Whereas IO Interactive has beforehand revealed that 007: First Mild will nonetheless be completely different from its Hitman sequence regardless of additionally sharing fairly a number of similarities, the studio’s CEO, Hakan Abrak, has indicated that the Bond recreation may also get Elusive Goal-styled limited-time missions.
In an interview with The Recreation Enterprise, Abrak spoke about how IO Interactive already has expertise in doing this type of factor with the Hitman titles, and the way the studio desires to develop on its single-player choices by post-launch content material.
“We clearly have tons of expertise now from World of Assassination, and tons of expertise on how one can lengthen a single-player expertise by giving fascinating free content material to gamers,” stated Abrak. “The primary goal with 007 First mild is to return out with the very best, most impactful journey for avid gamers. Once more, with out giving an excessive amount of element, you could possibly count on that we’ll be making use of a few of our learnings from World of Assassination to Bond.”
For context, the Hitman trilogy – at present obtainable as Hitman World of Assassination – options limited-time Elusive Goal missions the place gamers can solely try the mission as soon as, and success is rewarded with distinctive gear. These Elusive Goal missions are sometimes cycled out and in as time goes on. The latest Elusive Goal, as an example, was On line casino Royale’s Le Chiffre, as soon as extra portrayed by actor Mads Mikkelsen.
“That provides us extra challenges to play with,” added Abrak. “In Hitman, you may have these stay challenges. And in addition to the issues that we’re capable of do in Hitman, we are able to do extra actiony issues and extra kinetic challenges in Bond.”
Earlier this month, franchise director Jonathan Lacaille spoke about how IO Interactive desires to strike a steadiness between systems-based gameplay that Hitman is known for, with the motion gameplay one would count on from a recreation based mostly on James Bond.
“It’s both or,” Lacaille stated, referring to action-packed gameplay and Hitman-styled systemic gameplay. “IOI has a pedigree, and that matches very well on IP, so we’re leaning into that, in fact. However that will not inform the complete story of who Bond is.”
“We’re leaning so much on what IOI does finest, however we needed to give you plenty of new issues that IOI needed to study and to reiterate on to essentially deliver the complete Bond expertise,” Lacaille continued. “As an illustration, driving, not performed that earlier than, and we’re doing that now.”
Lacaille additionally spoke about how the studio is reimagining the way it handles how gamers sort out conditions in 007: First Mild. Fairly than in Hitman the place having to drag out a gun is taken into account a “failing situation”, 007: First Mild will as a substitute reward motion gameplay simply in addition to it does stealth.
“Capturing normally was a failing situation in Hitman, and right here it’s a giant a part of the sport,” defined Lacaille. “We don’t need the sport to only go by taking pictures and taking pictures and taking pictures. So we need to give the participant plenty of instruments to really feel as sensible as Bond within the recreation.”
007: First Mild is in improvement for PC, PS5 and Xbox Sequence X/S, and can be popping out in 2026.