Whereas we’ve heard fairly a number of issues about The Witcher 4, particularly on the subject of the upcoming title’s visuals due to its current tech demo video, narrative director Philipp Weber has additionally spoken about how CD Projekt RED is tackling the sport’s story. In an interview with GamesRadar, Weber spoke about how the studio discovered classes from the event of The Witcher 3.
“Generally now we have new issues – you realize, new options – however the core stuff? It’s the identical philosophy,” Weber stated about writing for the brand new title. On this, he went on to say that the studio has additionally been “remembering the teachings from The Witcher 3 that possibly we even forgot, or modified somewhat bit.”
In accordance with Weber, a whole lot of these classes come all the way down to giving gamers acceptable penalties for the alternatives that they make. He spoke about how the studio had beforehand tried its hand at subtlety and extra naturalistic writing when it got here to presenting penalties, and the way the studio needs to convey that again, whereas additionally giving gamers extra apparent hints that their actions have had penalties.
“We wish to make it possible for when now we have penalties, there actually is an efficient motive for the participant to see them,” he defined. “Generally prior to now we might attempt to be very refined and really naturalistic about penalties as a result of typically a personality doesn’t let you know ‘Effectively, I’m doing this now since you stated this two hours in the past’. That may really feel unnatural, so we attempt to keep away from that, however the result’s that then for lots of people it’s invisible that this can be a consequence in any respect.”
“In The Witcher 3 we had an excellent steadiness of nonetheless being pure about it, however normally you at all times knew when there was a consequence to your actions,” Weber continued. “That’s an instance of a lesson the place we appeared again at i and stated ‘OK, now we have to have the ability to hit that one once more’, as a result of selection and consequence is without doubt one of the requirements that now we have and wish to uphold, and I believe The Witcher 3 did it completely.”
The Witcher 4 was introduced again in December 2024 throughout The Recreation Awards with a trailer. Since then, we haven’t actually seen a lot in regards to the title aside from its Unreal Engine tech demo. Nonetheless, technical engineer Jan Hermanowicz has not too long ago reiterated that the tech demo doesn’t essentially characterize the complete recreation in a bid for CD Projekt RED to be “extraordinarily clear.”
We have now discovered a number of issues in regards to the highly-anticipated RPG, nevertheless, together with the truth that Ciri will probably be taking on from Geralt of Rivia as the brand new protagonist of the franchise. Weber had additionally beforehand acknowledged that The Witcher 4 gained’t have a lot in the best way of fetch quests. Fairly, the studio needs to fulfill participant expectations on the subject of quest design, particularly on the subject of deeper storytelling by these quests.
The Witcher 4 is being developed for PC, PS5 and Xbox Sequence X/S.