How do you get extra Frostland Groups in Frostpunk 2? Within the freezing wilderness during which your new metropolis is attempting to outlive, sources are few and much between. You’re going to wish to ship groups of your strongest residents out into the frozen wasteland past to hunt new frontiers. These are your Frostland groups.
To ascertain a colony, you want as many Frostland groups as doable. These groups head out in your behalf into the treacherous chilly of Frostpunk 2 to broaden your land and collect extra sources. At first, although, you would possibly discover you’ll be able to’t discover very far via the survival sport, so right here’s the way to get extra Frostpunk 2 Frostland Groups.
How one can get extra Frostland Groups
To get Frostland groups, you first want a Logistics District situated at an Previous Waystation. This routinely grants you ten Frostland groups. As you discover additional, extra groups are required. Broaden your District and analysis Logistics Bays, putting the brand new constructing within the Logistics District for a right away improve in exploration groups.
An expanded Logistics District will increase your base groups to fifteen, but in addition has two constructing slots, that means you’ll be able to place two Logistics Bays in every district. General, this brings the whole variety of Frostland groups primarily based in every district to a most of 45.
There are two choices to select from on your Logistics Bay:
- Automated Logistics Bays
- Vanguard Logistics Bays
Automated Bays
Naturally, the automated bay makes use of machines to fabricate gear as required to scale back workforce necessities and storage wants. They solely require a workforce of 500, however lead to an extra ten Frostland groups. This takes 15 weeks and prices 50 Heatstamps to analysis, plus an additional 120 to construct.
Vanguard Bays
Vanguard Bays, in the meantime, give attention to survival gear and coaching. The non-public contact requires extra personnel with a workforce requirement of 600 however in flip leads to 15 extra Frostland groups. This takes 15 weeks and prices 50 Heatstamps to analysis, plus an additional 120 to construct.
You may after all have certainly one of every bay at one expanded Logistics District, which works some technique to appease either side of your citizen divide whereas rising your whole variety of Frostland Groups by 25.
How one can scale back Frostland group requirement
The choice — or addition — to rising your variety of Frostland groups is to scale back the quantity required on expeditions. By decreasing Exploration Prices, you solely must put 8 groups on a job as an alternative of 10, for instance. This may be achieved with some analysis tasks.
There are two strategies of analysis to lower your Exploration Value:
- Scout Coaching
- Scout Headquarters
Scout Coaching
The Scout Coaching analysis affords two choices for making certain solely the perfect scouts are despatched out. Pathfinder Scouts, backed by Foragers, lower Exploration Prices, decreasing the required variety of Frostland Groups per expedition. It requires ten weeks to analysis however prices nothing.
The Machinists, however, need Mechanised Scouts, which use know-how to coach explorers. Additionally costing nothing and requiring ten weeks to analysis, Mechanised Scouts as an alternative lowered exploration time. This doesn’t straight aid you with group amount however may be helpful in that it frees up your groups sooner. If it’s extra individuals in a short while you need although, we’d suggest going for Pathfinder Scouts.
Scout Headquarters
Whichever Scout Headquarters you select improves your Exploration Value, thus requiring fewer groups to discover. Nevertheless, there are nonetheless concerns when deciding between Survivalists’ Headquarters and Surveyors’ Headquarters.
Survivalist Headquarters are backed by Foragers and Icebloods, and place extra emphasis on exploration price than pace, with the previous being “extraordinarily decreased”, and the latter “marginally elevated”—useful for using fewer groups.
The Surveryor’s Headquarters, in the meantime, favors each equally and reduces each exploration time and value, solely price isn’t lowered as vastly as it’s with the opposite possibility. Each headquarters are costly tasks, requiring 33 weeks and 200 Heatstamps to develop, and an additional 120 Heatstamps to assemble. It’s essential to even have beforehand researched Scout Coaching to unlock Scout Headquarters analysis.
Now you understand how to get extra Frostland groups in Frostpunk 2, it’s as much as you whether or not to prioritize colonizing additional reaches or focusing in your present residents. In any case, you don’t have sufficient Frostpunk 2 Heatstamps to do all the things without delay. No person mentioned this city-building sport was going to be straightforward — actually, our Frostpunk 2 evaluation confirms simply how true that’s.