Demise Stranding 2: On the Seaside director Hideo Kojima has in contrast the upcoming sequel to its predecessor by citing the variations between basic sci-fi horror film Alien, and its extra action-packed sequel Aliens. In an interview with Edge journal (by way of GamesRadar), Kojima introduced up how Ridley Scott’s Alien was extra scary and mysterious.
“The primary Ridley Scott movie was so scary,” stated Kojima. “There have been facehuggers and monsters bursting from individuals’s chests, and at first no person knew what it was all about.”
Compared, Cameron needed to work on a film the place the viewers was already fairly aware of a few of the scarier elements of the unique Alien. Based on Kojima, Cameron was in a position to herald a brand new layer of thriller and unfamiliarity by making the sequel an motion film.
“When James Cameron got here to make the sequel, Aliens, he made a really good move to make the movie not about horror, however about motion,” he defined. “It gave the story a brand new dimension, which was unfamiliar.”
Kojima defined that that is the method he needed to take with the sequel to Demise Stranding. Whereas the unique had fairly a little bit of mystique to it, particularly contemplating how unusual and alien a few of elements of the sport’s world really feel, like DOOMs and BTs, since gamers will likely be extra aware of this stuff within the sequel, the sport can function extra motion.
“That’s what I needed to do with this sequel,” he stated. “Everybody understands Demise Stranding’s world, so now we’ve launched battles to present it this new dimension.”
Beforehand, Kojima has additionally in contrast Demise Stranding 2: On the Seaside to Metallic Gear Stable 5: The Phantom Ache, saying in an interview that “I felt that myself once I performed the sport.”
He has additionally revealed that inside viewers reception to Demise Stranding 2 has been fairly constructive. In an interview, he revealed that viewers take a look at critiques for the upcoming sequel have been much more constructive than they had been for the unique Demise Stranding. Kojima additionally spoke about how he takes several types of suggestions into consideration. Whereas gameplay parts may see some modifications relying on suggestions, he won’t ever make modifications to the sport’s themes and tales.
“I do hearken to criticism, if the controls want tweaking or if a digicam pan is simply too gradual or too quick. However I don’t alter themes or story based mostly on suggestions,” Kojima stated. “In fact, I would like individuals to play my sport, so I need to hearken to them to a sure extent. But in addition, I’m not curious about making one thing that appeals to everybody.”
Relating to making video games with mass attraction, Kojima simply doesn’t appear to be a fan of the concept. Fairly, he stated that he was extra curious about making a sport the place 4 out of 10 gamers favored it, whereas the others hated it.
“In actual fact, I did loads of monitoring checks for the unique Demise Stranding. I’d discover that 4 out of ten individuals would love the sport, however six would say it was a horrible sport. For me, I feel that’s steadiness. However with the playtests for Demise Stranding 2: On the Seaside, everybody appears to be constructive.”
Demise Stranding 2: On the Seaside is coming to PS5 on June 26.