After the controversial launch and supreme redemption of Cyberpunk 2077, it’s troublesome to consider that CD Projekt RED has not one however two tasks of the identical scale within the works. There’s the just lately revealed The Witcher 4, which stars Ciri because the protagonist, and Undertaking Orion, a sequel to Cyberpunk 2077 that’s but to be revealed.
Whereas the latter’s improvement troubles have been extensively detailed, artwork director Pawel Mielniczuk, at the moment engaged on Undertaking Hadar, revealed the problem of shifting from a medieval setting to cyberpunk. Chatting with GameStar (transcription through GamesRadar), he stated, “After years of creating this medieval universe of The Witcher, switching to Cyberpunk was actually laborious.”
Sebastian Kalemba, director of The Witcher 4, stated, “The second of recalibrating, it’s powerful – it requires a while to rewire the mind and actually get into the IP, the style, the characters, all that required a while to actually absolutely recalibrate.” The identical applies to the subsequent Witcher after spending so lengthy on Cyberpunk 2077.
“It’s by no means straightforward. It’s very nice to get again to the IP. I believe folks find it irresistible, and we’ve got one thing nice to cook dinner.” After all, going from a totally totally different interval to a different “is difficult however tremendous cool on the identical time. You’re kinda reinventing – and on the identical time, we’re fascinated with how we will enhance it.”
The Witcher 4 and Undertaking Orion are each developed on Unreal Engine 5. Neither have launch dates, however the former needs to prioritize participant company whereas presenting contact decisions. As for the latter, creator Mike Pondsmith confirmed it introduces a brand new metropolis described as “Chicago gone incorrect.” Evening Metropolis additionally returns, although it’s unknown if gamers will discover it.