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Reading: For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans

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Epic Game Journey > News > For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans
News

For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans

June 10, 2025 9 Min Read
9 Min Read
For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans

Invincible VS, a brand new 3v3 tag-based combating recreation based mostly on Robert Kirkman’s Invincible comics and animated collection, is being developed with you in thoughts. Whether or not you’re a severe participant of combating video games or simply somebody who digs Invincible, developer Quarter Up desires to provide you one thing you’ll love, says government producer Mike Willette.

“Before everything, [we’re] constructing a tournament-quality, brutal superhuman combating recreation with a tag element in it,” Willette instructed me in a video name in Could, earlier than speaking concerning the intricate depths of his crew’s new combating recreation. However Willette additionally says he “desires to make Invincible VS your first combating recreation.”

“Considered one of our mantras at Quarter Up is we wish each participant to feel and look like a badass,” Willette boasts, saying that gamers who be taught the sport’s combos and Invincible VS’ versatile tag system ought to have simply as a lot enjoyable as those that use computer-guided auto combos.

Willette beforehand labored on the 2013 revival of Killer Intuition. At Quarter Up, the primary inside studio at Skybound Video games, he’s joined by a few of his former KI cohorts, together with recreation director David Corridor, lead fight designer John Bautista, and Brandon Meesak, who’s engaged on Invincible VS’ rollback netcode.

Invincible and Atom Eve battle Thula on the moon in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

The Quarter Up crew, Willette mentioned, discovered a variety of classes through the growth of Killer Intuition and over “the previous 10 years dreaming about [making] our subsequent fighter.” That features investing in a deep and versatile combo and team-based tag system, in addition to counters for each, and constructing an auto-combo system with simplified controls.

“One factor that we acknowledged is nobody desires to observe a single-player recreation or take part in a single,” Willette mentioned, referring to limitless combos in “video games the place you get hit as soon as and also you’re like, Oh shit, now I’m simply watching someone else [play].”

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Invincible VS will function a solid of acquainted heroes and villains from the franchise, and an emphasis on groups of characters coming collectively.

“We actually wished to implement that concept of groups,” Willette mentioned, “As a part of our Omni Tag system, the place once you’re in a combo string, you’ll be able to maintain down one in all your assists — we name it an Energetic Tag — they arrive in and proceed the combo proper alongside with you. You are able to do it within the floor, you are able to do it within the air. We wished to create a very versatile system the place you didn’t need to memorize what number of floor bounces or wall bounces or OTGs you had in a combo.”

Bulletproof kicks Invincible in the stomach in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

Willette defined that Invincible VS can have a combo meter, which he described as “like a bucket that you simply maintain all of your combos in and when it will get full, somebody will drop out of your combo. There are specific issues that you are able to do inside that construction that’s tremendous versatile that lets you type of cheat it somewhat bit or proceed your combo. So once I Energetic Tag in a associate, I get somewhat little bit of that combo meter again.”

However as beforehand famous, the devs at Quarter Up don’t need gamers to get caught in limitless combos and watch helplessly as their life bar depletes. “There are different methods to get out of a combo sequence,” he says. “Throughout these Energetic Tag sequences, you are able to do a counter tag. So even for those who’re all the way down to your final character, for those who see an incoming character, there’s a means so that you can break and get out of it. There’s additionally methods to bait the break, and so then you definitely get this interaction of thoughts video games each time an Energetic Tag happens between the 2 sides. Along with that, implementing crew [play], you’ll be able to really name in one in all your assists in your crew to return in and break up the combo, however you’re sacrificing assets and also you’re sacrificing utilizing them for 10 seconds. So that you weigh threat/reward in all of those programs within the interaction between them.”

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Willette says that Invincible VS’ programs “enable for hype moments” and lean into the brutality and violence of the Invincible franchise. Steak and sizzle, principally. Combating arenas and the characters themselves will showcase the destruction of super-people combating, resulting in gory finishers.

Invincible taunts Thula with a bloody hand in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

Quarter Up and Skybound Video games haven’t revealed the total roster for Invincible VS — Omni-Man, Invincible, Atom Eve, Thula, and Bulletproof have been confirmed — however Willette acknowledged {that a} large roster is vital for a tag fighter, and that the sport’s roster will proceed to develop. Invincible VS is “extra according to a premium product” and never free to play, he says, and Quarter Up plans on supporting the sport long-term with extra characters and content material.

Willette says that creating Invincible VS in home at writer Skybound, reasonably than as a part of an outdoor studio, offers the Quarter Up crew big benefits.

“I’m an enormous fan of Invincible earlier than I even began engaged on the undertaking,” he says. “The benefits that we’ve right here is [having access to] the artistic crew behind the present, Robert Kirkman, Corey [Walker], and Ryan [Ottley]. We now have entry to all these references from the present and from the comics that will be so onerous to get if we have been only a licensed product. So we get to have these conversations, like, Does Omni-Man get minimize? Does he bleed? The place does he bleed from? We may go proper to the supply and determine these items out, which is de facto distinctive. You don’t sometimes get these alternatives and also you don’t get a variety of the bureaucratic stuff that sometimes blocks you from simply discovering issues out and type of shifting ahead.”

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The larger problem, Willette says, “is discovering out how we are able to get individuals to be not simply followers of Invincible, however followers of combating video games too.”

Atom Eve fires an energy beam at Bulletproof while Invincible slide kicks in a screenshot from Invincible VS.

Picture: Quarter Up/Skybound Video games

“We love the characters and we love the style, so we need to marry these issues and make you a fan,” he says, “to the place you’re going to select [Invincible VS] up, you’re going to play, and suppose I didn’t notice that character’s that badass. I’m going to maintain enjoying that character. Then I need you to graduate from enjoying in tutorials and coaching to enjoying on-line and feeling comfy. You don’t need to be one of the best on the planet; not everyone seems to be Justin Lengthy. We’re not all going to be professionals, however we are able to play and revel in ourselves and that’s the place I need everybody to really feel. It’s like I can exit to the park and throw the ball. I can go surfing and play with individuals in Invincible VS and really feel superior.”

Invincible VS is slated for launch someday in 2026 for PlayStation 5, Home windows PC, and Xbox Collection X.

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Reading: For Invincible VS, Skybound found a team of fighting game vets who are also Invincible fans
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