Lifeless by Daylight is an enormously widespread and profitable sport. Behaviour Interactive has used that as a springboard for different initiatives, like Deathgarden: Bloodharvest, Meet Your Maker, and Islands of Perception. However none have confirmed as profitable because the developer’s flagship undertaking, which Behaviour is now utilizing to experiment with different genres, just like the cheeky Lifeless by Daylight relationship sim Hooked on You or the upcoming co-op shooter at the moment codenamed Mission T. The latest try on this vein, a derivative narrative sport referred to as The Casting of Frank Stone, reveals a number of promise — however it additionally reveals the difficulty in increasing Lifeless by Daylight into an enormous, story-rich franchise.
You could be forgiven for not even realizing that Lifeless by Daylight has a labyrinth of lore, instructed by means of merchandise descriptions, in-game diary entries, brief animations, and character biographies. These narratives don’t present up in a traditional match of the 1v4 asymmetrical multiplayer sport by which Survivors try and outwit and escape a nefarious Killer. For individuals who aren’t tuned in to new character releases, it’s potential to lose the unique forged within the shuffle as Behaviour introduces new, licensed tie-ins like Trevor Belmont, Jill Valentine, or Lara Croft.
Enter The Casting of Frank Stone, developed by Supermassive, which additionally stars a complete new forged of characters concerned within the Lifeless by Daylight mythos. Lifeless by Daylight is made up of murderous Killers trapped in a realm of torment referred to as the Fog, the place they endlessly hunt Survivors on this cyclical sort of hell dimension. However what occurs earlier than the Fog rolls in to assert a brand new Killer and a few poor Survivors? That has largely been left as much as participant creativeness, however every new spinoff has explored the character of the Fog somewhat extra carefully.
Picture: Supermassive Video games/Behaviour Interactive
The Casting of Frank Stone suits properly in with the remainder of Supermassive’s catalog as a five-to-six-hour sport; the participant should navigate the sport’s heroes by means of a story expertise, passing quick-time challenges and making selections that can decide their destiny. The story performs out throughout three time durations, and relying on the participant’s choices, characters can meet a complete number of grisly fates, from a easy stabbing all the way in which as much as fast getting old or demise by interdimensional portal.
The sport begins within the ’60s, with a showdown in opposition to the murderous Frank Stone himself as he prepares to sacrifice an toddler to a darkish god. Twenty years later, a gaggle of younger filmmakers resolve to create Homicide Mill, a B film based mostly on the native lore across the serial killer Frank Stone and his deserted metal mill. Lastly, in 2024, that film has develop into so notorious that it evokes a collector to ask a number of company to her towering manse, each in possession of part of Homicide Mill. The primary half of the sport is a gradual burn, establishing all this context earlier than actually rolling out the scares.
Frank Stone’s darkish god, the Entity, looms over all three time durations. The Entity is the antagonist of the Lifeless by Daylight universe: a distant and uncaring god who desires nothing greater than to devour every particular person actuality of the multiverse. A cult often called the Black Vale is conscious of the Entity, and the cult members know that it’s going to discover acts of ugly homicide and heedless slaughter. Frank Stone appears to have caught the Black Vale’s eye, they usually start to prep him as scrumptious bait for his or her beloved Entity.
The Black Vale and the Entity are effectively established in Lifeless by Daylight canon; the method of somebody descending into homicide and being claimed by the Entity occurs in each single Killer biography. These different characters don’t present up in The Casting of Frank Stone, nonetheless; they’re solely current within the sport by means of little cameos and Easter eggs.
Picture: Supermassive Video games/Behaviour Interactive
That non-specificity turns into an enormous drawback in The Casting of Frank Stone — the person characters hardly appear to matter. Every character feels flat; the narrative has to spend a lot time organising the timelines, the character of Frank Stone, and the opposite mysteries of the Lifeless by Daylight universe that we hardly get to be taught extra in regards to the sport’s different characters, like Madison or Stan within the current day.
The very best horror is the sort that speaks to one thing bigger, utilizing the scares to drive towards a better level. George Romero’s zombies are a critique of consumerism, Jordan Peele’s Us is a narrative about having fun with privilege off the again of another person’s struggling, and vampires are deeply tied to themes of wealth, exploitation, and energy.
The Casting of Frank Stone gestures at a number of attention-grabbing avenues, like exploring the influence of our fascination with true crime, or the impact that investigating the Entity might need on one regular man, however finally the run time isn’t lengthy sufficient to decide to anyone assertion. The tip outcome looks like a narrative that fills out a fan wiki properly, however doesn’t stand by itself two toes.
There’s a number of potential within the Lifeless by Daylight universe; characters like The Plague or The Physician have despatched chills up my backbone. The Casting of Frank Stone is a large enchancment over the lackadaisical Hooked on You, but when I had been to suggest a Supermassive sport to a pal, I’d be extra prone to recommend Home of Ashes. Everybody can agree that homicide cults are dangerous; I’d prefer to see Behaviour use the Lifeless by Daylight universe to inform a narrative with some precise enamel.
The Casting of Frank Stone was launched Sept. 3 on PlayStation 5, Home windows, and Xbox Collection X. The sport was reviewed on PC utilizing a obtain code bought by the creator. Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media might earn commissions for merchandise bought through affiliate hyperlinks. You’ll find further details about epicgamejourney’s ethics coverage right here.