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Reading: The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting

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Epic Game Journey > Upcoming > The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting
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The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting

June 12, 2025 4 Min Read
4 Min Read
the outer worlds 2 image 7

Quickly after releasing a trailer for The Outer Worlds 2, Obsidian Leisure have been revealing extra particulars concerning the upcoming RPG. In an interview with GamesRadar, director Brandon Adler spoke about how the studio improved on the shooter gameplay of The Outer Worlds 2, particularly when in comparison with its predecessor.

Adler famous that the studio checked out video games like Future, and even received recommendation from the builders of Halo to try to make taking pictures weapons in The Outer Worlds 2 really feel good. He famous that the studio was additionally conscious that the taking pictures in The Outer Worlds may have used some enchancment even when the sport first got here out.

He mentioned, “even earlier than The Outer Worlds 1 shipped, that was one of many issues that we knew we had wished to enhance after we have been going to focus on a sequel.” This in the end led the studio to doing evaluation of Bungie’s multiplayer shooter Future to additional study how issues might be improved.

With regards to getting recommendation from Halo Studios, Adler mentioned that Obsidian Leisure sought them out to ask them questions like “What do you guys do? What are we doing incorrect? How can we enhance this?”

“And they also gave us an enormous listing of stuff, and so they mentioned, like, ‘Hey, you guys ought to goal these kinds of issues. You guys ought to add this to your weapon configurations.’ We did all of that,” mentioned Adler.

Usually talking, Adler famous that the studio paying further consideration to the core fight of the sport in the end led to raised general gameplay. “So general, it was simply making that an precise factor that we determined to place a variety of effort and assets in direction of,” he defined. “However yeah, it was, it was one thing fairly essential to us early on.”

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Adler has additionally beforehand spoken concerning the general tone of The Outer Worlds 2, particularly when in comparison with the primary sport, which he had famous “may generally be one be aware,” particularly when it got here to the tonal dissonance in its model of comedy.

“I wish to give gamers one thing new from that, in order that they don’t really feel like ‘Oh, we’re simply working by means of the identical kinds of jokes, the identical kind of content material, the identical kind of concepts and themes over and over,’” he mentioned.

To deal with this, Adler mentioned that Obsidian Leisure determined to take among the silliness out for The Outer Worlds 2, as an alternative specializing in making it a bit darker than the unique.

“You’ll discover that there’s somewhat little bit of a much less foolish, darker tone that comes out. That’s primarily due to Leonard,” Adler mentioned. “That’s his form of vibe, and so he has extra of a push on that stuff. And so I believe even the general story feels somewhat bit like a darker tackle what’s happening there.”

The Outer Worlds 2 is slated for launch on October 29, and will probably be coming to PC, PS5 and Xbox Sequence X/S. The sport can be noteworthy as being the primary one launched by Xbox Sport Studios to sport a price ticket of $79.99. Adler has mentioned that the value tag wasn’t the studio’s resolution.


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The Outer Worlds 2 Developer Took Advice From Halo Studios, Analysed Destiny to Improve Shooting
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