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Reading: What The Hell Happened To MindsEye?

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Epic Game Journey > News > What The Hell Happened To MindsEye?
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What The Hell Happened To MindsEye?

June 15, 2025 11 Min Read
11 Min Read
MindsEye Seems like It Will Be the Perfect Game to Fill the GTA 6 Void

What the heck occurred to Construct A Rocket Boy’s MindsEye? It’s a sophisticated query. You could surprise how one thing led by an ex-Grand Theft Auto producer, whose final venture continues to be one of the vital profitable video games of all time, may prove like this.

Since launching on Steam to “Largely Adverse” person critiques, which have solely barely reached “Combined” standing (solely 40 p.c of the 1,336 critiques gave it a thumbs-up), it’s seen refunds on the PlayStation Retailer attributable to its poor technical state on PS5. Sponsored streamers confronted quite a few crashing issues – which might be why Construct A Rocket Boy took the apparent subsequent step and cancelled different sponsored streams. Sure, even when it appears to be like unhealthy to take action on the final second, it’s higher than exhibiting increasingly more individuals simply how horrible the technical state is.

In its newest Reddit replace, the event group mentioned it’s “heartbroken that not each participant was in a position to expertise the sport as we supposed.” It’s presently specializing in “optimizing efficiency and stability” throughout each platform. The primary hotfix might be launched this week, adopted by one other subsequent week, and Replace 3 by the top of this month. Nonetheless, there’s no denying that the studio’s repute is successfully shot, and MindsEye is an utter joke. And actually, it’s onerous to really feel too sympathetic.

No pre-release overview copies have been despatched out. Whether or not the studio knew how unhealthy issues have been beforehand or not (should you actually wish to give them the good thing about the doubt), it nonetheless acted to forestall any potential damaging press earlier than launch. Which is hilarious looking back, nevertheless it even went on to streams for many who obtained the sport early to cease them from doing so earlier than launch. Fewer than a handful of crucial critiques can be found, however the person rating on Metacritic – a whopping 3.0 out of 255 rankings – says all of it.

So when somebody asks, “What went mistaken with MindsEye?” I can solely reply, “Do you could have any thought how little that narrows it down?”

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When the primary cinematic trailer dropped, the constancy of the cutscenes seemed genuinely spectacular. In fact, this was accompanied by the primary “gameplay” trailer – a one-minute-long showcase of driving, capturing, driving whereas capturing, and my favourite, capturing at completely nothing (oh, additionally, explosions). It seemed so bland, unenthusiastic and tedious that I genuinely forgot it existed. And so did the event group apparently, as a result of it didn’t present any in depth gameplay, a lot much less a mission walkthrough, till late Might – roughly two weeks earlier than launch.

Then once more, it’s been hyping issues even earlier than sharing a single shred of particulars. In October 2024, studio head Leslie Benzies referred to as it a “triple-A premium recreation and ever-evolving universe” with “best-in-class cinematics, high-octane driving, and explosive fight.” On the very least, he was proper about all of the explosions in fight.

After asserting a launch date, the studio offered a number of memorable quotes that absolutely wouldn’t come again to chew them. A “significant, well-paced story respectful of your time as nicely!” A driving digicam that makes you are feeling like “you’re on the sting of management, virtually such as you’re in a Quick & Livid movie!” In fact, disdain was rapidly constructing on the time, as many feedback on the assorted lore trailers demanded correct gameplay. This occurred even after the developer’s brief gameplay teasers, which have since been mysteriously unlisted.

Amid all this – and the reveal of the absurd PC necessities – co-CEO Mark Gerhard mentioned on Discord that there was “a concerted effort by some individuals” to “trash the sport and the studio.” It was apparently straightforward to see with “bots and the repeated replies to any content material that we put out,” per Gerhard. Nothing about precise legitimate criticism towards the title and its advertising and marketing, although, sadly sufficient.

In fact, there have been different questions. What occurred to In all places, Construct A Rocket Boy’s first title introduced in 2017? It just lately introduced that MindsEye would come with the identical Arcadia Creation Suite, which added to the confusion. Then the notorious interview with Benzies dropped, the place he talked in regards to the 20ish hours it takes to finish and how one can’t have “filler content material” since individuals “need the meat and the potatoes.”

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Imagine it or not, that’s essentially the most level-headed half since he would go on to debate the “overarching ten-year plan” for MindsEye and the way it’s presently within the center. Gamers would return 10,000 years after which “ahead a sure period of time,” partake in an open-world multiplayer sequel set one yr later, and in a free-roam title that might hyperlink the 2 collectively. Oh, and likewise, In all places will finally reappear and “be part of the identical product” whereas becoming into the story “someplace.” However that might be a spoiler, so mum’s the phrase, identical to with any hope of intensive gameplay months earlier than launch.

Round two days later, the corporate’s chief monetary officer and chief authorized officer would depart. No causes have been offered, nevertheless it created much more concern attributable to occurring lower than every week earlier than the large launch.

In the event you go to the official YouTube channel, you’ll discover a dev diary referred to as, “MindsEye – High quality Assurance With Leslie Benzies.” In it, he sits down with different group members, enjoying by the sport within the firm’s lounge, and commenting on varied bugs to repair. I joked about the way it’s no surprise the optimization is within the gutter – they solely had one particular person doing QA. Nonetheless, it’s fascinating to see a few of the feedback. “If that is how a lot effort goes into high quality assurance… I can’t think about the extent of element packed into the precise gameplay. Can’t wait,” mentioned one.

Even when this couldn’t probably be an actual particular person, the objective was to create this notion that the founder and president of the studio cares a lot about this recreation, that he’s always enjoying by it, making an attempt to make sure its high quality. That’s the extent of dedication to high quality from this studio.

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A number of days after the launch debacle, Benzies has but to problem any assertion. Then there’s IO Interactive. When asserting its position as writer, it promised to assist with localization, distribution, advertising and marketing, recreation assist, and even QA. Whereas there are many questions relating to Construct A Rocket Boy and its high quality assurance, you need to surprise: Did IO Interactive know in regards to the state of the sport? Was it willfully obfuscating it, or simply seeing the builds offered by Benzies and Co., and believing every little thing was positive? How deep was its involvement in high quality assurance? If it was vital, then how did the sport nonetheless prove in such a horrible state?
MindsEye_02

We may theorize endlessly about the place issues went mistaken for MindsEye. Its origin as a recreation inside In all places; the studio being in means over its head in growing a content material platform that would compete with Fortnite (even when it by no means used that actual comparability, the parallels are apparent); all the imaginative and prescient for MindsEye, which is an action-adventure recreation but in addition a pretend open world that gamers will hopefully refill over time with their very own content material; the give attention to glitz and cutscenes over, nicely, a functioning and pleasurable online game; and, my favourite, the ten-year plan. As a result of that labored out so nicely with larger firms that had much more sources at their disposal.

As a substitute, I favor to take a look at it as a multifaceted lesson. Not each huge title, no matter their repute, will launch a high quality recreation, particularly with out the identical infrastructure and award-winning growth group behind them. In the identical vein, even with gifted builders, not each huge title is able to executing their so-called imaginative and prescient. And no matter how good the cutscenes and graphics look, there’s no substitute for good gameplay.


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TAGGED: Build a Rocket Boy, Gaming News, IO Interactive, MindsEye, News, PC, PC gaming, ps5, Xbox Series S, Xbox Series X
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