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Reading: Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue

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Epic Game Journey > News > Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue
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Clair Obscur: Expedition 33 Developer and Publisher Believe Game’s Brevity is its Virtue

June 2, 2025 4 Min Read
4 Min Read
clair obscur expedition 33

The essential and business success of Clair Obscur: Expedition 33 has been no secret. Writer Kepler Interactive and developer Sandfall Interactive consider that it could be all the way down to the truth that the RPG isn’t a very lengthy sport. In an interview with GamesIndustry.biz, Kepler Interactive’s portfolio director Matthew Handrahan and Sandfall Interactive COO François Meurisse spoke about how the dearth of any padding within the title helped make it a profitable launch.

“One of many issues that’s nice about Expedition 33 is it actually respects the participant’s time,” stated Hadrahan. “It provides them a lot to do, and it provides them loads of satisfaction, nevertheless it isn’t arbitrarily 500 hours of gameplay. It’s impactful as a result of it’s scoped appropriately. […] It doesn’t have any sense of bloat or extraneous issues which might be put there simply to make it bigger and bigger and bigger.”

He continued by calling the sport’s comparatively quick size when in comparison with others within the style a advantage, and introduced up that even in movie, brevity is commonly celebrated because it helps with the pacing of a narrative.

“Brevity needs to be extra of a advantage in gaming,” he stated. “One thing will be higher by being shorter – one thing that’s being mentioned in movie for the time being. Each movie appears to be two and a half hours lengthy, and I believe most individuals are like, ‘Can all of them be a bit shorter, please? As a result of we’ve different issues to do with our lives’.”

Meurisse added on to what Hadrahan stated by additionally bringing consideration to the truth that the sport’s concentrate on having fewer issues in it of comparatively larger high quality additionally helped elevate it. He additionally introduced up how the studio was aiming for a 20 hour sport when doing simply the principle quest, and the way gamers additionally are likely to produce other video games to play. This brevity, he famous, was necessary to him as a participant.

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“From the start, we wished to do an intense and quick expertise,” stated Meurisse. “The primary size estimates of the sport have been nearer to twenty hours for the principle quest. I believe we ended up nearer to 30, even 40 hours if you happen to take a little bit of time. As a participant, there are such a lot of nice video games on the market that I need to expertise, [and] what’s necessary to me is the extent of pleasure and enjoyable I get from a sport, quite than how lengthy it’s.”

Since gamers additionally are likely to conflate the variety of hours a sport may take to complete with how “value” it was when it got here to its worth, Meurisse additionally dispelled this notion by citing a brief sport like Inside.

“The worth that gamers get from video games doesn’t align systematically with the size of the sport,” he stated. “For instance, one in all my favorite video games of all time is Inside, which lasts about two hours, nevertheless it’s one of the crucial polished, and intense [experiences] – and even life altering for some individuals.”

Clair Obscur: Expedition 33 is obtainable on PC, PS5 and Xbox Sequence X/S. For extra particulars, try our overview.


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TAGGED: Clair Obscur: Expedition 33, Gaming News, Kepler Interactive, News, PC, PC gaming, ps5, Sandfall Interactive, Xbox Series S, Xbox Series X
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