The upcoming Frostpunk 2 is about to increase and construct on its beloved predecessor in plenty of methods, from the introduction of districts to factions and extra, however one particularly that’s positive to assist tremendously prolong the sport’s life is the truth that, in contrast to the unique, Frostpunk 2 goes to characteristic full modding assist.
Talking in a current interview with Polygon, co-director Jakub Stokalski defined that because the unique Frostpunk was constructed on developer 11 bit studios’ proprietary Liquid Engine, giving gamers entry to full modding instruments proved fairly sophisticated. Nonetheless, with Frostpunk 2 constructed on Unreal Engine 5, enabling mod assist grew to become a lot simpler, which, as per Stokalski, is one thing that’s possible going to elongate the sport’s shelf life considerably.
“It’s one thing that we truly have been eager to do even since Frostpunk, however weren’t actually capable of,” he stated. “We constructed Frostpunk on our proprietary engine, which allowed us to do lots of cool customized issues, however the funding wanted to make it out there to the gamers was simply not warranted. This choice is so much simpler now, as a result of Unreal is a longtime recreation engine with a identified pipeline for this kind of stuff.
“Technique video games, and PC video games particularly, profit from having a vibrant modding group. Individuals get pleasure from taking part in with the video games — not solely by taking part in them. That’s an amazing factor to assist, interval.
“The group for Frostpunk and Frostpunk 2 appears to be very invested not solely within the recreation, with the best way the sport works, however on the planet of the sport. There’s folks developing with fanfiction, like writing totally different situations, taking part in situations on Reddit in correspondence type. So simply having the chance for individuals who wish to have a go at attempting to increase this world to what they think about is thrilling for the entire group.”
Frostpunk 2 is launching for PC on September 20. PS5 and Xbox Sequence X/S variations are additionally within the works, however don’t but have a launch date.