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Reading: Hideo Kojima says the Clair Obscur: Expedition 33 development team is his 'ideal' size: 'They only have like 33 team members and a dog'

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Epic Game Journey > Industry > Hideo Kojima says the Clair Obscur: Expedition 33 development team is his 'ideal' size: 'They only have like 33 team members and a dog'
Industry

Hideo Kojima says the Clair Obscur: Expedition 33 development team is his 'ideal' size: 'They only have like 33 team members and a dog'

June 19, 2025 4 Min Read
4 Min Read
Hideo Kojima at Featured Session Hideo Kojima Presents "DEATH STRANDING 2: ON THE BEACH" at Austin Convention Center on March 09, 2025 in Austin, Texas. (Photo by Amy E. Price/SXSW Conference & Festivals via Getty Images)

Clair Obscur: Expedition 33 has an terrible lot of followers, and Hideo Kojima is certainly one of them. However the Dying Stranding mastermind admires developer Sandfall Interactive not only for the sport it made, but in addition for the way in which it was made: With a really small core staff.

Talking at an interview in Australia attended by Dexerto (through GamesRadar), Kojima mentioned his personal studio, Kojima Productions, has grown through the years. “It was like a staff of six” when he first began out, he mentioned, so “you possibly can do all the pieces your self.” Delegation turned vital because the studio expanded, “however typically, the thought does not actually work out as a result of it is a greater staff.”

Sandfall Interactive’s accomplishment—making a blockbuster hit with a comparatively small staff—is what actually impresses Kojima, and seemingly what he’d prefer to emulate. “They solely have like 33 staff members and a canine,” he mentioned. “That is my very best after I create one thing with a staff.”


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I like small groups too, in all issues—any endeavour that entails greater than six folks, myself included, irritates me by default—however on the identical time it is necessary to recollect, and acknowledge, that Clair Obscur was not made by simply these 33 Sandfall Interactive employees members.

As PC Gamer’s Lincoln Carpenter wrote shortly after the Summer season Sport Fest, when host Geoff Keighley paid tribute to Clair Obscur as a “monumental achievement” made by “a staff of beneath 30 builders,” it is an inspirational legend however factually unsuitable: The core staff at Sandfall is within the neighborhood of 30 folks which is kind of small by trade requirements, however dozens of others have been concerned. The credit web page on Mobygames says 412 folks labored on Clair Obscur, which is a far cry from 33.

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Kojima’s remark nonetheless holds up: Lots of the folks listed within the Clair Obscur credit work at exterior contractors or are voice actors, and so in his very best world they would not be wandering across the halls of Kojima Productions inflicting stress and complications anyway. And I completely meant it after I mentioned I agree with him. Because the previous saying goes, in any case, too many cooks will get on my nerves. However it’s good to do not forget that typically the favored image of a tiny, scrappy staff doing all the pieces itself is not the entire image: It takes lots of people to make an enormous sport like Clair Obscur or Dying Stranding.

As for the staff dimension he truly has to cope with, Kojima mentioned in the course of the interview that he informed movie director George Miller—they’re mutual followers—not lengthy after he based Kojima Productions that he was making an attempt to maintain it beneath 150 folks, a quantity Miller appears to have accepted of. It grew to over 200 folks in the course of the Covid-19 pandemic, however Kojima apparently stored that to himself throughout a subsequent dialog, saying in the course of the interview that he “could not inform that to George.”

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Reading: Hideo Kojima says the Clair Obscur: Expedition 33 development team is his 'ideal' size: 'They only have like 33 team members and a dog'
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