Dragon Age: The Veilguard will characteristic selective ray tracing, a characteristic that we’ve not seen brazenly listed on in-game settings earlier than. It could possibly be large for avid gamers with lower-end GPUs trying to nonetheless get pleasure from some ray tracing enhancements with out bogging down efficiency all through the sport.
The Dragon Age: The Veilguard system necessities are already pleasant to older gaming PCs, however this new ray tracing characteristic will deliver improved lighting to low-end ray tracing-capable playing cards, akin to Nvidia RTX and AMD RX playing cards, with out turning into too resource-hungry.
We’ve already talked about how over 200,000 hours of testing have been carried out on Dragon Age: The Veilguard on PC so as to be certain that it’s prepared for its launch date. Nevertheless, it was a easy asterisk on the ray tracing settings within the newest weblog submit that caught my eye.
Within the detailed PC settings listing that was despatched although, we are able to see that there are three ray tracing settings in Dragon Age: The Veilguard: ray traced reflections, ray traced ambient occlusion, and extremely ray tracing.
An asterisk subsequent to those settings is clarified on the finish of the textual content, stating that “ray tracing could be turned On or turned to Selective. Selective Mode allows ray tracing options in particular areas that may finest reap the benefits of the characteristic”.
This appears to counsel that there are both pre-determined areas of the sport that can see ray tracing enabled when the selective setting is turned on or that the sport will be capable of dynamically monitor its body fee and switch ray tracing options on or off in accordance with how the sport is coping.
For the previous situation, my preliminary assumption is that selective ray tracing is most definitely to return into play solely when navigating the open world, with graphical constancy diminished throughout fight, the place body fee issues most. From the above RTX trailer, it’s clear that the affect of ray tracing could possibly be large, particularly in darkish, dank dungeons the place lighting can be closely relied upon to set the tone. Nevertheless given how the magic fight can be closely reliant on vibrant lighting, it could be nice to see this included within the selective setting too.
No matter precisely how is applied, in concept it’s all reasonably sensible, and I’m eager to see the way it works within the closing model of the sport. Furthermore, it’s one thing I’d like to see utilized in different future video games too.
I can’t wait to place this characteristic to the take a look at. Together with the inclusion of body technology expertise with help for DLSS 3, I’m anticipating the sport to run and look unbelievable. Higher nonetheless, the sport can even be Steam Deck Verified and gained’t require the EA App launcher to run.