Konami’s Steel Gear Stable Delta: Snake Eater continues to be a methods off (with a launch date coming this yr), however at the very least new particulars proceed to trickle in. A number of hands-on previews, together with PlayStation Weblog, famous the modifications and enhancements, together with the brand new Battle Harm system.
As revealed beforehand, wounds and accidents are dynamically generated on Snake within the remake, carrying over between missions. Even after you deal with them, they’ll be seen as scars and marks, with every participant’s expertise being completely different. Producer Noriaki Okamura stated this may even “noticeably have an effect on Snake, accentuating the unique’s battle injury system.”
The positioning additionally teased that treating accidents is necessary to “preserve Snake sharp.” Whereas the gameplay implications have but to be absolutely detailed, it appears to point dulled senses should you don’t apply medical consideration. Maybe there are different penalties, like open wounds leaking blood that may blow your cowl if found by guards. Time will inform, so keep tuned for additional particulars.
Steel Gear Stable Delta: Snake Eater will launch for Xbox Collection X/S, PS5, and PC. Try a number of the accessibility choices right here.