10: Upgraded expertise deal 30% extra injury. Degree 20: +1 AP on Masks Cost. |
Find out how to improve weapons in Clair Obscur
You’ll be able to improve your weapons at any time in camp after you recruit the Curator at The Manor. Communicate to the Curator and spend Chroma Catalysts to improve weapons.
Upgrading weapons will increase assault energy and attribute scaling, guaranteeing your favourite early-game weapons keep viable longer. It’s additionally one of the simplest ways to strengthen late-game powerhouse weapons, unlocking new passive results at greater ranges.
Weapon upgrades price Chroma Catalysts, and better ranges demand crystals of upper rarities. You will discover frequent crystals throughout common exploration, whereas rarer crystals are sometimes obtained as loot rewards after defeating highly effective foes.
Listed here are all of the weapon improve supplies:
- Chroma Catalyst: Upgrades weapons as much as stage three
- Polished Chroma Catalyst: Upgrades weapons as much as stage 9
- Resplendent Chroma Catalyst: Upgrades weapons as much as stage 19
- Grandiose Chroma Catalyst: Upgrades weapons as much as stage 32
- Good Chroma Catalyst: Upgrades weapons as much as stage 33
Now that you simply’re all set with one of the best Expedition 33 weapons within the fantasy sport, take a look at one of the best Expedition 33 settings on PC and Steam Deck earlier than you embark. Our Clair Obscur Expedition 33 evaluate delivers our verdict on Sandfall’s debut.