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Reading: Borderlands 4 Features “By Far The Biggest Universe That We’ve Built” – Gearbox CEO

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Epic Game Journey > Upcoming > Borderlands 4 Features “By Far The Biggest Universe That We’ve Built” – Gearbox CEO
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Borderlands 4 Features “By Far The Biggest Universe That We’ve Built” – Gearbox CEO

May 12, 2025 4 Min Read
4 Min Read
Borderlands 4 Features “By Far The Biggest Universe That We’ve Built” – Gearbox CEO

Gearbox CEO Randy Pitchford has revealed that upcoming co-op looter shooter Borderlands 4 shall be a way more open recreation than its predecessors. Talking at a PAX East Panel, Pitchford described the brand new setting of Borderlands 4 – Kairos – as “by far the most important universe that we’ve constructed,” in response to GamesRadar. “And it’s seamless,” he continued. “There’s no load occasions.”

In the course of the panel, Pitchford additionally spoke about how total open Borderlands 4 shall be for gamers, saying that almost something a participant sees round them isn’t merely paintings that’s a part of the surroundings and that it may be travelled to. “You see one thing wherever on the display screen, a mile away, up within the sky, it is possible for you to to get there,” he stated.

Pitchford had additionally spoken about different facets of Borderlands 4, together with the truth that the sport received’t characteristic a minimap to assist gamers navigate. As soon as once more speaking about how massive the in-game world shall be, Pitchford spoke a couple of minimap being a device that will not be fully well-suited for navigation in a giant world.

“Lots of the belongings you do may be native house, however quite a lot of the belongings you do or need to do are on the market, and a neighborhood house map isn’t a great way to navigate while you’re desirous about goals and alternatives – a number of on the identical time that is perhaps miles away – and a compass actually helps us do this,” stated Pitchford.

He famous that the choice was additionally made as a part of Gearbox’s new design route, the place the studio desires gamers to pay extra consideration to the sport itself fairly than simply the minimap. It is usually price noting that gamers will nonetheless have entry to a map within the menu. “So we made a dedication, and we put all of that funding into this compass system, and you continue to have the large map,” stated Pitchford. “It’s one click on away.”

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“And we put extra cool stuff in there than we’ve ever achieved earlier than. We even have, like, an AI-driven sort of navigation system that offers you a GPS on the large map to indicate you the road of the place you possibly can go.”

On social media, Pitchford has additionally confirmed that the studio is targetting 60 FPS. Whereas he didn’t specify if this was for the console variations, the 60 FPS goal at minimal would seemingly apply to the Efficiency mode in Borderlands 4.

Concerning recreation steadiness, Pitchford has additionally stated he doesn’t fear an excessive amount of about it. “Make a sick construct with some god-drop loot and soften bosses,” wrote Pitchford. “Be a legend.” He did say that the steadiness shall be dealt with by inventive director Graeme Timmins, nonetheless. When it got here to the potential for nerfs, he stated that the studio would intervene when unintended issues, like game-breaking drops come into play.

Borderlands 4 is slated for launch on September 12for PC, PS5, Xbox Collection X/S, and Nintendo Change 2.


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