Spirit |
Location |
Activation impact |
Geared up impact |
Wandering Wight |
Chapter 1 – Exterior the Forest shrine |
Ram headbutt |
Protection enhance |
Baw-Li-Guhh-Lang |
Chapter 1 – Within the river close to Guanyin Temple |
Tongue lash assault |
Scale back stamina price for soar assaults |
Guangmou |
Chapter 1 – Within the forest close to the Bamboo Grove Snake path |
Summon poison vipers |
Enhance poison harm and resistance |
Wolf Murderer |
Chapter 1 – Close to Black Wind Cave |
Throwing knives |
Enhance vital hit fee |
Earth Wolf |
Chapter 2 – A discipline close to Sandgate Village |
Cost assault |
Grants further focus |
Rat Archer |
Chapter 2 – Close to the principle gate of Sandgate Village after defeating the Earth Wolf |
Hearth a number of arrows |
Reduces stamina price of Workers Spin |
Swift Bat |
Chapter 2 – A chamber after beating the First Prince of Flowing Sands |
Throw gravel along with your wings |
Enhance stamina regeneration |
Spearbone |
Chapter 2 – A waterfall at Rockrest Flat |
Defend assaults, then bash with it |
Decreased incoming harm |
Poisestone |
Chapter 2 – A tunnel close to the Rockrest Flat shrine |
Leap up and kick enemies earlier than slamming the bottom |
Elevated harm for mild soar assaults, decreased stamina for sprinting |
Rat Governor |
Chapter 2 – After the Stone Vanguard struggle |
Shoot lightning out of your employees |
Enhance thunder harm |
Gore-Eye Daoist |
Chapter 2 – To the left of the Windseal Gate shrine |
Dig your employees into the bottom to forged a crimson glow that damages enemies |
Will increase most mana |
Civet Sergeant |
Chapter 2 – Within the cellar after beating the Tiger Vanguard |
Throw twin blades |
Will increase assault |
Rat Imperial Guard |
Chapter 2 – Alongside the mountainside path in a small village |
Circle the enemy, repeatedly slicing them |
Will increase focus gained from excellent dodges |
Tiger’s Acolyte |
Chapter 2 – The stone bridge close to Windrest Hamlet |
Rapidly dart in the direction of enemies and sword assault |
Will increase vital hit harm |
Mad Tiger |
Chapter 2 – Beat the drum obtained from the Tiger Acolyte enemy in particular areas. This opens a nicely to the Mad Tiger’s lair |
Roar to shock surrounding enemies and deal frontal harm |
Enhance assault, however scale back most well being |
Mountain Patroller |
Chapter 3 – Up the steps previous the Macaque Chief struggle |
Bounce within the air, raining a number of slashes |
Will increase vital hit fee of leaping heavy assaults |
Fungiman |
Chapter 3 – decrease Pagoda Realm, in a cage |
Spin your employees and cost at enemies |
Will increase Would possibly restoration fee |
Blade Monk |
Chapter 3 – Drop down after beating Captain Smart-Voice |
Swing an enormous blade twice and smash down |
Will increase assault after killing an enemy |
Enslaved Yaksha |
Chapter 3 – Beat 4 captains and use their souls to unlock the Pagoda Realm cages |
Stab an enemy via the guts, with the potential to stagger |
Offers Focus when hit |
Falcon Hermit |
Chapter 3 – close to the Warding Temple |
Summon a wind gust that offers frost harm and freezes foes |
Will increase frost harm |
Apramana Bat |
Chapter 3 – Close to the North Shore of the Bitter Lake, on the proper |
Leap to evade, then assault with wind gusts that may freeze |
None |
Crimson-Haired Yaksha |
Chapter 3 – After the Principle Hall shrine |
Shoot a strong arrow that staggers |
Will increase heavy assault harm |
Non-White |
Chapter 3 – The caves close to the Little one Buddha |
Spin and leap in the direction of an enemy earlier than rising thorns that stab |
Will increase poison and frost harm |
Non-Ready |
Chapter 3 – The snowy space close to the Brook of Bliss |
Unleash a flurry of melee assaults |
Enhance assault, vital hit fee, and significant hit harm, however scale back most mana |
Crow Diviner |
Chapter 3 – Close to the ponds on the Brook of Bliss |
Scatter freezing powder which stacks frost |
Will increase chill resistance |
Non-Void |
Chapter 3 – The Fox Type aspect quest |
Flip right into a mirage of your self that’s impenetrable quickly |
Get better stamina when hit |
Clay Vajra |
Chapter 3 – The steps close to New Thunderclap Temple corridor |
Ship forth flames that burn close by enemies |
Will increase burn resistance |
Non-Pure |
Chapter 3 – To the proper of the New Thunderclap Temple corridor |
Use a monk’s spade as a weapon |
Improves harm discount after casting Rock Stable |
Lantern Holder |
Chapter 4 – Spawns within the space the place you beat the Second Sister |
Summon wisps that search and harm enemies |
Elevated Will |
Beetle Captain |
Chapter 4 – After the Higher Hole shrine, following the trail to a cave on the proper |
Fly to evade incoming harm, then dive down to break an enemy |
Will increase most stamina |
Elder Amourworm |
Chapter 4 – Defeat the Elder Amourworm close to the Verdure Boss. Feed the Proto Amourworm three Rice Cocoons within the Painted Realm, and it’ll flip right into a blue flame. |
Slam to the bottom whereas spraying poison. The swimming pools you create stack poison on anybody that touches them. |
Will increase vital hit fee whereas poisoned |
Scorpion Prince |
Chapter 4 – The city sq. within the village after the Verdure Bridge |
Use your tail to pierce enemies whereas casting a poison AoE harm |
Will increase poison harm |
Puppet Spider |
Chapter 4 – Destroy the spider cocoons within the backside space of Verdure Bridge to enter a cave |
Gnash repeatedly along with your fangs |
Decreases Would possibly decay fee whereas remodeled |
Centipede Guai |
Chapter 4 – the Bonevault |
Curl right into a ball and steamroller over enemies |
Will increase motion pace |
Puppet Tick |
Chapter 4 – Cross the rope bridge after beating Buddha’s Proper Hand and forged Cloud Step to cross the spiders. Head proper once you enter the Aid of the Fallen Loong shrine. |
Shake your employees and wail to summon spiders that chew enemies. When the spiders die they trigger a burst of poison fuel |
Reduces the mana wanted for A Pluck of Many |
Dragonfly Guai |
Chapter 4 – the Purifying Spring |
Shoot poison arrows |
Will increase Qi gained from hits, however reduces most well being, mana, and stamina |
Commander Beetle |
Chapter 4 – earlier than the Temple Entrance |
Twirl twin blades which pulse to deal AoE harm |
Will increase poison resistance |
Snake Sheriff |
Chapter 4 – previous the Template Entrance to the proper |
Roar, shaking close by enemies |
Will increase assault, however reduces protection |
Fungiwoman |
Chapter 4 – Comply with the trail to the left of the Temple Entrance till you see a tunnel on the proper. Work together with the mushrooms till you discover the Fungiwoman |
Float via the air and emit spores that, upon hitting an enemy, recuperate well being |
Enhance most well being, however scale back most stamina |
Verdant Glow |
Chapter 4 – an elite enemy within the Purple Cloud Mountain secret space |
Flip right into a tree and take up nature to recuperate well being. The impact is stronger in water |
Recovers a small quantity of well being |
Snake Herbalist |
Chapter 4 – the Purple Cloud Mountain secret space |
Smash a basket you maintain and type poison puddles |
Recovers well being when utilizing medication |
Father of Stones |
Chapter 5 – Previous the Coronary heart of Ember |
Roar to shake and harm foes |
Enhance vital hit fee and harm |
Charface |
Chapter 5 – Contained in the cave earlier than preventing the Grey-Bronze cart |
Hit a blade tinged with lava on the bottom to create a burst of fireplace |
Will increase charging pace |
Turtle Treasure |
Chapter 5 – Furnace Valley |
Fly into the air earlier than swinging a mallet down on to an enemy |
Enhance harm from heavy assault that price three or extra focus factors |
Flint Chief |
Chapter 5 – Left of the lava flows in Furnace Valley |
Flip right into a rock to deflect an assault |
Will increase burn, frost, shock, and poison resistance |
Earth Rakshasa |
Chapter 5 – Comply with the trail after the Flint Chief and go left |
Thrust your protect into the bottom to break enemies with an AoE assault, earlier than putting it down to dam incoming harm |
Enhance harm discount after being hit |
Misty Cloud, Cloud Mist |
Chapter 5 – on the high of the lava caves path |
Flip into Misty Cloud and hit targets with incense, then flip into Cloudy Mist to unleash damaging mild beams |
Reduces the mana price of Cloud Step |
9-Capped Linzhi Guai |
Chapter 5 – On the rear of the Ashen Move 3 shrine. Work together with a mushroom to disclose it. |
Lingzhi mushrooms sprout and explode, dealing poison harm over time |
Scale back mana price of Mysticism spells |
Flint Vanguard |
Chapter 5 – Pingping guides you to this Spirit |
Hit with stone fists that stack scorch. If the goal ignites, the impact continues |
Will increase scorch harm and burn resistance |
Mom of Flamlings |
Chapter 5 – After the Flint Vanguard, work together with a glowing spot |
Summon fire-spewing worms that burn enemies |
Reduces all spell cooldown occasions |
Prime Takes Backside, Backside Takes Prime |
Chapter 5 – Close to the tip of the extent, Zhu Bajie will fall. Quick journey again to the Emerald Corridor and comply with the left-hand path |
Mix into an iron ball that bounces and slams down |
Will increase protection however reduces assault |
Bull Governor |
Chapter 5 – Within the Bishui Cave secret space |
Cost in the direction of a goal swinging your weapon which offers scorch harm |
Will increase scorch harm |