With rumours swirling round of Techland having cancelled video games internally, the studio has now launched a press release that, whereas not outright confirming the cancellations, at the very least didn’t deny them. In a press release to GamesRadar, Techland’s PR made a press release about it plans for the initiatives getting modified, and the builders engaged on these initiatives had as an alternative been moved to different initiatives.
In its assertion, the studio additionally stated that none of those cancellations resulted in any developer getting laid off from the studio.
“Sport improvement is rarely a straight line, and typically contemporary approaches are essential to make nice video games,” reads Techland’s assertion. “What’s necessary right here is that not one of the reported modifications have resulted in workers reductions. Builders have been moved to different initiatives and are engaged on a variety of video games in our pipeline.”
“Our main focus proper now could be to launch Dying Gentle: The Beast for PC, PlayStation 5, and Xbox Sequence X|S. After the launch of Dying Gentle: The Beast, we’ll share extra about future titles in due time.”
For context, of the 2 cancelled video games, as reported by Polish outlet Puls Biznesu, one was doubtless the open-world fantasy RPG that the studio had introduced again in 2022. Whereas not too many particulars concerning the sport have been revealed on the time, the corporate had confirmed that the venture was being helmed by Karolina Stachyra and Arkadiusz Borowik – improvement veterans which have beforehand labored on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.
Again in June, Dying Gentle franchise director Tymon Smektała had spoken about how the studio sees Dying Gentle: The Beast as a correct third sport within the franchise relatively than being only a spin-off. He additionally spoke about how, with Dying Gentle 2 Keep Human, the studio had misplaced a few of what made the unique Dying Gentle particular.
“With [Dying Light 1], we actually managed to create a sport the place each piece match collectively, and perhaps we didn’t respect it sufficient,” Smektała stated.
“Dying Gentle 1 was a sport for our core group. It was a hardcore survival horror, open world, motion journey with very robust survival points. For Dying Gentle 2, we forgot about it. The sport was a industrial success, however the gamers who must be closest to our hearts stated we sort of misplaced the sting, we misplaced the risk, we misplaced the horror, we misplaced the stress.”
“For us, it truly is Dying Gentle 3,” he continued later within the interview. “Perhaps the venture began with a barely smaller ambition, however we bought so enthusiastic about Kyle Crane returning. We bought so enthusiastic about, truly, what we will do with this new iteration of the engine, how assured we really feel concerning the gameplay mechanics.”
He has additionally spoke about how Dying Gentle: The Beast may have hints concerning the way forward for the franchise, whereas additionally giving us a take a look at the aftermath of the unique Dying Gentle and its The Following DLC.
Dying Gentle: The Beast is coming to PC, PS4, PS5, Xbox One, Xbox Sequence X/S on August 22.