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Reading: Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game

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Epic Game Journey > News > Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game
News

Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game

April 28, 2025 4 Min Read
4 Min Read
Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game

An early construct of 2016’s comfortable Hitman reboot — now bundled with its two sequels because the Hitman: World of Assassination trilogy — was shared on-line by preservationist group Obscure Avid gamers on April 19, offering us with a have a look at how the sport was shaping up somewhat greater than a yr out from launch.

The prototype, which refers back to the recreation by the identify “Silent Struggle” within the uploaded recordsdata, seems to incorporate Hitman’s first two, non-tutorial missions “The Showstopper” and “World of Tomorrow,” set in Paris, France and Sapienza, Italy respectively. A lot of the gameplay footage supplied by debuggers exploring the construct’s contents is from Sapienza, showcasing a stage that appears a lot because it does within the remaining launch, solely with copious placeholder belongings.

One massive distinction, nevertheless, is the presence of an NPC who strikes bins forwards and backwards from the van on the mansion’s facet entrance and onto the property grounds. A immediate allowed Agent 47 to cover illicit objects in these bins, which then would have presumably acted as shifting stashes, permitting Agent 47 to efficiently cross a frisking by the guards after which retrieve his weapon as soon as contained in the compound.

Not one of the out there prototype footage exhibits gamers making use of this mechanic, sadly, however you’ll be able to see the unfolding state of affairs in query across the 8:32 mark within the video under. Why this didn’t make it into the ultimate recreation is unknown, nevertheless it’s potential the builders thought of the characteristic redundant after together with the power to decide on a stashed merchandise in the course of the mission briefing and start with it already ready for you within the stage.

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The gifted of us sorting by way of these recordsdata had been additionally in a position to recreate an unused primary menu depicting Hitman protagonist Agent 47 killing time in an airport, presumably en path to his subsequent goal. This menu features a character choose display screen permitting the participant to decide on between Agent 47 and one other character merely referred to as The Asset, which is odd, as a result of the ultimate recreation solely lets you play as the previous.

It’s potential The Asset is an early model of Lucas Gray, an enemy-turned-ally all through the trilogy’s storyline, and will have featured completely different missions and skills than these taken and utilized by Agent 47.

As I’ve stated earlier than, it’s nice to see this type of work-in-progress discover its approach on-line, particularly as AAA studios develop an increasing number of secretive in regards to the course of of creating intricate video games like Hitman. An ideal world would see these corporations share these items willingly after a recreation’s launch or not less than present early builds to a correct archive of some variety, simply so we don’t lose the dear historical past of an artform all of us like to the regular march of time.

If you wish to do this prototype for your self and don’t thoughts some finagling to make the construct practical, all of the recordsdata you’ll want can be found on Hidden Palace.

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Reading: Hitman prototype reveals unused NPC smuggling mechanic, character select screen in 2016 game
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